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Adventures of a God

#  Jun 14, 2009 at 6:39 PM
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For Chro how about some dandelions, shrubs and/or venus fly traps? (Maybe that's a little too far up the evolutionary chain but meh, what the hell).
#  Jun 14, 2009 at 6:41 PM
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Quote:
Originally Posted by Lampard

Unimportant Ramblings:

A few minutes ago I was looking over my user CP, looking at the all the old threads I posted, when I stumbled upon my Ye Olde accomplisment/failure the orginal Adventures of a Pyro(c). It was at the last page or 2 where the few who still gave a damn about it were discussing why it died and what would a new one be, and I remembered I had an idea for Adventures of a God. So here it is, for nostalgia sake.

End Ramblings:

The basic premise is that the players tell the god what to do, and I periodically will take their suggestions and manifest them in a world. So far I have two concepts, first is a there is only one god with complete omnipotence, who builds a universe from the ground up with no particular goal. The second is there are two gods each with their own universe that does not interact (or interacts very little), each with a limited power, who attempts to bring about an advanced enough civillization to build a portal that connects the two universe with intent to conquer the other. Vote on one:

Tally:
1 God: Zero
2 Gods: Everyone

Rules are: each person gives a suggestion to a god of choice. When both gods have at least two suggestions I pick any that isn't obviously bad and post what happens to each. Each god will have a limited amount of energy of various types of energy which they can do things with, initially they can't make anything more complicated than grass, spiders, or small and simple rock formations, but can gain more complicated energy depending on the actions of the beings of the world. There are main islands (about the size of Britain) they vie for control over. Initially they can only control things on their starting island, but their presence can spread to anywhere they have a worshipping civillization.

Right now Gman has a cool, dark, rainy realm and Chro a hot, bright, and dry realm. They both have a very simple ecosystem in place.

Gman's Energy:
Creation:    [................]
Destriction: [................]
Cold:          [................]

Chro's Energy:
Creation:    [................]
Destriction: [................]
Heat:          [................]


Wait... wha???? Did I somehow edit Lampard's post by accident!?!

EDIT: MarkelJ, venus fly traps and shrubs are a little out of reach, but shrubs should evolve very soon. I'll keep a note that the dandelions are to evolve into venus fly traps.
#  Jun 14, 2009 at 6:54 PM
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Very odd occurrence there...
#  Jun 14, 2009 at 8:01 PM
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C4Cypher 77179
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I demand poo flinging howler monkeys for Gman's realm.
#  Jun 14, 2009 at 8:06 PM
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Specialty: Pyro
 
Quote:
Originally Posted by C4Cypher
I demand poo flinging howler monkeys for Gman's realm.

Howler monkeys would require either destruction energy, poo energy, or a billion years of evolution.

Take heart that in the meantime Gman gets poo flinging dung beetles. They'll eventually evolve into poo flinging monkeys.
#  Jun 14, 2009 at 8:13 PM
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im2cool4u 83771
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I thought they were giraffebabies. D:
#  Jun 15, 2009 at 2:07 AM
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supermonkey 82340
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If you have three huge islands, why only two gods? It  would be a lot more interesting with a third one. You could have a colder, and later on, more mountainous area. consider it.

#  Jun 15, 2009 at 4:56 AM
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Lampard 84970
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Quote:
Originally Posted by Frost Army?
Quote:
Originally Posted by Lampard

Unimportant Ramblings:

A few minutes ago I was looking over my user CP, looking at the all the old threads I posted, when I stumbled upon my Ye Olde accomplisment/failure the orginal Adventures of a Pyro(c). It was at the last page or 2 where the few who still gave a damn about it were discussing why it died and what would a new one be, and I remembered I had an idea for Adventures of a God. So here it is, for nostalgia sake.

End Ramblings:

The basic premise is that the players tell the god what to do, and I periodically will take their suggestions and manifest them in a world. So far I have two concepts, first is a there is only one god with complete omnipotence, who builds a universe from the ground up with no particular goal. The second is there are two gods each with their own universe that does not interact (or interacts very little), each with a limited power, who attempts to bring about an advanced enough civillization to build a portal that connects the two universe with intent to conquer the other. Vote on one:

Tally:
1 God: Zero
2 Gods: Everyone

Rules are: each person gives a suggestion to a god of choice. When both gods have at least two suggestions I pick any that isn't obviously bad and post what happens to each. Each god will have a limited amount of energy of various types of energy which they can do things with, initially they can't make anything more complicated than grass, spiders, or small and simple rock formations, but can gain more complicated energy depending on the actions of the beings of the world. There are main islands (about the size of Britain) they vie for control over. Initially they can only control things on their starting island, but their presence can spread to anywhere they have a worshipping civillization.

Right now Gman has a cool, dark, rainy realm and Chro a hot, bright, and dry realm. They both have a very simple ecosystem in place.

Gman's Energy:
Creation:    [................]
Destriction: [................]
Cold:          [................]

Chro's Energy:
Creation:    [................]
Destriction: [................]
Heat:          [................]


Wait... wha???? Did I somehow edit Lampard's post by accident!?!

Mwuhahahaha!
#  Jun 15, 2009 at 8:33 AM
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Skippy... 85539
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Quote:
Originally Posted by supermonkey

If you have three huge islands, why only two gods? It  would be a lot more interesting with a third one. You could have a colder, and later on, more mountainous area. consider it.

That might get confusing.

Besides, the third island would be perfect to go to war over later. Colonization.

@thread: Give Gman worms...lots of worms...
#  Jun 15, 2009 at 10:57 AM
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@Supermonkey: Skippy is correct, the point of the center island is to war over. It will be resource rich, have fertile soil, have plenty of mineral deposits, and high quality timber.

@Lampard: That sounds ominous...

Anyways, here is out ecosystems so far:

Gman:
Enviorment: Cold, rainy, fertile soil, river and lakes, marshes, unstable ground mostly
Flora: Ferns, Shrooms, Algae
Fauna: Pill bugs, Crabs, Stag Beetles, Fish, Worms, Dung Beetles

Chro:
Enviormnet: Hot, dry, sandy, plains, oasis
Flora: Grass, Dandelions, Small Spiky Shrub-like things
Fauna: Ants, Cyclops, Proto-Lizzard, Flies

At the end of the day I'll fast forward a billion years about, around that time we'll see how the evolution of our creatures are going and select one for later civillization, so if you have any suggestions for creatures or enviorment you'll have until then. I'll also add some more energies depending on the state of each enviorment and creature selected for civillization. Since each god will have accumulated some energy by then, they will be allowed use some godly powers if they feel so.

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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