Yes, I will be doing the mapping. However, I am not fond of the idea of a sniper deck, but unfortunately I agree that there needs to be one, with the possibility of death of course. Nobody should be exempt from death by train. Also because I don't want a 2fort-ish sniper deck.
Perhaps... AHA!
In my current map design I have it so you can exit the spawn from the front of the left so you can't go directly to the underground area. (The entrance is to the right of the spawn) If I make a path leading from the right side to a railroad track suspended above all the others running parallel with the direction people will be going in. There is a wall on the way to the railroad track preventing them from sniping, so they can't snipe until they get onto the track. There will be holes in the track for the snipers to duck into to avoid the train, but the train will come from the side nearest the spawn, so it's in their blind spot.
So basically, there will be two tracks spanning the length of the map that you are only allowed to shoot from. (I'll put a fence on it you can easily see and shoot through) because I want the underground to be the fastest way to the spawn. The holes are cover from the train but you will have to count (because they come at regular intervals) or else you will be dead. This allows them to stay on the sniper deck and be able to get train'd at the same time! (and the train on that one will be silent)
Thanks Gman! Perhaps we could both release a train map, since it was apparently your idea first. If we both make one though, yours will probably be the one that is better because this is my first map, but don't worry, this head is crammed full of ideas! (One of which involves trains, is probably CP, and somewhat resembles frogger.)
Quote:
Originally Posted by Scarface.stag
Great idea except toud need a barrier i front of spwnwwwwwwwwwwwwww for snipers.
And don't worry, there is a barrier already, but I made that so people couldn't try to shoot from the spawn. YOU MUST GET TRAIN'D!