[WIP] Stovepipe Wells (pl_stovepipe)
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[WIP] Stovepipe Wells (pl_stovepipe)

#  Jan 13, 2009 at 7:16 PM
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Nineaxis 84441
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I'd like to introduce my map, Stovepipe Wells, a single stage payload map like Badwater. It's set in a desert canyon and leads up to an industrial center.
Current Build: Beta 3 Download: TF2Maps.net  or FPSBanana

Thanks for taking a look! -Nineaxis
#  Jan 13, 2009 at 7:38 PM
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NULLNAME 79381
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Judging from the screenshots, it looks great!  We might test it in a pug.  Or you can schedule a maptest with Big Lou.
#  Jan 13, 2009 at 7:42 PM
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snapplecap 80031
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nice will have to check it out...but I still need to find more time to play the game in the first place.
#  Jan 13, 2009 at 9:05 PM
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Milky 80328
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You need to post this in the Custom Maps forum.
#  Jan 13, 2009 at 9:34 PM
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Sgt Frag 86126
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Um well, I might've missed putting a review post up at tf2maps after gameday.

 So many maps...

Anyway, from the 2 rounds we got to play I really enjoyed it, first attack then defend (won both   )

 It's a good map, a good layout. Not too long which is a major major plus too me with pl. Did I say major plus?

But I think it needs more detail before final. The desert areas at blue spawn are very plain. Great displacements but no detail. No junk, no fences, crates, no stuff other than rock.
 ( I think the frist screens shows what I mean. 1 barrel, 2 cactus and 1 radar dis. No fences, cows, scattered rocks, bushes, bottles, barriers to hold dirt back, whatever)
 
#  Jan 13, 2009 at 9:35 PM
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Vigilante212 88134
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Looks great. Will need to play it.
#  Jan 14, 2009 at 10:47 AM
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Nineaxis 84441
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Quote:
Originally Posted by Sgt Frag
But I think it needs more detail before final. The desert areas at blue spawn are very plain. Great displacements but no detail. No junk, no fences, crates, no stuff other than rock.
 ( I think the frist screens shows what I mean. 1 barrel, 2 cactus and 1 radar dis. No fences, cows, scattered rocks, bushes, bottles, barriers to hold dirt back, whatever)
 

Have you taken a look through the beta? I've opened up the map a lot with fences, I've added a ton of foliage, a bunch of junk where appropriate, quite a few crates, rubble, etc. I feel like your comment would have been appropriate for the alpha or the first beta, but I've gone through and done a major detailing pass. The screenshot from by BLU's spawn isn't that good in that it shows a lot of plainness.

(I hope that didn't sound rude, I didn't mean to if I did)

-Nineaxis

EDIT: Stovepipe Wells has been updated to Beta 3, fixing some critical bugs. Please update!
#  Jan 14, 2009 at 5:26 PM
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Milky 80328
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Again, this does not belong in this forum, please make a new one in the Custom Maps forum instead.  Thank you.
#  Jan 14, 2009 at 6:29 PM
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Nineaxis 84441
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Can a moderator move it or something? It's also kind of unclear, the custom maps forum is under "map strategies", which doesn't really indicate "map discussion" or "WIP review".
#  Jan 14, 2009 at 6:54 PM
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http://www.teamfortress2fort.com/forums/CustomMapDownloadsRatings-49.aspx is the one I'm referring to, which is located under the User Created Content section of the main forums.  Plus there is this sticky http://www.teamfortress2fort.com/forums/t/Forallthoseinterestedinpostingtheircustommaps-6711.aspx and http://www.teamfortress2fort.com/forums/t/Tipsforgettingmappinghelpinthisforum-15074.aspx that were designed to help eliminate confusion, both located in this particular forum. 

Also I doubt it can be moved due to the nature of the Custom forum so you'll probably have to recreate it there.
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