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How to fight back as a medic

#  Dec 22, 2008 at 4:30 AM
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Dec 19, 2008
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Blastmaster 88901
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Specialty: Spy
Steam ID: Tidus49
 
Lol shadow priest WoW much?

Suda sorry but your walls of texts are horrible.

Playing as a battle medic is like playing as a scout kind of.

Utilize your speed,jumping is key and most of all learn to aim your syringes by arcing them.

The syringe gun is a GREAT weapon when used properly and can take out sentries with ease by arcing the syringes.

If you know your gonna die or you're good at chasing  you can just bumrush with the saw and hope to kill and run off,heal.
#  Dec 22, 2008 at 8:30 AM
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GeneralSheep 81594
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Quote:
Originally Posted by Blastmaster
Playing as a battle medic is like playing as a scout kind of.

My thoughts exactly.
#  Jan 14, 2009 at 8:54 PM
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SUDA21 87327
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Specialty: Medic
Steam ID: SUDA21
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ok i get you but how about when the scout updates come out we see if the scout is going to be more battle ready 
#  Jan 14, 2009 at 10:00 PM
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FunkyBoss 86800
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Some people may remember that medics were often used as "battle medics" in Team Fortress Classic.  You could concusion jump across the map, time grenades to blow up in faces, use your nailgun to take out sentries, kill with skilled shotgun shots, and infect enemies with a disease that would take away health until death or healing.  Medics were commonly used to run flags because of their versatility. 

The idea that medics should only be healing came about in TF2, perhaps because of the addition of the uber and kritzkrieg.  I don't support not healing teammates in need, but there is no need to be unable to defend yourself.  Realistically, every medic will end up having to use the needle gun or blutsauger.  Might as well learn to take care of business.
#  Jan 15, 2009 at 8:01 AM
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Dec 18, 2008
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ELApollo66 88888
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Specialty: Medic
Steam ID: elapollo66
 
Quote:
Originally Posted by SUDA21
ok i get you but how about when the scout updates come out we see if the scout is going to be more battle ready 

This should help you out
#  Jan 15, 2009 at 9:38 AM
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SUDA21 87327
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Specialty: Medic
Steam ID: SUDA21
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Boss you get me this is just when you have to fight a spy or the worst a heavy 
#  Jan 15, 2009 at 4:46 PM
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ChompaChompa 87623
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Specialty: Spy
Steam ID: Chomping General
 
Quote:
Originally Posted by SUDA21
Boss you get me this is just when you have to fight a spy or the worst a heavy
1) Press "S" on your keyboard
2) Take out your Blutsauger
3) Press and hold mouse 1 (still pressing "S" )
4)?????????
5) PROFIT
#  Jan 15, 2009 at 8:56 PM
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FunkyBoss 86800
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I have killed a lot of heavies with the ol' blutsauger because I try to get them when they are occupied with something else.  Most of the easiest blutsauger kills come against unaware opponents.  The blutsauger is not a noisy weapon, and I have often killed people before they even know what hit them.  It fires fast enough that you can take down most opponents fairly quickly with a continuous barrage of straight on shots.  I find the blutsauger easier to aim than the syringe gun; I always use the blutsauger because it will lead to more kills for skilled medics.  The beauty of the blutsauger can be observed as you backpedal away from a pyro who has lit you afire, healing the burn damage with each shot to the pyro.  Let's face it, we cannot heal teammates all the time.  We sometimes get split up during ubers because something crazy happens.  A heavy gets overly excited and fails to back off from engaging half the enemy team around the corner when his health gets low.  A spy shows up, and you can save someone's life by whipping out the blutsauger to quickly take him down.  I shoot potential spies with my blutsauger.  If I see that I have gained health, I simply complete my free kill.  TF2 exposes medics to battle.  We don't work in hospitals.  We work on the battlefield, and we have a bloodsucking death weapon and a wicked mean murder saw.  Any questions?
#  Jan 15, 2009 at 8:58 PM
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larryg420 86038
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Well put...
#  Jan 17, 2009 at 11:18 AM
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FunkyBoss 86800
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Originally Posted by larryg420
Well put...

Thanks Larry.  In response to the poster who advised medics not to be a hero, here's an account of my heroic moment last night as a medic on an attack mission.  I was busy healing a teammate on dustbowl to push the blue team back after they had just captured the first cap on the first part of the map.  Then I noticed that someone on blue had already started to cap the second point and made a rush decision to run toward the cap rather than trust my teammates to take care of it.  After I left the tunnels area, I saw that my team's only other hope was killed.  So I kept running and started shooting blutsauger needles at the attacker.  By the time I was 3/4 of the way to the point, I had killed the pyro who was literally within a second of capping the point.  My team pulled it together and stopped blue from making it past the first part of the map. 

I think it is worthwhile for a medic to find times to practice with the blutsauger.  If you know your team has no chance of losing on a pub, take some time every now and then to gain some skill by practicing for a while if you aren't already confident with your main battle weapon.  I like the zig zag and circle strafe methods against opponents who are aware of you, but just run straight toward them while shooting if they are unaware of you.  Close shots hurt more and are more accurate, so it is to your advantage to get as close as possible to an unaware opponent while dealing as much damage along the way.  If they notice you, then zig zag if further away or circle strafe/reverse direction/zag a bit if closer up.  I don't let myself get too close to some classes such as pyros, heavies, etc.  Sometimes it is better to just back off if there is no hope for survival.  Use scout tactics because of your speed; don't backpedal if you need a quick getaway.  Know where health packs are to save yourself if badly weakened, dodge in and out of view if necessary, latch onto teammates who show up to the battle if needed.

There are some cases where it is smart to stop healing your buddy and bust out the blutsauger.  Spies, scouts, and other medics are open season if my healing buddy is not in danger of dying while I take time for a quick kill.  Sometimes I will take some pot shots until my buddy realizes what's going on and actually listens to my pleas for help.  I am not promoting taking unnecessary risks or not healing teammates who should be healed.  I just think that a medic who is afraid of fighting isn't as valuable to a team as a medic who can intelligently choose when to heal and when to battle.  My blutsauger has been the difference between a win and a loss too many times for me to consider the medic a class that should always stick to healing.  There isn't much to gain by throwing yourself at half the enemy team by your lonesome, but a medic who can kill an enemy about to cap a point when no one else is around is far more valuable than a medic who only knows how to heal. I think that certain medics are some of the most skilled TF2 players.  Good medics make a team substantially stronger; they can keep everyone alive, take care of spies, use their battle awareness to facilitate team coordination with the mic, quickly reach cap points to help/kill, use ubers wisely to accomplish objectives, know who to uber in various situations, etc.  Best of all, consider how much damage it does to a team's morale when a medic takes out a person about to cap a point.  Ouch.

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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