Originally Posted by larryg420
Well put...
Thanks Larry. In response to the poster who advised medics not to be a hero, here's an account of my heroic moment last night as a medic on an attack mission. I was busy healing a teammate on dustbowl to push the blue team back after they had just captured the first cap on the first part of the map. Then I noticed that someone on blue had already started to cap the second point and made a rush decision to run toward the cap rather than trust my teammates to take care of it. After I left the tunnels area, I saw that my team's only other hope was killed. So I kept running and started shooting blutsauger needles at the attacker. By the time I was 3/4 of the way to the point, I had killed the pyro who was literally within a second of capping the point. My team pulled it together and stopped blue from making it past the first part of the map.
I think it is worthwhile for a medic to find times to practice with the blutsauger. If you know your team has no chance of losing on a pub, take some time every now and then to gain some skill by practicing for a while if you aren't already confident with your main battle weapon. I like the zig zag and circle strafe methods against opponents who are aware of you, but just run straight toward them while shooting if they are unaware of you. Close shots hurt more and are more accurate, so it is to your advantage to get as close as possible to an unaware opponent while dealing as much damage along the way. If they notice you, then zig zag if further away or circle strafe/reverse direction/zag a bit if closer up. I don't let myself get too close to some classes such as pyros, heavies, etc. Sometimes it is better to just back off if there is no hope for survival. Use scout tactics because of your speed; don't backpedal if you need a quick getaway. Know where health packs are to save yourself if badly weakened, dodge in and out of view if necessary, latch onto teammates who show up to the battle if needed.
There are some cases where it is smart to stop healing your buddy and bust out the blutsauger. Spies, scouts, and other medics are open season if my healing buddy is not in danger of dying while I take time for a quick kill. Sometimes I will take some pot shots until my buddy realizes what's going on and actually listens to my pleas for help. I am not promoting taking unnecessary risks or not healing teammates who should be healed. I just think that a medic who is afraid of fighting isn't as valuable to a team as a medic who can intelligently choose when to heal and when to battle. My blutsauger has been the difference between a win and a loss too many times for me to consider the medic a class that should always stick to healing. There isn't much to gain by throwing yourself at half the enemy team by your lonesome, but a medic who can kill an enemy about to cap a point when no one else is around is far more valuable than a medic who only knows how to heal. I think that certain medics are some of the most skilled TF2 players. Good medics make a team substantially stronger; they can keep everyone alive, take care of spies, use their battle awareness to facilitate team coordination with the mic, quickly reach cap points to help/kill, use ubers wisely to accomplish objectives, know who to uber in various situations, etc. Best of all, consider how much damage it does to a team's morale when a medic takes out a person about to cap a point. Ouch.