Just a small bit of writing; decided to give some tips on how to deal with Demomen and Spies and the like, along with the concept of Tiered SG defense. Meant it to be a proper placement guide suggesting good and uncommon places to put Sentry Guns, but since we already have 2-3 guides on that its probably not all that needed.
Anyways, to the content:
Sentry Guns and
You:
Help your Sentry
Gun to help us to help you to help us all
If you’re reading this guide, you’re probably playing as an
Engineer in TF2 or contemplating playing an engineer. Either way, you’re
curious to know some generally good places or notes on where to put your
sentry.
Before you get started though, it is highly recommended you read the following guides written by C4Cypher from
teamfortress2fort.com (who is probably the most awesome Engineer around),
detailing the styles of play available for an engineer, as well as teaching the
all important way of the Ninja-Engineer.
The Way of the Ninja Engineer *Must Read*:
http://www.teamfortress2fort.com/forums/t/WayoftheNinja-5912.aspx
The Assault Engineer’s Manifesto *Must Read*
http://www.teamfortress2fort.com/forums/t/TheAssaultEngineersManifesto-3955.aspx
First and foremost, identify what style of play you prefer:
are you a turtle, preferring guard your SG like your first-born baby? Do you
like to go to the fronts and support your teammates? Or do you like to go Lone
Wolf and kill everything in sight? Identify how you want to play first, read
the guides above – they can give better and far more experienced tips on how
best to play an engineer class. What we discuss here though, is the good and
bad things when it comes to SG placement.
Before you proceed further, as a disclaimer know this:
Nothing in this guide is 100% accurate. Sentry Gun (SG) Placement is an art
form in itself, and if you play your cards right you could put a SG out in the
open or the shittiest place and still come out on top because of how you
handled the situation.
What this guide does do is provide tips on how to deal with
the engineer’s two greatest enemies (the Demoman and the Spy) as well as
suggest an optimal system for Sentry Gun placement in Tiers.
The Demoman
The Demoman is probably the greatest threat to an Engineer
and his Sentry – more so than the spy. A Demoman’s grenades let him bounce
explosives to any location while remaining out of Line of Sight (LoS). His
stickies, in particular, are devastating against any target – one can seriously
hurt, two on the other hand, is certain death to anything below a soldier or
heavy, which includes your sentry gun.
They are the direct counter to the Engineer and if you’re
going to do well you need to deal with them. But how can one exactly deal with
a Demoman? The answer is varied, depending on your play style. The best answer
to dealing with Demomen that I’ve found is Mobility.
If you know there’s more than 1 or 2 Demomen around, stay
constantly on the move. Flank around and let him get his attention on the
sentry – then use your shotgun to engage, or better yet, slap the bugger upside
the head with your wrench if you can get close enough.
Even if he does notice you, kee