Here's a map of defenstive tactics for Dustbowl playing as the Demoman.
http://tf2wiki.net/w/images/1/18/Demomapdraft2.jpgLinked from
http://tf2wiki.net/wiki/DemomanStill new to the Wiki thing.
Still a work in progress. Note the following:
Purple indicates sticky placement
Green indicates grenade launcher
Purple with white X indicates uber buster
Circles with white centers indicate your general location when firing
Lines that arc are being shot over something
Lines that are straight indicate direct line of fire
Lines that arc one way then another are being shot over one obstruction and under another (example: stage 2 point 2)
Dotted lines indicate movement to carry out two objectives simultaneously.
To test locations of grenades shot over something (where you can't see impact) use the sticky launcher and count a "thousand one". Just about one second of charge. Test for yourself and see what works for you.
These are not every location you should possibly put stickies and shoot 'nades into. Using them at any chokepoint can be effective. These are more along the lines of
annoying bastard. Tried and tested techniques for helping your team considerably. Some of these chokes will rack up the kills. Some of them will simply cause blue to hate you and the fire you rain down on them from the sky.
I'll elaborate more later on how these chokes should be held, but for now keep in mind that to barrage a target (example: stage 3 point 2) does not require 4 consecutive grenades followed by reloading all 4. Keep the enemy on their toes. Shoot 1, reload, shoot 1, reload, shoot 3, reload 1, shoot one, reload 2, shoot 2, reload, shoot 4, etc... Don't be afraid to ask an engineer to put a dispenser near you on last caps either.
Lemme know what you think or any suggestions for additions. The offensive map will include pixeling (firing blindly with in game reference points to aim).
This page
will be updated if there is a demand for it.