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Feb 28th TF2 Update

#  Feb 28, 2008 at 6:55 PM
Join Date:
Sep 19, 2007
Post Count:
1648
 
Voss 77218
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Specialty: Pyro
Steam ID: Voss
Clan: {TF2F} Community Leader
Staff
 
Sorry I am a little late on this one, I am at work.

Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopted
- Players can use tag filtering to find servers running the custom rules
they want to play
- Added options for servers who want to become custom games: Disable
critical hits (tf_weapon_criticals), eliminate respawn times
(mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission

Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

- Added protection against voice command spamming. Dramatic reduction in
teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on maps
like Dustbowl and GravelPit
- Fixed "lastdisguise" command not remembering if you were disguised as
your own team
- Added "Toggle Disguise Team" binding in Options->Keyboard to toggle
the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and
"slot10" cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the active
round timer shows less than 60 seconds
- Fixed "-maxplayers" on the command line not correctly setting the
maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Changed Engineer buildings to detonate when a player disconnects
instead of blinking out
- Fixed potential client crash for players being healed by a Medic or
dispenser
- Made several improvements to server-side stat reporting (not related
to individual player stats)

#  Feb 28, 2008 at 7:24 PM
Join Date:
Dec 01, 2007
Post Count:
472
 
burp154 80844
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what 36 to 16?!?!?? thats outrage, i only have to reload 4 time then i have to grab new weapons. Why do valve wants to torture so bad?!?!?!?!?
#  Feb 28, 2008 at 7:48 PM
Join Date:
Dec 28, 2007
Post Count:
217
 
jZero 81585
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Specialty: Medic
Steam ID: 666jZero666
Clan: {TF2F Maybe? Someday? }
 
16 rockets.  That sucks.  A lot.
#  Feb 28, 2008 at 8:14 PM
Join Date:
Nov 21, 2007
Post Count:
12
 
zeromeus 80547
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Specialty: Soldier
Steam ID: zeromeus
Clan: TAW
 
Seriously, what the hell is this. You can barely do anything with 16 rockets.
#  Feb 28, 2008 at 8:14 PM
Join Date:
Nov 03, 2007
Post Count:
1442
 
Steam ID: Kraft Singles
Clan:
 
Apparently its a mistake. Demoman gets 16 grenades.
#  Feb 28, 2008 at 8:16 PM
Join Date:
Nov 21, 2007
Post Count:
12
 
zeromeus 80547
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Specialty: Soldier
Steam ID: zeromeus
Clan: TAW
 
Oh wow, poor Demoman. Was this change even necessary though?
#  Feb 28, 2008 at 8:25 PM
Join Date:
Oct 26, 2007
Post Count:
1532
 
sishgupta 79293
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Specialty: Demoman
Steam ID: Album
Clan: {TF2F} Community
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WTFBBQQQQQQ
Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16!@!$@!$!%$!@!

Thats so fucked up! I can only launch down 2 volleys of stickies! I'm uber pissed bout this one.
#  Feb 28, 2008 at 8:33 PM
Join Date:
Jan 14, 2008
Post Count:
258
 
BuckyKat 82158
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Specialty: Medic
Steam ID: BuckyKat
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Just finished playing a few matches as a Soldier tonight with the new update. I wasn't really happy with the reduction in reserved rockets, but I found that I was more specific of the targets I chose to shoot at rather than just firing away in a general direction. This change has forced me to anticipate an enemies' movement if I want to make the most of my reserves.

I wonder if this update to Soldiers and Demos is more about reduction of spam than it is balance.
#  Feb 28, 2008 at 8:35 PM
Join Date:
Oct 04, 2007
Post Count:
137
 
Specialty: Scout
Steam ID: PariahMessiah
 
It cuts down on spamming, ladies, pick your shots and take weapons from those you kill.  You still can kill half the classes in the game with 1 hit no crit.  You have 20 rockets/grenades and 24 stickies (remember you start with fully loaded weapons) if you can't kill someone with that much ammo (and thus take their weapon) you're doing it wrong.
#  Feb 28, 2008 at 8:35 PM
Join Date:
Jan 23, 2008
Post Count:
423
 
Fr0zenshiFt 82432
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Specialty: Soldier
Steam ID: blu3 knight
Clan: [TF2F] Competitive
LAN 08 Badge
 
Ya, I don't like the reduction in rockets because I would rather not have to continue to look at my ammunition level every 5 seconds when I'm shooting rockets.  When there's 3 or 4 guys rushing in front of me, I could use 16 rockets in a matter of 30-40 seconds. I don't know what valve is thinking in that we have to worry about our ammunition so much.  Who cares if we have rockets. As soon as we run out of ammunition while in the middle of a battle, we're pretty much dead as a soldier.

Sometimes I like when a game is constantly updated a lot, but in this case, I think valve should stop updating TF2.  It's only making it harder for players.
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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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