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How are we going to do the update?

#  Feb 18, 2009 at 6:53 PM
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WarningSDE 85254
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With new maps realising next week, how will the servers do it? For the first day, will all the servers become for the new maps, or only 1 of the servers for about a week?

Will the customs just be added to the rotation, and not be that big of a deal?

Just wondering what to expect from TF2F next week.
#  Feb 19, 2009 at 2:30 PM
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Scout ban.
#  Feb 19, 2009 at 3:03 PM
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Unnownd 80925
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I'll be playing in servers 1 and 4...
#  Feb 19, 2009 at 3:20 PM
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Numenor 85325
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I'll play engineer as usual.

I will spend games with my senty huddled up in a corner to stop it being circle strafed to death by energy boosted scouts.
#  Feb 19, 2009 at 3:33 PM
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Set one server to run only the new maps...and have the same server lack a limit on Scouts.

Leave all the other servers alone except for a Scout Limit.
#  Feb 20, 2009 at 5:22 PM
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From what we're discussing, they may or may not be a scout limit.

I believe it's going to be 1 or 2 servers rotating those 3 or 4 maps. Nothing certain yet. Might wanna wait for Album's announcement.
#  Feb 20, 2009 at 6:41 PM
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NULLNAME 79381
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IMO we should have at most 1 server rotating the new maps.
#  Feb 20, 2009 at 7:04 PM
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teamchuckles 78952
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We haven't discussed this yet, but here is what I'm imagining happening after the admins discuss possible changes, with slight variations...

Servers 1 and 4 will not get touched.

All new maps will be added into rotation on Server 2, some new maps will be added into rotation on Server 5, it's possible that Server 2 or Server 5, will play new maps more often if not 24/7 for at least the first day, if not longer.

Server 3 will remain Arena as it looks like Valve is going to make a change or two to Arena mode based on the achievements for the Scout update.

Servers 2, 3 and 5 will not have class limits imposed for at least the first day, perhaps an extra. If many Scouts continue to become a problem, then this may change afterwords, but we'll wait that out. The reason for this is because we have Servers 1 and 4 with class limits already imposed, if you don't want to play Scout, I'll invite you to play there, but the fact of the matter is that as a player myself, I will want to be playing Scout the day of the release and if we limit classes on our other pubs, then I'm gonna go seek out different pubs in play in - and I know that I'm not the only one who will want to do that. But again, we'll have variety so if you don't want to deal with all the Scouts, then play Server 1 and 4 for a while. On the other hand, who wouldn't have fun playing Engineer or Heavy in a room full of Scouts?
#  Feb 20, 2009 at 7:12 PM
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Jäger Zero 86541
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So, you mean to say, "party in server 5!"

#  Feb 22, 2009 at 1:50 AM
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a3d 88866
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Well I don't play on your servers (( Can't find them in the games list, and I can't be bothered )) But if you're going to set limits or ban scouts for the few days you're probably going to chase away the potential players.
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Team Fortress 2


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Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
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Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
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Epic Defender: {TF2F} Spy - (9 kills with wrench)
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Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
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Master Fister: Maero - (3 kills with fists)
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