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2fort Demo-Jumping with Pics

#  Feb 12, 2008 at 1:52 PM
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smirk 82799
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Specialty: Demoman
Steam ID: Smirk
 
This is kind of a how-to tutorial for some of the useful demo-jumping spots out there.

Before I even begin, let me just say that these are NOT exploits. They are just clever spots that good demos should know. I do not condone camping a whole game. But sometimes, a demo has to camp. Sometimes, a demo has to ambush. So as such, a good demo must be able to hide himself and catch his enemy off guard.

Any easy way to do this is to be in a place that most people would never think to look for you.

COURTYARD (Red Base)


The first spot is one of my favorites. A lot of times when you're defending, the courtyard is where a lot of the action is at. In many situations, stopping the oncoming rush in the courtyard is essential.

Here are some pictures of the first spot. It gives you a perfect vantage point of the whole courtyard, and I've mapped out ideal locations for sticky grenades. Most people will never see you until it's too late. I mean, how often do you check the sky to see if someone is there waiting for you?

Lamp Post 1The image “http://i61.photobucket.com/albums/h51/jstn4102/lamppost1.jpg” cannot be displayed, because it contains errors.
Lamp Post 2The image “http://i61.photobucket.com/albums/h51/jstn4102/LampPost2.jpg” cannot be displayed, because it contains errors.
Lamp post 3
The image “http://i61.photobucket.com/albums/h51/jstn4102/LampPost3.jpg” cannot be displayed, because it contains errors.

The next spot is similar, but a little harder to get to. I'd say it's an advanced spot that one would have to be proficient in demo jumping to get up to. But with enough practice, it's very possible.

It also gives you a great vantage point of the courtyard, albeit not as good as the lamp post. However, it is even harder to spot you on top of the chimney than on the lamp post, and you can also shoot grenades over the roof onto your own battlements which can be useful sometimes.

Chimney 1The image “http://i61.photobucket.com/albums/h51/jstn4102/Chimney1.jpg” cannot be displayed, because it contains errors.
Chimney 2The image “http://i61.photobucket.com/albums/h51/jstn4102/Chimney3.jpg” cannot be displayed, because it contains errors.
Chimney 3
The image “http://i61.photobucket.com/albums/h51/jstn4102/Chimney2.jpg” cannot be displayed, because it contains errors.
-----------------------------

Bridge Area (Middle of Map)

This one is for very advanced demo jumpers.

I should note that you only need ONE sticky for this demo jump. In fact, on 2fort, i cannot think of any instance that i would need more than one to get to where i need to go.

It's all about timing.

This first spot is very good, and always unexpected by the enemy. It's too fun using this to kill unsuspecting snipers, and anyone who may come onto the battlements. It also
#  Feb 12, 2008 at 2:02 PM
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Cross_ 80012
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Wonderful !
Thank you for sharing.
#  Feb 12, 2008 at 2:40 PM
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COLDshiver 77423
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Great guide I have never seen that intel spot or the red courtyard chimney used before, Thanks! I'll watch out for those areas.

Another ambush spot I use would be right above the bridge entrance under the roof on the enemies side. So as enemies walk onto the bridge they won't see it unless they turn around and look up. But by then they are mince meat.
#  Feb 13, 2008 at 7:12 AM
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Neverdown 82156
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Great guide, going to try them right away.
#  Feb 13, 2008 at 7:35 AM
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Specialty: Spy
Steam ID: river8089
 
Darn, that one on the blue roof, (the one above their battlements) I've been trying to keep that quiet. Now everyone'll know.

*cries, locks self in room*
#  Feb 13, 2008 at 7:49 AM
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sishgupta 79293
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Awesome. Thankyou!
#  Feb 13, 2008 at 8:01 AM
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ts70 80681
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I'm confused; I've not been in a server yet where any demoman taking advantage of the map like that wasn't considered exploiting.  What do other people think?  Did Valve intend these or are they SUPPOSED to be part of the beauty in the maps?     
#  Feb 13, 2008 at 9:11 AM
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gearsighted 80416
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From what I can tell, it doesn't seem like Valve necessarily intended these to be used by demomen (take the nerfing roof added to spots of Dustbowl recently to keep your sticky jumps low and relatively useless) but personally I think they are an excellent addition to the maps that should be kept. As a demo, you already take twice the damage of a soldier does when rocket-jumping, and you have less health, so the trade-off in health to get to these spots should be balance enough to keep them in the game. As was mentioned earlier, you can rarely stay in these spots for long, as you're fodder for snipers and soldiers, but enhancing your strategy to encompass vertical movement (as would be the case realistically if you could really sticky jump, you'd stay on the rooftops all the time!) adds an extra aspect that I think makes the game more fun, even when I'm on the receiving end of a demoman's wrath
#  Feb 13, 2008 at 10:19 AM
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smirk 82799
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Demo jumping/rocket jumping has been done since the beta of TF2 and has been an integral part of every previous game all the way back to Team Fortress on Quake.

Being able to interact with your environment like this is what makes this game beautiful, and sets it apart from the others.

And to answer your question, i can almost guarantee you that the developers at valve knew that demomen and soldiers would eventually get to these spots. And if they were true exploits, they would have been taken out a long time ago.
#  Feb 13, 2008 at 10:49 AM
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ts70 80681
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i see your point     
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