This is kind of a how-to tutorial for some of the useful demo-jumping spots out there.
Before I even begin, let me just say that these are NOT exploits. They are just clever spots that good demos should know. I do not condone camping a whole game. But sometimes, a demo has to camp. Sometimes, a demo has to ambush. So as such, a good demo must be able to hide himself and catch his enemy off guard.
Any easy way to do this is to be in a place that most people would never think to look for you.
COURTYARD (Red Base)The first spot is one of my favorites. A lot of times when you're defending, the courtyard is where a lot of the action is at. In many situations, stopping the oncoming rush in the courtyard is essential.
Here are some pictures of the first spot. It gives you a perfect vantage point of the whole courtyard, and I've mapped out ideal locations for sticky grenades. Most people will never see you until it's too late. I mean, how often do you check the sky to see if someone is there waiting for you?
Lamp Post 1
Lamp Post 2
Lamp post 3
The next spot is similar, but a little harder to get to. I'd say it's an advanced spot that one would have to be proficient in demo jumping to get up to. But with enough practice, it's very possible.
It also gives you a great vantage point of the courtyard, albeit not as good as the lamp post. However, it is even harder to spot you on top of the chimney than on the lamp post, and you can also shoot grenades over the roof onto your own battlements which can be useful sometimes.
Chimney 1
Chimney 2
Chimney 3
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Bridge Area (Middle of Map)
This one is for very advanced demo jumpers.
I should note that you only need ONE sticky for this demo jump. In fact, on 2fort, i cannot think of any instance that i would need more than one to get to where i need to go.
It's all about timing.
This first spot is very good, and always unexpected by the enemy. It's too fun using this to kill unsuspecting snipers, and anyone who may come onto the battlements. It also