DiZaRkYs Script Compilation and Autoexec Guide
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DiZaRkYs Script Compilation and Autoexec Guide

#  Oct 23, 2007 at 12:13 PM
Join Date:
Sep 29, 2007
Post Count:
15
 
space cowboy 77703
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Specialty: Spy
Clan: im too good for clans
 
you just use the spy disguise script on the first page, but change the keeps to the numberpad keys which are (in order) kp_end ,kp_downarrow ,kp_pgdn ,kp_leftarrow ,kp_5 ,kp_rightarrow ,kp_home, kp_uparrow ,kp_pgup. i cant remember what 0 is but right there is 1-9
#  Oct 23, 2007 at 12:43 PM
Join Date:
Sep 24, 2007
Post Count:
352
 
DiZaRkY 77510
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Specialty: Demoman
Steam ID: DiZaRkY
 
0 is kp_ins
#  Oct 23, 2007 at 4:53 PM
Join Date:
Oct 22, 2007
Post Count:
10
 
 
Quote:
Originally Posted by space cowboy
you just use the spy disguise script on the first page, but change the keeps to the numberpad keys which are (in order) kp_end ,kp_downarrow ,kp_pgdn ,kp_leftarrow ,kp_5 ,kp_rightarrow ,kp_home, kp_uparrow ,kp_pgup. i cant remember what 0 is but right there is 1-9

thanks for you help, but I couldn't get it to work. I copied the script and replaced the F1-F9 keys with what you typed but it wouldn't switch my disguise when I pressed KP4 etc. I even tried to copy it word for word and using the F1-F9 keys and it still didn't want to work.

I was able to get it where it automaticly redisguises me after I attack though. I still wish I could of got the numpad to work though.

It tried to do it, but it would just put me as a demo man or soldier nomatter what I pushed and only after I attacked. any help?
#  Oct 24, 2007 at 5:53 AM
Join Date:
Oct 16, 2007
Post Count:
24
 
OldTyme 78551
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Specialty: Engineer
Steam ID: oldtyme
 
Thanks for the original post. 

One question though regarding the rocket jump.

Back on the old old TF it automatically looked down for me....I just hit the button & away I went.

Is there a way to add this? 
#  Oct 28, 2007 at 6:48 AM
Join Date:
Oct 14, 2007
Post Count:
324
 
Specialty: Soldier
Steam ID: randomcraziness1800
Clan: {TF2F}
 
Is there a command to deactivate a .cfg file? I am wanting to bind a button a button to cancel all scripts I have running.
#  Oct 28, 2007 at 6:54 AM
Join Date:
Sep 24, 2007
Post Count:
352
 
DiZaRkY 77510
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Specialty: Demoman
Steam ID: DiZaRkY
 
you'll have to set up a default cfg as described in my post. there is no button that will revert back to default, you gotta set it up your self.

OldTyme: No, not at this moment.
FLank_Sinatra: A lot of scripting functionality was lost on the trip from TFC to TF2, so unfortunately, a lot of simple things were removed. Back in beta there was an actual command that let you randomly disguise, but it was removed awhile ago. I'll look into the script when i can to see if i can get it goin for you.
#  Oct 31, 2007 at 12:36 PM
Join Date:
Oct 23, 2007
Post Count:
52
 
Jacen 79061
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Specialty: Spy
Steam ID: Nightmare
 
This might be a dumb question, but wtf I will ask anyway... is there a simple bind so that I could designate which mouse buttons do what ONLY when im using a certain class?

 For example I would like to bind my mouse buttons for the spy: With Mouse 1 for the knife, and Mouse 3 for sapper, and leave Mouse 2 for the disguise kit.
#  Nov 01, 2007 at 4:56 AM
Join Date:
Oct 16, 2007
Post Count:
24
 
OldTyme 78551
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Specialty: Engineer
Steam ID: oldtyme
 
Thanks for the reply Diz.

After practicing some I am getting better : )
#  Nov 01, 2007 at 9:15 AM
Join Date:
Oct 14, 2007
Post Count:
8
 
Laroops 78351
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Specialty: Demoman
Steam ID: Sorenn
 
sorry for being a total noob but i have a couple of questions.


do you make a new notepad document for every class in the cfg folder to look like this:

engineer.cfg
scout.cfg
etc..

after that, do you put the scripts in that folder for the corresponding class like this:

engineer.cfg has
//BUILD SENTRY-DISPENSER-ENTRANCE-EXIT ALLOWS USE OF M TO ROTATE BEFORE SENTRY PLACEMENT
alias sentry1 "build 3"
alias dispenser1 "build 0; wait 50; +attack; wait; -attack; slot1"
alias entrance1 "build 1; wait 50; +attack; wait; -attack; slot1"
alias exit1 "build 2; wait 50; +attack; wait; -attack; slot1"

//BUILD
KEY BINDINGS
bind "f1" "sentry1"
bind "f2" "dispenser1"
bind "f3" "entrance1"
bind "f4" "exit1"

etc..

is that correct?
#  Nov 02, 2007 at 5:08 PM
Join Date:
Nov 01, 2007
Post Count:
2038
 
Cyn 79680
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Specialty: Medic
Steam ID: CynicalMagician
Clan: {TF2F}
SquigMember
 
Laroops - yes. Also you'll need an autoexec.cfg with the following:

//Class Config switcher. 
alias cc1 "exec scout.cfg;echo ::Scout Config Loaded::"
alias cc2 "exec soldier.cfg;echo ::Soldier Config Loaded::"
alias cc3 "exec pyro.cfg;echo :yro Config Loaded::"
alias cc4 "exec demoman.cfg;echo :emoman Config Loaded::"
alias cc5 "exec heavy.cfg;echo ::Heavy Config Loaded::"
alias cc6 "exec engineer.cfg;echo ::Engineer Config Loaded::"
alias cc7 "exec medic.cfg;echo ::Medic Config Loaded::"
alias cc8 "exec sniper.cfg;echo ::Sniper Config Loaded::"
alias cc9 "exec spy.cfg;echo ::Spy Config Loaded::"
alias cc0 "exec cleanup.cfg;echo ::EXEC CLEANED::"
bind KP_END "cc1"
bind KP_DowNARROW "cc2"
bind KP_PGDN "cc3"
bind KP_LEFTARROW "cc4"
bind KP_5 "cc5"
bind KP_RIGHTARROW "cc6"
bind KP_HOME "cc7"
bind KP_UPARROW "cc8"
bind KP_PGUP "cc9"
bind KP_INS "cc0"

bind k "exec autoexec"

That will make the keypad switch class configs.

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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