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Alternative Toolbox: The B.E.E.P.

#  Nov 01, 2008 at 6:30 PM
Join Date:
Apr 03, 2008
Post Count:
2329
 
Steam ID: Twilight Mage
 

Builders Enhanced Economy Package - Everything's just 100 Metal! (Including Upgrades)

Includes ---
Sentry Replacement - Sentry-Pak!
Dispenser Replacement - Wall-Pak!
Teleporter Entrance Replacement - Jump-Pak!
Teleporter Exit Replacement - Zap-Pak!

Sentry-Pak! - 3 Deployable Mini-Sentries - Upgradable Once - Deploys/Upgrades in 6 Seconds - 50 Health
Base Firepower is equal to a "Level 1 (normal) Sentry".
Can be Upgraded for double Firepower and Double Health. (50 to 100 Health)

Wall-Pak! - 3 Deployable Barricades - Upgradable Twice - Deploys/Upgrades in 20 Seconds - 125 Health
Each Upgrade Doubles Health.  (125 to 250 to 500 Health)
Upgrading Once adds a Minor Slowing effect to enemies on top of it.
Upgrading Twice adds a Moderate Slowing effect to enemies on top of it.

Jump-Pak! - 2 Deployable Jump-Pads - Upgradable Twice - Deploys/Upgrades in 10 Seconds - 25 Health
Each Upgrade Doubles Health. (25 to 50 to 100 Health)
Jumping off of a Level 1 Jump-Pad will make Jumps 2.5X as Powerful.
A Level 2 Jump-Pad will make Jumps 5X as Powerful.
A Level 3 Jump-Pad will make Jumps 10X as Powerful.

Zap-Pak! - 3 Deployable Electro-Pads - Upgradable Twice - Deploys/Upgrades in 4 Seconds - 15 Health
Each Upgrade Doubles Health. (15 to 30 to 60 Health)
When an Enemy walks on an Electro-Pad it loses all it's charge and the Enemy takes Damage equal to the Charge.
Any Level Electro-Pad is fully recharged for 50 Metal. (50 points of charge)
Level 1 Electro-Pad does 1 damage per point of charge. (50 Damage with a Full Charge)
Level 2 Electro-Pad does 2 damage per point of charge. (100 Damage with a Full Charge)
Level 3 Electro-Pad does 4 damage per point of charge. (200 Damage with a Full Charge)
Electro-Pads have decreased Visability to the Enemy team, but are still fairly Visible to anyone nearby.

So what keeps all this balanced?
It'll take 3,000 to fully deploy and upgrade everything.
And everything is somewhat lacking in Health except for the Barricades.

#  Nov 01, 2008 at 6:53 PM
Join Date:
Oct 27, 2007
Post Count:
3093
 
NULLNAME 79381
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Steam ID: NULLNAME
Clan: {TF2F}
King LagSquigMember
 
Looks like the Trap-Pak and the Mini- Sentry's would be OP.   200 damage land mines?  That's one soldier down right there. 

If someone even had 2 sentry's down, in the same place, it'd be more than enough.  Not to mention being able to have 3 up in seperate places.  

Jump-pak seems good.  Not sure about barricades.  You didn't really describe them...
#  Nov 01, 2008 at 6:54 PM
Join Date:
Aug 25, 2008
Post Count:
919
 
ChompaChompa 87623
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Specialty: Spy
Steam ID: Chomping General
 
To be honest, the sentrys sound way overpowered.

Seriously, 3 level 2 firepower, level 1 health sentrys > 1 level three sentry.

dispenser and tele replacements sound pretty interesting.
#  Nov 01, 2008 at 7:33 PM
Join Date:
Oct 21, 2007
Post Count:
2261
 
[H]oi BoC 78912
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Specialty: Sniper
Steam ID: Bagofchips
 
 I think the engineer should like fix my toilet for his upgrade.
OK: seriously now.

He should have a plunger for his melee replacement.  He can run up to friendlies and stick it on their face, and if it's  a spy, the mask comes of, and he loses his diguise.

You could also like pick up stickes and stuff.
#  Nov 01, 2008 at 7:46 PM
Join Date:
Sep 21, 2007
Post Count:
3893
 
Hellblazer 77363
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Specialty: Engineer
SponsorTech Support Award
 
I'm sold. With today's rough economy, the more I get for my metal the better off I am.
#  Nov 01, 2008 at 8:01 PM
Join Date:
Mar 23, 2008
Post Count:
1157
 
darkLuky 83797
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Specialty: Spy
Steam ID: Luky
 
if you can, replace package with a synonym that starts with a 'R'
please
#  Nov 01, 2008 at 9:07 PM
Join Date:
Nov 04, 2007
Post Count:
371
 
LOL!rus 79829
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Specialty: Heavy
 
BoC said:

He should have a plunger for his melee replacement.  He can run up to friendlies and stick it on their face, and if it's  a spy, the mask comes of, and he loses his diguise.



If that EVER gets put into game, remind me to send you 20 dollars.

I lol at game suggestion ideas, because it is up to valve, I doubt they use anything aside from their own minds to come up with the upgrades, but we will never know.
#  Nov 01, 2008 at 9:09 PM
Join Date:
Mar 23, 2008
Post Count:
1157
 
darkLuky 83797
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Specialty: Spy
Steam ID: Luky
 
Quote:
Originally Posted by LOL!rus
BoC said:

He should have a plunger for his melee replacement.  He can run up to friendlies and stick it on their face, and if it's  a spy, the mask comes of, and he loses his diguise.



If that EVER gets put into game, remind me to send you 20 dollars.

I lol at game suggestion ideas, because it is up to valve, I doubt they use anything aside from their own minds to come up with the upgrades, but we will never know.

what would be the point of that? if you can into melee range of an enemy disguised spy, why not just try to walk into them to see?
#  Nov 01, 2008 at 9:12 PM
Join Date:
Nov 03, 2007
Post Count:
2473
 
Specialty: Spy
Steam ID: kraftsingles
SquigMember
 
For. The. Sheer. Awesomeness.

Good ideas actually, except I think 3 sentries would be WAY OP
#  Nov 01, 2008 at 9:32 PM
Join Date:
Jan 04, 2008
Post Count:
1174
 
Phoenix 81840
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Specialty: Sniper
Steam ID: phoenixressurection
GamerTag: [C³] Cold .hac[e2]{GüB}
Clan: [C³] | hac | GuB
 
Quote:
Originally Posted by darkxLuky
Quote:
Originally Posted by LOL!rus
BoC said:

He should have a plunger for his melee replacement.  He can run up to friendlies and stick it on their face, and if it's  a spy, the mask comes of, and he loses his diguise.



If that EVER gets put into game, remind me to send you 20 dollars.

I lol at game suggestion ideas, because it is up to valve, I doubt they use anything aside from their own minds to come up with the upgrades, but we will never know.

what would be the point of that? if you can into melee range of an enemy disguised spy, why not just try to walk into them to see?
If he takes their disguise then the rest of the team will know it's a spy and it lets sentry shoot them.

Also he can move stickies near his sentry.
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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
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Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
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Grey Matter: STar - (168 snipings as sniper)
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Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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