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Hi. I'm not really a ravid poster on these forums. But i think this would be something to talk about.
I've learned that the medic is really good at getting troops to certain areas. Becuase they are the best source of healing in the game, players like to be near a medic at all times. Because of this, if a medic is good at choosing the best places to be in terms of tactical advantage, a lot of other players will go there.
Likewise, Engineers are good at getting troops to their mini-base if they are acting as a "warthog engineer" (see this   . Teleporters are always used if a player sees them ready. And since there is only one exit, players are forced to go there if they take the teleporter. Also, the dispenser attracts people because of its basic healing and unlimited ammo. Finally, the sentry attracts some others because makes a "safe haven" from enemies. At least, until it is destroyed.
Both the medic and engineer, using these methods, are making places i like to call "troop encouragement area", or TEA.
Questions i have for you
1. Do you think that both the medic and engineer produce the same results from their "troop area encouragement"? Explain.
2. Do you think that both the medic and engineer are equally effective in "troop area encouragement"? Explain.
3. Do you think Valve planned this?
4. Do you like what i call this? TEA? If not, come up with a different name.
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1 (And 2, I believe) - Not so much, as the Medic is fragile, and requires active defending. Actually, I guess that would mean that your buds are more concentrated on the enemy, but eh. Some players like to tough it out by themselves, or just don't rely on another player to get things done. An Engineer's base, on the other hand, requires the engineer at hand to maintain the base, and the others will more than likely say "Fuck you" in the nicest possible manner as they leave the Engie to his musings. The 'base' itself is probably a better area of encouragement to the team, as it shows that the team has a strong position in wherever the base is, and it actively heals, gives ammunition, and protects them, which is a lot more than a Medic can do. All a Medic can do is sit there and heal, and he goes down, you're boned. The Engie base can hasten troops to the front line, and give them a very strong fallback position. So in summary, The Engie is generally better at encouraging his comrades, even if indirectly. 3 - As far I would prefer to believe, yes, Valve has planned out the usage of such maneuvres to encourage the other players on your team. 4 - I don't really give a shit what you call it, frankly.
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Medics can move, push forward, flank with people etc etc. Dispensers stand still and heal slower, so the key to a good placed dispenser and a good medic are different things. I like to place my dispenser out of the way enough so it wont get targeted, killed with splash damage, but close/visible enough to the front line so that classes can benefit from it the most.
I do see what you mean though, that having a medic, or knowing that a sentry/ dispenser around makes me feel more comfortable that you have something to fall back on. As for Valve INTENDING it? I have no idea, never really though of troop encouragement before.
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Engineer: Base Commander Heavy: Lieutenant Medic: Captain
Think about it, YOU, the Engineer, are the only that will pretty much defend the point/intel if no other engies are present. Medics sorta lead from the back, providing passive support via healing. The Heavy is the one leading everyone into combat, taking the heat with his heroic charges. Plus, the Medic follows the heavy most of the time xD
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@ Hellblazer
Sorry, i guess i didn't make my post clear. I meant, when the engineer is acting as a "warthog engineer" (see this), he is good at TEA. I'll edit my post to mention that.
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1&2) Yeah, engineer is better at making a solid defensive point, with a constant stream of allies and a "safe" place to heal and reload. The medic doesn't really make a fallback point, as in he can do nothing to make the area safer. Medics are good spotters, though, since they are not focused on one enemy. Medics can call out spies and flankers, so they have a bit of command authority from that. With one or two teammates you can make a pretty good fallback point, but a temporary one until the group moves out. If the medic dies, so does the rally point, if the engineer dies, the buildings don't automatically die.
3)Valve intended some of it I'm sure, but a lot of the tactics were developed in previous incarnations of the game.
4)TEA works for the medic, but I imagine the engy would want something like B.E.E.R., but I can't think of what it would stand for.
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Quote: Originally Posted by Hellblazer Engineer: Base Commander Heavy: Lieutenant Medic: Captain
Think about it, YOU, the Engineer, are the only that will pretty much defend the point/intel if no other engies are present. Medics sorta lead from the back, providing passive support via healing. The Heavy is the one leading everyone into combat, taking the heat with his heroic charges. Plus, the Medic follows the heavy most of the time xD I resent that. I don't follow heavies around most of the time, in fact I usually don't "follow" people unless they happen to be going where I want to be going. If I want to go to point A but a heavy wants to go to point B, I will wait for someone else. And getting back on topic, I sometimes come up with strategies as if I was in competitive play, and they seem pretty solid to me. I think that's is more because I played spy a lot, which gives you a more detailed mental map because you have to know every nook and cranny. As medic, I feel that the medic does help hold the point. He gives the troops a reason to go up because you stand a much greater chance if you have a medic, and it encourages people to hold the line, though sometimes too much...
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I've always felt that the Medic is the field general of all the classes. It's more likely for a medic to tell his patients where to go if he's experienced, than the other way around. Add that to the fact that everyone needs the medic (except maybe the scout) and it would be easy to see why the assault/defense classes would be more apt to follow a medic's commands than say, a sniper.
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@ Darwin's Dog B.E.E.R= Base Engineering Equels Round-Win Well, this is what he hopes anyway. T.E.A.B.A.G= Troop Encouragment At Base And Ground-Zero The Primary responsibility of the Medic is the same when offensive and defensive. Keep your freinds alive and force them forward
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Quote: Originally Posted by dgblmb @ Darwin's Dog B.E.E.R= Base Engineering Equels Round-Win Well, this is what he hopes anyway. T.E.A.B.A.G= Troop Encouragment At Base And Ground-Zero The Primary responsibility of the Medic is the same when offensive and defensive. Keep your freinds alive and force them forward QFT
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