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Evil Sticky Bomb Placement

#  Oct 23, 2007 at 6:57 PM
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Tech Dude 78964
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Specialty: Engineer
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I want to hear your guys' tips for places to drop stickies that's truly evil. And by evil, i mean a place that when you first thought of placing stickies there, you thought "Oh man, they'll never see them if i put em there, that's almost mean in its genius."
#  Oct 23, 2007 at 7:07 PM
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Valentine 78891
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Steam ID: -bC|Valentine-nS
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On 2fort in the intel room, I put stickys on the ceiling around the corners of the two hallways, so when someone pops their head in, sees the turret and hides behind the corner. KABOOM.
#  Oct 23, 2007 at 7:11 PM
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Tech Dude 78964
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Nice. My favorite is to place them on the roof of the Radar Dish room they never seem to notice em. Also, thought i havent tried it, i want to test placing sticky bombs underneat the desk on 2fort.
#  Oct 23, 2007 at 7:15 PM
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Valentine 78891
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under the table you say....thats cleaver...
#  Oct 23, 2007 at 7:28 PM
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xylotism 77309
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I wouldn't put them UNDERNEATH the desk...I'm not sure if they'd hurt anyone that way. But behind the desk on the floor would be good, if you can manage it. You just have to stick around so you can detonate them at the exact time they touch the intel.

A good tactic is to set up a sentry on the wall behind the desk...it's hard for spies to get to because if they touch the intel, they decloak. At that point only an uber can stop it, really...demos can't get into the hallway to shoot stickies at it, and soldiers can't do much if the engy is there to repair it.

Very tricky spot, that desk is.
#  Oct 23, 2007 at 7:30 PM
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Tech Dude 78964
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-grins- I like the unorthadox approach to most things. Probably why i managed to get the Vanilla Crazy Cake rank on Portal w/o using guides.

But still, more demo sticky place tips:

2fort:
-in the underwater tunnel, in the water
-on the roof of the bridge to deter Scout rushes

I'll submit more when more people post.
#  Oct 23, 2007 at 7:59 PM
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Valentine 78891
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In gravel pit(?) the one with a, b, and c cap points, in cp b i like to put stickys all over the ceiling and hide in the back little alcove/corner on the left side. they think the cp is unprotected....but how rong they are. plus i like to wait for most of the team to get in there, and kill 5 at once
#  Oct 23, 2007 at 8:56 PM
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Darkgamr 78945
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a real evil place is right on the intelligence. It goes through because the intel is invisible, so the enemy wont see it but you can detonate the second you get word of it being stolen
#  Oct 23, 2007 at 9:41 PM
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Reap3r 77147
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I find this is rarely used,but on the last area on dustbowl,after you take the first capture point on assault, you know how the pyros like the rush from the underground and kill half your team from behind? If they start doing this, fire about 4 on that little ledge that's not visible from the other side,no one is expecting that...don't forget to take a drink of whiskey when they come up,classic demoman moment. Oh if another class comes by chance,such as a heavy + medic,take cover and lay the other 4 stickies outside away from the entrance,then when they come up trying to shoot you,thinking their in no danger from the stickies in front of them because of the medic,blow em to hell. Don't forget,his deserves a broken bottle whiskey chug though xD.
#  Oct 24, 2007 at 4:25 AM
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Tech Dude 78964
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Nice. And thanks for the turret tip, xylotism, that'll help against Spies.

Although for some reason the Spy seems shocked that I'd go for him first instead of the sapper, even though i have 200 metal on me and a full dispenser...XD

Anyway, more spots:
Gravel Pit:
-Celings of the 2nd and 3rd floors of Cap point C
-Outside the spawn doors leading to A and B before the game starts (ive had some nice kills via that tactic)

Also, is there a way to choose which taunt your guy does when you press X?

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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
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Spy Power: Chro - (19 objects killed as spy)
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