Quote:
Originally Posted by Vince2501
Stage 3 last CP... I still have no concrete strategy for it. Other then camp around the tunnel or under bridge and take them out as they try to use the tunnel, which is dependent entirely on timing and luck of the draw. Or... cloak and get behind the CP where the Snipers like to hang and.... just wait until your team makes a push and sap/stab. That's about it. I still think that Dustbowl is the most un-friendly map to the Spy.
Not at all. Dustbowl map3 is the only Dust map that is incredibly un-friendly map for spy. Maps 1 and 2 give you plenty of options, escape paths, good patient waiting places. Dustbowl tends to deadlock with people waiting in tunnels as well, which is sometimes easy backstabs for you. Camping the tunnel will not work either. A good player will not be outsmarted in a tunnel where you have little-to no escape options after blowing cloak. All you can hope for is that you see the enemy while in cloak, so that he doesn't know to start spamming bullets until you die.
The only reasonable use for spy on offense (on map3) that I can see is for coordinating saps on the enemy sentries while your team pushes through, and possibly sneaking the cap if things go bad for your team. You might try sneaking to the enemy spawn early on to sap teleporters, spawn-stab people, etc. It's all very touchy, but in general, map 3 for dustbowl sucks balls for spy because you have little-to-no escape options or surprise options on such a cramped, bullet-spammy, one-path map.
One defense for map3, you might try sneaking past enemy lines a bit to pick off snipers and those that are running to join their team around the great corner (the last one that always deadlocks by the 2nd cap before the bridge). Other than that, you probably will have a hard time doing much else.