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How the hell do I counter this?

#  Oct 06, 2008 at 10:38 AM
Join Date:
Apr 30, 2008
Post Count:
2016
 
Steam ID: Colonel Luxray
 
I am a good medic, I heal the patients, kill when I have to, bring home the bratwurst, but the only thing the is keeping me from being a great medic is my luck. For some reason, whenever I round a corner, there is a demoman with a billion stickies waiting for me. Whenever I run out of the gate at startup I get head shotted or blown up by stickies, even though I wait for a few other teammates to go out to see if they die first. The second I respawn there is an uber pyro running down the hall. (This seriously happened to me twice in a row at goldrush.)

How do I stop the random deaths, and just deaths in general?
#  Oct 06, 2008 at 10:42 AM
Join Date:
May 21, 2008
Post Count:
263
 
Specialty: Heavy
Steam ID: cybersquare420
GamerTag: DrPuffinKind
Clan: {TIA}
 
ummm... take up croquette?  lol jk

#  Oct 06, 2008 at 10:47 AM
Join Date:
Oct 05, 2008
Post Count:
31
 
Helljumper 88167
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Specialty: Soldier
Steam ID: Helljumper89
 
Find a four leaf clover
#  Oct 06, 2008 at 10:54 AM
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Feb 22, 2008
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2005
 
mad_typist 83143
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Specialty: Medic
Steam ID: mad_typist
GamerTag: ladykiller555
Clan: {TF2F} .nato
Admins AllSponsorSquigMember
 
You have to understand that as a medic, any decent opponent worth his salt is going to be targeting you first, particularly spies and snipers. Always try to stick with a teammate (preferably one who will protect you), always move around to avoid snipers and check behind you for spies, and always err on the side of caution. Find a group of teammates if you can, and stay behind them. Communicate with your team and ask if the way ahead is clear of stickies and so forth.

Sometimes you get bad luck - it's just the way it goes. But don't be afraid to run away. From your comment above, if you run into an uber pyro by your spawn, just run back inside and hit the supply cabinet. They can't follow you in there. If you're trapped wait for a teammate to re-spawn and buff them, so they can clear out the spawn campers (or call for a teammate to come help you).
#  Oct 06, 2008 at 10:54 AM
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Oct 09, 2007
Post Count:
3576
 
Big Lou 78077
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Specialty: Demoman
Steam ID: {TF2F} Big Lou
GamerTag: Real Big Lou
Clan: {TF2F} Community
Best MapFortcast ContributorSquigMember
 
Medic's greatest weakness is that they pay attention to their patients AND the battlefield.  Other classes really only pay attention to the battlefield.  Because of this, Medics tend to die in these ways.  The best thing I can say is hide as much as you can and always watch your back.  Your medigun beam will wrap around corners and can extend beyond the length of most doorways.  Use this to your advantage so that you are almost never exposed to open fire.  Also, lead your patients in to battle first, so that you can use them to test the waters around the corner.
#  Oct 06, 2008 at 1:11 PM
Join Date:
Aug 07, 2008
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1362
 
Aegis Kleais 87223
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Specialty: Medic
Steam ID: AegisKleais
 
As a Medic, you are the ONLY class who does not have a non-melee weapon that can interact with Stickies.  Every other class can shoot them one by one from a safe range, so you have to be careful.  In the event a Demo sets up a chokepoint like this, you really have very little options, other than taking a new route.

When engaging a Demo, I find that it's often better to rush the Demo and sink in a slew of needles, especially when you know they just fired their 4th regular grenade.  Either way, Demos can be very tough at times. Remember too that you can also outrun any class other than a Scout (and if a Medic is chasing you, chances are he'll catch up eventually since as the pursuing individual, he can take incremental shortcuts in your route)  If a Pyro is coming down a hallway, and he has the flamethrower out, TURN around and run (if you back pedal, you suffer a speed handicap and if you don't strafe, the Pyro will catch up with you)

Much of being a good Medic involves knowing when to give the situation space, and when not to.  Pyros who don't change to shotgun can often get taken down by the Blut and some back pedaling.  But if you're too close, then it's best to high tale it out of there, taking as many shortcuts as you can so that you can lose line of sight with him.
#  Oct 08, 2008 at 5:56 PM
Join Date:
Sep 04, 2008
Post Count:
29
 
QF_17pdr 87777
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Specialty: Medic
Steam ID: William Travis Focker
 
Most of my deaths are from demos. I pretty much adhere to a strict rule of running away from stickies and always being behind my team when there's a demo out there. Try to find a good pyro as a buddy since they can push stickies. A heavy will work too as they can shoot stickies easily and have more health.

I would put demos as higher threats to a medic than pyros simply because you can see a pyro death coming and demos tend to blow you up immediately--if they fail the first time, you'll likely live.
#  Oct 08, 2008 at 6:06 PM
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Oct 05, 2008
Post Count:
16
 
arbitrarity 88160
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Specialty: Medic
 
Not so much on "most likely live" for me. Demos are higher threats than pyros because you can't run away. When I run into a demo, if he's with allies, I can't charge, unless I'm in saw range, and am close to uber. I can't run, because a cordon of stickies appears, and I get gibbed. If he's alone, and I'm not close enough to saw, I can't dodge well enough to avoid sticky traps. Also, most demos I tend to encounter have ungodly grenade aim. Best case scenario, I get surprise at close range, and then I can sometimes get the kill. Otherwise, at medium range I tend to die, though it's dependant on the skill of the demo, at long, can run away. Of course, if I can get behind a wall, then I'm safe. Needles tend to do damage and discourage, but rarely seem to do enough to keep me alive. I suppose I should try to use the 125 damage per second at point-blank.
To stop dying, you need to minimize exposure, and minimize risk. By rarely being within enemy line of fire, you minimize the amount of damage you take. By following teammates, and watching every surface, behind you, and watching for snipers, you can minimize your risks of being killed by attacks when you advance. Also, know when to retreat, and where. I commonly find after an uber my planned escape route was blocked by stickies, and tend to die from being blown up. 
#  Oct 08, 2008 at 6:13 PM
Join Date:
Aug 03, 2008
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1076
 
Specialty: Sniper
Steam ID: Nikibob
GamerTag: < :)
Clan: Teh squigs
SquigMember
 
No, engys have th worst luck, last night very death i had was by crit,
#  Oct 08, 2008 at 6:25 PM
Join Date:
Sep 04, 2008
Post Count:
29
 
QF_17pdr 87777
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Specialty: Medic
Steam ID: William Travis Focker
 
I usually start retreating as my uber runs out to avoid that happening, as I find the small bit of extra healing on my buddy after the uber usually isn't decisive--he'll either be taking so much fire we both die anyway, or he'll have done enough to escape alive without me healing him for another 3 seconds.

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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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