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12/20/07 - TF2 Update Being Applied

#  Dec 20, 2007 at 4:34 PM
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Specialty: Soldier
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There's a new update to your TF2 tonight.  I've highlighted the more significant changes that you should know about (IMO):

Team Fortress 2

  • Sudden Death mode is now a server option (a convar) and defaults to OFF - I think we'll be keeping it ON
  • Sapped buildings now take slightly less damage from the Spy who sapped them
  • The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
  • Fixed an rcon/console command that could cause server crashes
  • Prevented players from playing the "civilian" class
  • Prevented players from hiding their name in the scoreboard
  • Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
  • Fixed decals not being correctly applied to the world in some cases
  • Fixed critical bullet tracers not being visible to players other than the firer
  • Fixed first person spectator view of the Spy watch not showing the correct cloak value
  • Fixed the teleporter's player shaped particles not drawing
  • Fixed the flamethrower stuttering when firing directly into a building
  • Fixed a rare crash that can happen when a player being healed leaves the server suddenly
  • Fixed rocket trail effects sometimes existing permanently in world
  • Added effects to players when they earn an achievement, visible to other players nearby
  • Tweaked achievement HUD fonts and color palette for more readability
  • Improved stat gathering for map play times to increase accuracy
  • Improved stat gathering around draws to better understand why they're occurring
  • Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
  • Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl


  • Now waits until either team wins fully before changing to another map on server timelimit expiring
  • Teams now score a point per captured control point, rather than per sub round
  • Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
  • Fixed gaps in stage gates that allowed snipers to kill defenders during setup
  • Fixed several model and brush perch exploits in stage three
  • Added stair access to the upper area in stage three after the first cap
  • Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot

Source Engine


  • Fixed some audio buffer support issues with Vista
  • WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
  • Improved the console in the graphical UI version of the dedicated server

SourceTV


  • Relay proxies can now record demos now with tv_autorecord 1
  • Fixed an interpolation code bug during demo playback that was resulting in view jitter
  • Added several TF specific game events to SourceTV auto director logic
  • Increased the av
#  Dec 20, 2007 at 4:37 PM
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Helter 78361
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Steam ID: Elore
 
Can you update the servers, they are still running the older version.
#  Dec 20, 2007 at 4:51 PM
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sishgupta 79293
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Steam ID: Album
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I like these changes.

I look forward to the servers being updated.
#  Dec 20, 2007 at 4:51 PM
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Unnownd 80925
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Thanks man, you might as well delete my thread.
#  Dec 20, 2007 at 5:25 PM
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Voss 77218
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Clan: A Squig At Heart
 
All servers are now updated, sorry about the delay, I am at work.
#  Dec 20, 2007 at 5:36 PM
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craftyknave 78606
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Quote:
Sapped buildings now take slightly less damage from the Spy who sapped them



I'm probably not going to be able to get on there tonight, so I'm curious what this actually means. Is the sapper nerfed or are other weapons used by the spy on sapped buildings less effective? (i.e. sap and then shoot a building, the gun doesn't work as well).

It reads to me like the latter, and I hope it is, cause I don't want the sapper nerfed. Anyway, if anyone gets a feeling for what this actually means, I'm interested.
#  Dec 20, 2007 at 5:58 PM
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AvatarJC 79830
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well I usually stap, sap, shoot the sentry till its down anyway
#  Dec 20, 2007 at 7:17 PM
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Nov 24, 2007
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Chupathingy 80641
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Steam ID: ChupathingyMan
GamerTag: ChupathingyMan
Clan: {TF2F}
 
No love for the 360?
#  Dec 20, 2007 at 7:18 PM
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Nov 03, 2007
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Specialty: Pyro
Steam ID: Kraft Singles
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Will we keep sudden death? Cuz I LOVE sudden death.
#  Dec 20, 2007 at 8:51 PM
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Dec 07, 2007
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Maxx 80986
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Sudden Death looks like its here to stay on the TF2F servers.  I like the changes to the medics, as well as all of the dustbowl alterations.  I hope that the sapper didn't get nerfed too hard, though i do admit that, as an engineer, i always think "Man, i just needed one more second to save that sentry."  I hope the change prevents those moments, but doesn't completely ruin the sapping device.

EDIT: Oh, damn, i can't play civilian anymore...
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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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