I used to be a big fan of CTF games - in general I still am - but recently I've started to realize that the combination of the Scout's speed plus the Spy's ability to cloak and refresh the intel timer makes CTF in TF2 insanely broken. If you get the flag halfway across the map (in many cases it doesn't even have to get halfway), then your team wins that round and all the enemy can do is slow down the inevitible. I thought of a few ways to save CTF in TF2 that I'm not sure if they were already discussed or not.
It's my opinion that the best way to fix CTF in this game is to shorten the return timer for the flag. If the flag gets dropped, then you have only 5-10 seconds to pick it up again before the flag is returned. That way, if a Scout escapes with the flag and a Sniper gets him when he's at the front of his base, the Sniper can actually save the flag instead of halting it for the Scout to respawn or a Spy to keep inching it over. The only reason it should have a short return timer is so the team can strategically drop the flag to hand it to another person.
Another idea I thought of would be that if your flag escaped from your base and the enemy drops it, if you stand on your flag for a short period of time the flag will return more quickly than the return timer allows. In the same scenario, if a Sniper kills the Scout escaping from a distance, then the Sniper would have to risk himself by running to the flag and standing on it to return it.
I'd like to hear other ideas and hopefully get a dialogue going about how broken CTF is in TF2 in hopes that it will eventually reach VALVe and they do something about it, cause I love CTF matches in other games and feel like there is potential for it in TF2 that hasn't been met. Or maybe someone can mod the game to use some of these features.

EDIT: I fucked up the subject. It's supposed to say Fixing CTF in TF2, not is. God damn it!