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Hay guys! Sniper question for the people who consider themselves at least *good*
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Hay guys! Sniper question for the people who consider themselves at least *good*

#  Nov 30, 2008 at 2:39 AM
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Aug 05, 2008
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78
 
slin 87145
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Specialty: Scout
Steam ID: Dudeslin
 

Hey guys. 

So I've been playing different classes lately, and I've taken a liking to the sniper. (getting headshots is so satisfying lol)

OK so a few questions for the people who think they know what they are doing (doesn't have to be snuts or durban or album but that would be nice anyway)

1) Settings! (What is the best way to zoom in and out? if your answer doesn't really fit 1a) or 1b) then by all means)

1a) Do you have it so that you automatically scope in again after you take a shot, or do you make each zoom-in manual?

1b) I've seen some people who have it automatic zoom, and when they want to zoom out they weapon change to their SMG and then back to their rifle (I guess by hitting Q twice). Is that the way to go? Cause right clicking sometimes takes a few times....Then again, so does hitting Q.

2) Countersniping!

2a) OK so its 2fort (classic sniper vs sniper map). I'm out on the battlements, and I know the enemy sniper is going to pop out from behind the wall soon. What should I do? Do I move back and forth unscoped, wait for him to pop out, then scope in and shoot? Or do I stay zoomed in waiting for him to pop out with my charged shot while moving back and forth at a slower speed?

2b) So he's doing the same to me. (i'm the guy behind the wall knowing hes ready to snipe at me). Do I strafe out there zoomed/charged or unzoomed/uncharged? I know it's situational but there has to be a better choice....

3) When shooting at something....

3a) Ok theres a heavy medic combo. Hypothetically I have a fully charged shot and I see the heavy come out, medic is behind a wall. Do I shoot the heavy's head? Cause I hear a fully charged shot to the body only does 150 damage, but I have no idea how much a fully charged to the head will do. Or do I wait for the medic? 

3b) Along the same lines, what can I one-shot with a fully charged shot? What can I one-shot with an uncharged shot? (Just zoom in and shoot)

Any and all help is appreciated! Thank you very much!

-Slin.

#  Nov 30, 2008 at 2:50 AM
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Jan 24, 2008
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Wyvern 82462
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Specialty: Scout
Clan: void
 
1a). I have mine set so that I manually scope after every shot.

1b). I think its just a habit from Counter-Strike that a lot of people have carried over.

2a). I like to wait for the enemy sniper to scope, so you have a nearly stationary target to shoot at. I don't like to charge shot, it makes me too vulnerable to spies and other things that can creep up on me.

2b), Strafe out, probably jump out, scope and shoot. If he's standing still charging it should be an easy shot, and he has to aim at a jumping/strafing target,

3a). Shoot the heavy if you can't see the medic. Its better to take a guaranteed kill than wait for the heavy-medic to just fall back. Besides, a lone medic is much easier to kill than a heavy-medic.

3b). Fully charged headshot kills anything that isn't ubered. Normal headshot does 150 damage, fully charged does 450.

I've got like 200 Hours as sniper, hope this helped.
#  Nov 30, 2008 at 2:52 AM
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Jan 01, 2008
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Divine 81729
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Specialty: Soldier
Steam ID: Divine
Clan: {TF2F} EU
SquigMember
 
Uhm

1a) Manual scope, automatic is just a problem when you end up having to try fend off someone closerange.
b) By the time you switch out and switch back to sniper, you would of lost just as much time as you would of by unscoping.

2a) I would stay scoped, as it allows you to get a body shot if you miss the head, however often its not a perfect environment like this, and there are probably other people you would want to shoot, so just run around scoping in randomly at times in case he pops out.
b) If its a better sniper just try get out from behind the wall in such a way he will have a hard job hitting you, then try take him after hes shot, as that is the best time to headshot him, except from before hes shot Scoped in while strafing out just makes you an easy target.

3a) Shoot the head, its an instant kill as it does 450 damage.
b) Charged Headshot can kill anyclass, charged bodyshot can kill scout, spy, medic, sniper, engineer.
uncharged headshot can kill scout, spy, medic, sniper, engineer.
#  Nov 30, 2008 at 3:08 AM
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Nov 19, 2007
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Bionic0range 80471
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Specialty: Spy
Steam ID: Bionic0range
 
While I don't consider myself a "pro" sniper by any stretch of the word, I don't think I'm as bad.
 
1a) I think it's personal preference, and depends on your headshot-ratio. If you're confident enough to always get headshots then charging up all the time isn't necessary, so you might want to take manual. The problem with automatic zoom is that you might not want to be zoomed in right after a shot because someone's taking aim at you and you want to move fast. The in 1b) mentioned Q switch could work, but it doesn't suit everyone. I don't think it makes *that* much of a difference though.

2a) Again depends on your headshotting skill. If you can zoom in and immediately snap off a headshot then move around unscoped as much as possible so you're harder to hit. If you aren't that confident (yet) and you know exactly where he's going to pop out, stay scoped because even if you don't hit the head he's most likely going to be dead. If he's running outside or even jumping that can make all the difference if you can't get his head.

2b) What he said

3a) Threat assessment. Maybe wait a few seconds for the medic, but if the heavy is ripping your team apart then go for him first. He's also much easier to kill. Don't wait around too long hoping to get the medic while the heavy is mowing away happily.

3b) A unscoped (or uncharged) shot does 50 damage. Fully charged gets it up to 150. A headshot, as it is a crit, does 3x damage (so in other words, an uncharged headshot is as good as a fully charged shot at the body), and 450 damage will kill anything in one shot.
#  Nov 30, 2008 at 7:54 AM
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Jan 04, 2008
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Phoenix 81840
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Specialty: Sniper
Steam ID: phoenixressurection
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Clan: [C³] | hac | GuB
 

1) Settings! (What is the best way to zoom in and out? if your answer doesn't really fit 1a) or 1b) then by all means)

I have mine set to automatic. I find manual is too slow to deal with immediate threats and if you take out the threats you can just unscope again immediately after.

2) Countersniping!

1. Practice getting the middle of your screen as close to the head as possible so when you scope you have to move less.

2. Dance around and wait for the other sniper to fire. If you're quick enough you can scope in and headshot them because of the added delay before they can start moving again.

3. If fighting an equally fast sniper they might be trying to do number 2 on you as well. Dance around but this time scope and unscope very quickly to try and fake the other sniper out.

2a) OK so its 2fort (classic sniper vs sniper map). I'm out on the battlements, and I know the enemy sniper is going to pop out from behind the wall soon. What should I do? Do I move back and forth unscoped, wait for him to pop out, then scope in and shoot? Or do I stay zoomed in waiting for him to pop out with my charged shot while moving back and forth at a slower speed?

Generally speaking it's probably a better idea to wait for him and then scope/shoot. Most snipers will edge out scoped and are no match for any decent sniper.

2b) So he's doing the same to me. (i'm the guy behind the wall knowing hes ready to snipe at me). Do I strafe out there zoomed/charged or unzoomed/uncharged? I know it's situational but there has to be a better choice....

If you know the sniper is a lot more skilled than you you may want to try and find a different angle to try and get him at. If you think you're faster you should run/jump out and quickly try to scope him.

3) When shooting at something....

3a) Ok theres a heavy medic combo. Hypothetically I have a fully charged shot and I see the heavy come out, medic is behind a wall. Do I shoot the heavy's head? Cause I hear a fully charged shot to the body only does 150 damage, but I have no idea how much a fully charged to the head will do. Or do I wait for the medic? 

3b) Along the same lines, what can I one-shot with a fully charged shot? What can I one-shot with an uncharged shot? (Just zoom in and shoot)

Fully charged will kill any class, even with a buff. An uncharged will kill a scout/sniper/engineer/spy/medic (Sometimes???). If you headshot a pyro or demoman quickly pull out your smg and let loose a few bullets. They should fall quickly, or go for another body shot and they'll die.

#  Dec 01, 2008 at 12:01 AM
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Koff 86615
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I'm not going to answer your point by point since I'm not very experienced as sniper, but I can tell you it's a good idea to practice your noscopes. I'm better at noscope than getting headshots, so it helps to develop the skill so you can use it when under pressure. The quickswitch to smg back to rifle helps with this, as it helps you learn where the center of your screen is.
#  Dec 01, 2008 at 1:27 AM
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Aug 05, 2008
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slin 87145
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Specialty: Scout
Steam ID: Dudeslin
 

Awsome tips guys!

So it seems that the manual scope was the verdict (most say manual better than automatic, however using automatic for a while I could see its benefits). Today playing I found it to be pretty helpful. Also, waiting for the enemy sniper to scope first worked really well. I just danced back and forth until I saw him zoom then I zoomed and took him out. 

So the hardest part I had today was being out in the open. It's not like 2fort or turbine where its sniper vs sniper and you know where hes going to be. I'm talking like gravelpit sort of stuff. It's definitely harder because they're moving much faster but when they run straight at you its gg. The only problem I have is scouts, who tend to move so quickly that I can't even get a bead on em (this is from a distance btw, not close range). any tips?

Once again thanks for the help you guys. They're awsome 

#  Dec 01, 2008 at 1:27 AM
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Aug 05, 2008
Post Count:
78
 
slin 87145
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Specialty: Scout
Steam ID: Dudeslin
 

Awsome tips guys!

So it seems that the manual scope was the verdict (most say manual better than automatic, however using automatic for a while I could see its benefits). Today playing I found it to be pretty helpful. Also, waiting for the enemy sniper to scope first worked really well. I just danced back and forth until I saw him zoom then I zoomed and took him out. 

So the hardest part I had today was being out in the open. It's not like 2fort or turbine where its sniper vs sniper and you know where hes going to be. I'm talking like gravelpit sort of stuff. It's definitely harder because they're moving much faster but when they run straight at you its gg. The only problem I have is scouts, who tend to move so quickly that I can't even get a bead on em (this is from a distance btw, not close range). any tips?

Once again thanks for the help you guys. It's awsome 

#  Dec 01, 2008 at 7:15 AM
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Oct 10, 2008
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438
 
Testify 88225
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Specialty: Sniper
Clan: #team
 
Eh I suppose the automatic rezoom isn't a bad idea if you're used to it but I still dislike it. Also I heard someone recently came out with a script that allows you to bypass that small delay but I really don't know what it's completely about so I'll just leave it.
#  Dec 01, 2008 at 8:42 AM
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Mar 31, 2008
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475
 
Yoshi 83945
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Specialty: Sniper
Steam ID: mikelat
Clan: {TF2F}
SquigMember
 
Some snipers use automatic scope so they can keep dishing out shots as quickly as possible. This however makes it easy for enemies to time when you're going to scope in. If you're newer and like automatic, go ahead and use it, but good snipers typically have it manual, and if they need to make lots of fast shots chances are they know the timing.

Countersniping is pretty retarded. I personally dislike it. Regardless I suggest scoping when you see him and shooting him. Charging to kill other snipers is pretty cheap, a lot of snipers are elitist professional jerks with standards who think sniper battles should come down to headshots only. However there will be some situations where the other sniper will purposely wait for you to shoot since scoping in makes you walk really slow allowing for easy followup shots. It's irritating sometimes.

Personally, I'd go for the heavy first. Medics are somewhat unreliable to kill since they're jumping all over the place. If you find you miss about 2-3 times on the medic, by then you could of just killed the heavy with a charged up shot. Plus the heavy is the current threat, and if you have a competent team, you as sniper has the ability to take out that heavy in one reliable shot while the rest of your team can't, and after the heavy is gone they can often chase and kill the medic anyway.
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