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An Un-sappable Sentry Gun

#  Feb 07, 2008 at 6:14 PM
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Feb 07, 2008
Post Count:
18
 
smirk 82799
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Specialty: Demoman
Steam ID: Smirk
 
So i discovered this by accident one day. I was an engineer, playing at 2fort, and i was looking for a place to put my sentry. I noticed that if you are at a resupply area, it is possible to place a sentry in between the door. In other words, the sentry will be half outside your supply room, and half inside.

2 do this, stand in the middle of the resupply door, you're body parallel with the door. then place your sentry directly in the middle. And rotate your sentry to face outside the door using the second fire button.

When doing this, the door is still able to close, and it covers half the sentry. Most people aren't used to this, so they don't see it until it's too late.

You can do this with sentries, dispensers, and teleporters.

However i noticed something strange. Spy's never seemed to sap my sentry, even after they got wise and knew where it was. Then, i walked by my sentry and saw a spy right in front of my sentry, holding his sapper, continuously trying to sap it to no avail.

And that's when it hit me. When the sentry is placed halfway into a resupply door, the server must think that the sentry is behind the no cross line, and thus, spys cannot place a sapper on it. however, it can still sense and shoot on coming scouts, soldiers, etc. it can still be shot at, and destroyed, but i've found this is also a difficult task

You see, because the sentry is halfway inside the resupply room, you can hide behind the door and still bang on your sentry with your wrench. So essentially, even if there is an uber heavy outside shooting directly at your sentry, you can just sit behind on the other side of the door not taking damage to yourself, continuously banging on your sentry from the inside making it essentially invincible.

It came to the point where i had uber heavies, soldiers, pyros etc trying to take down my sentry, and all of them failed.

I found that the best place to do this on 2 fort is at the intel supply room, near straight stairs. This is the route most people like to take when capping, and it's a perfect ambush point.

[img]http://i61.photobucket.com/albums/h51/jstn4102/Sentry1.jpg[/img]
#  Feb 07, 2008 at 6:38 PM
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Nov 09, 2007
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kikinchikin 80063
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Specialty: Engineer
Steam ID: kikin chikin
Clan: don't really play anymore
 
You've got to be kidding me.

If this is true (and come to think of it, it is very common to see engys do this with teles) then it is only a matter of time before it is considered an exploit and "Valved" out of the game.

Demos should still be able to take it down with stickies though, but an unsappable sg?  Whew.
#  Feb 07, 2008 at 6:38 PM
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Nov 19, 2007
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Soup 80472
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Specialty: Demoman
Steam ID: Soupyeyeballs
 
Am I going crazy or have I seen this a million times.

Like I've seen it in ma dreams. I think I'm going crazy or something
#  Feb 07, 2008 at 9:22 PM
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Dec 22, 2007
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EchelonThree 81400
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Specialty: Soldier
Steam ID: EchelonThree
 
Until an uber demo plants 4 stickies there.

Or tell ya what, let's take the ramp room entrance into the intel room, completely bypassing your sentry
#  Feb 08, 2008 at 6:12 AM
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Oct 23, 2007
Post Count:
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khajja 79076
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Specialty: Medic
 
really good find! hope it gets fixed asap.

echelon, chill out. he's not saying its an unbeatable sentry gun that will result in a win all the time on 2fort. he's simply pointing it out and saying its unsappable and very useful.
#  Feb 09, 2008 at 9:52 AM
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Jan 17, 2008
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n00bie51 82255
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Steam ID: n00bie51
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Epic find.  It makes me feel like testing it out myself.
#  Feb 11, 2008 at 6:44 AM
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Nov 09, 2007
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kikinchikin 80063
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Specialty: Engineer
Steam ID: kikin chikin
Clan: don't really play anymore
 
I tried it out myself on 2fort over the weekend, and he's absolutely right.  It is unsappable.  I watched a spy sit in front of it for a looong time trying to sap it before I put him out of his misery with teh ol boomstick.

I don't see this as gamebreaking though, because in almost all maps, the spawn doors are either too far out of the way to be effective defense points, or it is easy to take out the sg with another class from a distance.

Now if you could change dustbowl just slightly and move up the red spawn doors...
#  Feb 11, 2008 at 7:30 AM
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Mykul 81567
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Steam ID: Watermelon in Easter Hay
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NICE!!

I'll have to try this out for myself.
#  Feb 11, 2008 at 9:08 AM
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Jan 25, 2008
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AtomKano 82474
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Wow. Hopefully it's fixed soon...
#  Feb 11, 2008 at 11:47 AM
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Jan 17, 2008
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n00bie51 82255
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Specialty: Scout
Steam ID: n00bie51
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I tried it.  It didn't work for me.  Perhaps I did it wrong?

EDIT: Maybe it's because I didn't place it right in the middle.  I'll try again.
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Team Fortress 2


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