Can we please get some anti-afk mods running or something.
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Can we please get some anti-afk mods running or something.

#  May 23, 2009 at 7:03 PM
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It's really bad when you have one of the comp pubs full and some retard goes afk in spectator, ensuring that teams will be uneven.
#  May 23, 2009 at 7:12 PM
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sishgupta 79293
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Yeah hi.


We have one.

Whether or not it works post-patch is unknown. I've seen people kicked by it...but if it works well or consistently i dunno.
Know that admins are immune. Timers for non-admins are 3 min afaik.


If someone could test it for me it would be appreciated.
#  May 23, 2009 at 7:14 PM
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To clear up confusion, this is how it is intended to work:

// This file was auto-generated by SourceMod (v1.1.0-dev)
// ConVars for plugin "afkmgr.smx"


// Admins immune to being kicked? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
sm_adminsimmune "1"

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
sm_afkenable "1"

// Minimum amount of connected clients needed to kick AFK clients.
// -
// Default: "6"
sm_minplayerskick "6"

// Minimum amount of connected clients needed to move AFK clients to spec.
// -
// Default: "4"
sm_minplayersmove "4"

// Move AFK clients to spec before kicking them? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
sm_movespec "0"

// Time in seconds before kicking an AFK player.
// -
// Default: "120.0"
sm_timetokick "210.0"

// Time in seconds before moving an AFK player.
// -
// Default: "60.0"
sm_timetomove "60.0"
#  May 23, 2009 at 7:15 PM
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Savage-Alien 77215
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I've seen lots of users being kicked for being AFK from #3.
#  May 23, 2009 at 7:17 PM
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oh, and you should also know that the plugin was disabled immediately after the patch by me and was re-enabled last night and has been active all day today
#  May 23, 2009 at 7:19 PM
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Quote:
Originally Posted by Savage-Alien
I've seen lots of users being kicked for being AFK from #3.
I have seen this myself just now on #3.
#  May 23, 2009 at 7:21 PM
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Quote:
Originally Posted by sishgupta
oh, and you should also know that the plugin was disabled immediately after the patch by me and was re-enabled last night and has been active all day today

It was mainly yesterday, might be better today. Can't remember for sure.

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