Quote:
Originally Posted by Headcrabbed
Sorry about the empty post. Still getting familiar with posting.
Anyways, i realized what i was specifically asking.
The minigun seems like a two-edged sword, but the edge facing the player is much more dangerous than its benefits. (realized that I butchered the saying and the usage)
I know that your placement when you spin up is key, to catch players out of cover, but the heavy is so slow, that I can rarely get into place to be effective. And I usually get caught in the cool down time by some scout or soldier or demoman.
Should I just use the minigun less?
I really want to like the heavy, but he just doesn't seem that good right now.
While being mobile, as in attempting to go to a base or capture point have your shotgun out. The Heavy's shotgun is under-rated. It can kill most classes in three good shots. It is quite good.
Learn to rely on all your weapons.
Like I said, whenever your not spinning Sasha attempting to get kills have your shotty out. You have to put just a little bit of time into the Heavy to really learn his limits. Once you do you will know to when to rev up and when not to. When to have the shotgun out, and when to have Sasha out.
When I play Heavy sometimes I'm top of the board, sometimes not. But, I always have a positive KPD(kill per death) ratio, and I'm always a huge distraction to the other team. That's another key role as Heavy; To be a giant distraction and thorn in the side of the enemy. When you pop out all fire is aimed at you. That is good and bad. The good is that it frees up every single one your teammates to do all the killing for you. The whole time your minigun is throttled away severely weakening ANYONE it hits, making it much easier for your team to kill them. The bad is that you are the center of attraction, but that can be offset by keeping a close eye on your health. A Heavy who is out of the fight for 30 seconds to grab health is better than a full minute or more from respawning and waddling back to the front lines.