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Demoknights or Demomen?

#  Mar 13, 2010 at 3:04 AM
Join Date:
Mar 11, 2010
Post Count:
24
 
Ramsteel 93037
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Specialty: Soldier
Steam ID: [XC]|«»| Ramsteel|«»|
Clan: XeroCore [XC]
 
Since i only just got my Orange Box back after losing it, seeing the new Demoman weapons and trying them out,  i've decided to write up on this. Are you a Demoknight, or a Traditional Demoman?


Demoknight.

Grenade Launcher/ChargeTarge/Eyelander

This paticular new type of Demomen (which i dub "Demoknights") are ChargeTarge/Eyelander combo Demos that barely ever using their Grenade Launchers. I don't find this tactic very reliable, but i do have a couple of tips.

Rule 1.  Try not to chop their heads of all the time, weaken them with the Nade Launcher, then charge and chop. Repeat until 8 heads and you're a total killing machine.

Rule 2. For god's sake, DON'T TRY TO TAKE DOWN  A SNIPER OR PYRO WHILE BEING A DEMOKNIGHT. For 2 reasons, A Sniper seeing you just running at him? He'll snipe your head off. Pyros? W+M1 Pyros? I do not need to explain why. However, the Targe can be useful here in confusing the Sniper in where your going and a escape tool from Pyros.

Rule 3.  If you're out of Nade Ammo, try and ambush them like a Pyro or Spy. Make huge use of hiding spots when you're a Demoknight.

Rule 4. Remember, the Targe also gives you resistance to fire and explosive damage. Along with huge melee range of the Eyelander, it can sometimes be useful against Backburner Pyros.

Rule 5. Do not attempt to charge Heavies unless they are distracted by other teammates or you know they are very weak. The Heavy's Minigun fire is very effective at close range, and if they have Natascha equipped, you will effectively be slowed to a stand still.


Traditional, yet updated Demoman.

Scottish Resitance/Sticky Launcher along with Nade Launcher / Eyelander or Bottle

The Tradtional type of Demo is still here, along with a new toy, the Scottish Resitance.

Some tips of using the SR.

Rule 1.  Remember, you don't have to detonate all of these at once, 8 should be nearly 1200 damage or over it, so try and keep them in small groups so you can blow em' up one group at a time. 4 groups of 4 stickies are especially effective. Also, this makes the SR a very effective weapon at defending tunnels.

Rule 2. While the SR does require the user to be looking in the general direction of the bombs they set, they do not have to be looking directly AT the bombs in question. Even if you don't have a direct line-of-sight to your bombs, you can still detonate them, no-matter where you are on the map, provided you turn to look in the general direction of your trap(s). This can prove invaluable if someone begins capturing a Control Point or takes your intelligence while you're busy chasing down an opponent or otherwise pre-occupied elsewhere.

Rule 3. While you can't detonate the bombs all at once, you can blow em' up in rapid succesion by holding the right mouse button (or whatever you've binded the secondary ability button to) and "swinging" your view across em'.


My selection is mixed, although i don't really use the Targe that much.

I'm mainly a Nade/SR/Eyelander Demo.

Which is your selection?
#  Mar 13, 2010 at 3:23 AM
Join Date:
Jun 02, 2008
Post Count:
1730
 
Numenor 85325
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Specialty: Engineer
Steam ID: Numenor
Clan: {TF2F}
SquigMember
 
I like being a useful, respected member of whatever team I'm on.

Therefore I use the old loudout.
#  Mar 13, 2010 at 3:57 AM
Join Date:
Mar 11, 2010
Post Count:
24
 
Ramsteel 93037
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Specialty: Soldier
Steam ID: [XC]|«»| Ramsteel|«»|
Clan: XeroCore [XC]
 
That's exactly like me. I'm not a mindless, decaptiating random loner. Remember, it's Team Fortress 2.

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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