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Deep-tactical Map!!

#  Aug 10, 2009 at 7:48 PM
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Aug 10, 2009
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zollen 91611
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Specialty: Engineer
Steam ID: Zollen
Clan: Super Dihaerra
 
Imagine a super giant scale as following:



More team members on the pane the heavier on that side, and therefore the heavier pane move down but the pane at the other side move up. (Winning condition) The pane first touches the ground would cause the destruction of the other pane. The losing members would of course fall to their death!

A magic "switch" at a remote location. This switch (on/off) which have an opposite effect to the scale. Turning the "switch" on would have the following effect: The heavier pane would go up but the lighter pane would go down. Turning the "switch" off would makes the scale behaves normally.


Here are the strategic elements of this map
1. More members on a pane would make the pane heavier and therefore move down, but the pane of the other side move up.
2. Guarding the switch would also very important for winning the match.
3. Players on each pane could shoot at enemies on the other pane when two panes are close to leveling position
4. Panes always move up/down at a constant speed (+x m/s or -x m/s). Just like other maps where more members push the kart would not make it go any faster (constant speed), same idea.
5. Both panes should be big enough for full team to maneuver (evading bullets, rockets, arrows)
6. Members can travel to the pane of the opposite side. This gives great advantages for pyros and spies. Of course member who travel to the pane of the other side would contribute +1 weight to the opposing pane.
7. Engineers can build sentry guns on their pane only (cannot build sentry on the pane of the opposing team). A sentry gun would contribute +1 weight on their own pane (regardless of the level of the sentry). Dispensers and teleporters would *not* contribute any weight.
8. There are several interconnected large tunnels/shortcuts that allows players to travel to the both panes or to the remote switch.
9. Players (on each pane) cannot see/reach each other in the first 2 minutes of the match even if both panes are close to level position.


Basic Tactic
A team would decide to split into two groups, the defending group and the attacking group. The defending group would sit on the pane and hope the other team has less members on their pane. The attacking team would go through several "short cuts" to areas where they can shoot at the enemies at their own pane. Killing enemies at their pane would make enemy's pane lighter.


The biggest differences between my idea and other conventional maps:

1. A team can directly affect, and have an positive or opposite effect the advancement of the opposing team. Other maps would not let you undo opposing team captured points or pulling back/pushing the enemy karts directly.
2. With the introduction of the switch(on/off) and the dynamic nature of both panes, this let even a small group of skills players to out-play a large team of un-organized players.
#  Aug 10, 2009 at 8:47 PM
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Aug 18, 2008
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Specialty: Sniper
Steam ID: The Geniusman
 
This is a very different idea, one I've never heard anything like. I just don't know how well it'd play in a match, unless everyone knew what they were doing. It seems a little gimmicky, but interesting nonetheless. You'd have to build it to see how well it would work. Nice thinking on team coordination and strategy, thoiugh. I like the switch idea, where a team can turn the tables by capturing and controlling that spot.
#  Aug 10, 2009 at 9:11 PM
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WarningSDE 85254
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Specialty: Soldier
Steam ID: 24WarningSDE
Clan: {TF2F}
SquigMember
 
Would the panes be visible to each other? Would all classes contribute the same weight?

Still, if done right, this kind of map could be really interesting, maybe for a highlander game.
#  Aug 10, 2009 at 9:16 PM
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May 17, 2009
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Specialty: Sniper
Steam ID: theharorider
 
I don't think this could ever become a serious game mode, but it would be fun to try.
#  Aug 10, 2009 at 9:18 PM
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zollen 91611
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Specialty: Engineer
Steam ID: Zollen
Clan: Super Dihaerra
 
Both panes are visible to all players (assuming they are in visual range) in general.

But here is the rule:

Players cannot see/shoot whats on the other pane (although they can see two very large panes) in the first 2 minutes of the match. Some kind of obstacle would be present between the two panes. This obstacle would begin to break down after two minutes and then players on each pane would be able to see/shoot each other if both panes are close to leveling position.

#  Aug 10, 2009 at 9:24 PM
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oofy15354 86204
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Specialty: Sniper
Steam ID: oofy15354
 
i like it. if you can make it, ill play it (cause i sure as hell couldnt make it)
#  Aug 10, 2009 at 9:29 PM
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Steam ID: Twilight Mage
 
Sounds like a great nomnom map.
#  Aug 10, 2009 at 9:46 PM
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Steam ID: powerfulcheeses
Clan: {TF2F}
SquigMember
 
Quote:
Originally Posted by Twilight Mage
Sounds like a great nomnom map.
#  Aug 10, 2009 at 10:01 PM
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Jun 14, 2008
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Specialty: Scout
Steam ID: JustAConspiracy
Clan: {EquipoFortalezaDosCargo}
SquigMember
 
I see this as almost a vertically moving payload map where both teams can contribute. 

I really like the idea. Lets get a beta up here stat!  (And get big lou working on it after Billiards is complete)
#  Aug 10, 2009 at 10:36 PM
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Aug 10, 2009
Post Count:
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zollen 91611
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Specialty: Engineer
Steam ID: Zollen
Clan: Super Dihaerra
 
Quote:
Originally Posted by WarningSDE
Would the panes be visible to each other? Would all classes contribute the same weight?

Still, if done right, this kind of map could be really interesting, maybe for a highlander game.

Yes. All classes and sentry gun contribute the same weight. I called it +1 weight. Keep in mind a player can travel to the pane of the opposing team and this will contribute +1 weight to the opposing pane.

Here are some examples:

LEFT PANE: +4
RIGHT PANE: +5
SWITCH OFF
=============
RIGHT PANE MOVE DOWN at X m/s and LEFT PANE MOVE UP at X m/s

LEFT PANE: +4
RIGHT PANE: +10
SWITCH OFF
==============
RIGHT PANE MOVE DOWN at X m/s and LEFT PANE MOVE UP at X m/s

LEFT PANE: +4
RIGHT PANE: + 6
SWITCH ON
===========
RIGHT PANE MOVE UP at X m/s and LEFT PANE MOVE DOWN at X m/s

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