Guns:
- WIN Chester > a single bullet Shotgun with high damage output, and heavy fall-off damage
Fast reload, but very little ammo capacity.
Suggested: 70~90 damage per bullet, fall of 50% per range increase (70 > 35 > 17)
Why? To help engys that focuses on defence. High accuracy, high reward.
- Grease Monkey Suit > Looses the Pistol for a heavy duty gear:
This has 2 main effects:
- The engeneer counts as a Level 1 Dispenser, so, he can heal/ammo supply himself and allies
Does not generate metal, also, disables the buildable dispenser.
- They allow at the cost of temporarily disabling and some hit points the buildable to be moved.
(15% level 1, 40% level 2 and 80% level 3)
Buildables go noisy and in assembling form, then turn into a Crate, this crate retain all status from the buildable it was, and its HP/Kills/Whatever it had. The engeneer can pick them up (like ammo), and it goes into Deploy-Mode-Blue-Thingy-Box-Stuff again, that can be redeployed at 33% its normal time. (Cannot switch weapons in this mode).
- Welder > The engeneer can use this state of the art, fully texan, american Welder.
While truly lacking the weight of the wrench, it can provide a steady and easy repair ability, Continuous fire mode (like pyro): Repair constantly as needed, for as much necessary metal as needed.
Can upgrade buildables for 44 Metal Per Second.
Holds (275) metal, but deals barely NO damage, does not crit, also, does not accelerate building deploying progress.
(there was NO change in Spy PDA, so i suppose there will be NO buildable change, except for bug fixes, and perhaps some ability increase.)
Achievments:
A Big Freakin Gun > Have 25 kills with a single sentry.
Red Ball Express > While on defence, provide 500 amunitions total to allied Heavy.
Factory Owner > Assist with a dispenser with 1000 hit-points healed.
All Set up, Wait, where is everyone? ._. > Move at least buildables 3 or more times, and have them used by the team at least once each set up.
Need a dispenser here! > After requested, set up a dispenser for allies.
Dang, Damit Daming Darned Damit > Have at least 3 buildables sapped at one time, and remove all 3 sappers.
That ain't what was coming > Tele Frag 10 enemies.
Showdown > Assist 10 kills in a single life.
Welcome to the Front Lines! > Teleport 1000 Allies, and at least 1 enemy Spy.
I feel like i've dropped something... > Deploy a sentry, and have it kill someone while you are dead.
Hyyyiiaaa !!! > Kill one of each class of enemies with your wrench.
I built that. > Have a Sentry survive shots from enemies under Uber Effect.
They are pointed at you. > Dominate someone with your Sentry.
Teamplay? On my team? Is more likely then you think > Upgrade 250 allied buildables.
Updated 08/July/2009 > Nice idea from (
LandsharK ), stole it

.
So, what do you think??
tl;dr?