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Goldrush Update Just Released - April 29

#  Apr 29, 2008 at 6:20 PM
Join Date:
Aug 28, 2007
Post Count:
816
 
Specialty: Soldier
Steam ID: RedbullRising
Clan: {TF2F} Community Clan
Staff
 
The update has been released but at least right now it seems to be crashing the servers (not a big surprise I suppose).  In any case, here are the dirty details while you are downloading.  I've highlighted the items that actually affect gameplay (as determined by me):

  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements - Log in to your Steam Community profile (steamcommunity.com) and click View All Stats if you are wondering
  • Added unique Medic items:
    • The Blutsaugher, The Kritzkrieg, and The Ubersaw
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
    • Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions - More pushback from bullets? Goodbye uber-pyro sentry attacks?
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    • Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
  • Granary
    • Added setup time logic, and gates to the middle - maybe a few servers will actually use this map now?? Doubt it...
    • Fixed an overlay alignment bug on one of blue's gate signs
    • Minor lighting fixes in red/blue spawns
  • 2Fort
    • Added medium ammo and health to basement hallways
    • Added small ammo and health to top of spiral
    • Fixed a clip brush exploit outside blue sniper deck
    • Fixed number "2" overlay on front of red base not being assigned to the brush face

Wow this update is HUGE.  Servers will be up ASAP, as well as a 24/7

#  Apr 29, 2008 at 6:29 PM
Join Date:
Nov 24, 2007
Post Count:
1127
 
Chupathingy 80641
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Specialty: Demoman
Steam ID: ChupathingyMan
GamerTag: ChupathingyMan
Clan: {TF2F}
 
24/7 GOLDRUSH



YES PLEASE
#  Apr 29, 2008 at 6:31 PM
Join Date:
Nov 17, 2007
Post Count:
113
 
spartica 80417
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Specialty: Medic
Steam ID: Spartica
 
So EXCITED! DOWNLOADING NOW!!! HUZZAH
#  Apr 29, 2008 at 6:38 PM
Join Date:
Dec 04, 2007
Post Count:
1160
 
Unnownd 80925
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Specialty: Soldier
Steam ID: Unnownd
Clan: {TF2F} Community
 
Quote:
Originally Posted by RedbullRising

  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements - Log in to your Steam Community profile (steamcommunity.com) and click View All Stats if you are wondering
  • Added unique Medic items:
    • The Blutsaugher, The Kritzkrieg, and The Ubersaw
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
    • Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions - More pushback from bullets? Goodbye uber-pyro sentry attacks?
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    • Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
  • Granary
    • Added setup time logic, and gates to the middle - maybe a few servers will actually use this map now?? Doubt it...
    • Fixed an overlay alignment bug on one of blue's gate signs
    • Minor lighting fixes in red/blue spawns
  • 2Fort
    • Added medium ammo and health to basement hallways
    • Added small ammo and health to top of spiral
    • Fixed a clip brush exploit outside blue sniper deck
    • Fixed number "2" overlay on front of red base not being assigned to the brush face

Wow this update is HUGE.

#  Apr 29, 2008 at 6:54 PM
Join Date:
Mar 11, 2008
Post Count:
90
 
Sigma[?] 83540
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Specialty: Engineer
Steam ID: Sigma[?]
 
Wow, awesome timing, my computer was fixed today.
#  Apr 29, 2008 at 7:02 PM
Join Date:
Oct 10, 2007
Post Count:
19
 
Dr. Nick 78121
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Specialty: Medic
Steam ID: GP - Dr. Nick
 
Quote:
  • Increased force taken by pipebombs by bullets and explosions - More pushback from bullets? Goodbye uber-pyro sentry attacks?

Only for stickybombs, is my guess.  I think this is saying that the stickies will act like they weigh less when you shoot at them, so it's a easier to disperse big clusters of stickybombs.
#  Apr 29, 2008 at 7:09 PM
Join Date:
Jan 28, 2008
Post Count:
230
 
Specialty: Pyro
 
Wow, this is huge. Did a solo run as Blu in Goldrush and holy shit the explosion when you get the bomb to C at the last point is epic. Even thought the bullet/explotion push back is going to make my usefulness as a ubered even less..
#  Apr 29, 2008 at 7:17 PM
Join Date:
Feb 02, 2008
Post Count:
96
 
lurkingbunny 82697
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Steam ID: lurkingbunny
 
Again the poor pyro get screwed over. And half the people ive seen playing are medics trying to bonesaw me
#  Apr 29, 2008 at 7:21 PM
Join Date:
Oct 29, 2007
Post Count:
911
 
Specialty: Pyro
Steam ID: snssuck123
Clan: {TF2F} Community
LAN 08 BadgeSponsor
 
  • The Team Fortress 2: Gold Rush Update is now available, free to owners of Team Fortress 2 via Steam. The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic.

  • In other TF2 news, a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.

  • The Free Weekend is open to players around the world, and there is no obligation to purchase to participate; all that is needed is a Steam account to join.

  • To start pre-loading everything you need to play on Friday and learn more about Team Fortress 2, please visit www.steamgames.com/goldrush

This to me is one of the most important news of the update. Free tf2 for people who want to try it but don't want to spend money? sounds like a good marketing scheme to get more people into tf2, which is great for the game as a whole, even if it is only for a weekend.
#  Apr 29, 2008 at 7:22 PM
Join Date:
Apr 16, 2008
Post Count:
80
 
Specialty: Pyro
Steam ID: Assisted Homicide
GamerTag: AsistedHomicide
 
Umm, I believe that the bigger bullet/explosion pushback ONLY applies to stickies, so that they are more easily moved, NOT against people. I could be wrong, but I'm pretty sure that's what they meant.
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