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Well, I just got accepted into the Battlefield Heroes beta. I will probably check it out later this evening. I wonder if it's almost a complete rip-off of TF2 or if it's more like the other Battlefield games but with similar art direction.
Let me know if you have any questions regarding the game that I may be able to answer.
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A good question I can think of is does it suck or does it suck.
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I hope they dont have an NDA...for your sake.
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I would actually like to know about whether the computer requirements are high or not. If they are, then Heroes will go down as a huge failure in casual gaming.
The inclusion of vechicles, the customization, and the fact that it's still ticket based gameplay, makes me believe that it's still battlefield. TF2 is nothing like Battlefield.
Anyways, I really hope that they get flying right this time. That really ruined 2142 for me. It so important to have air superiority in those games. But in 2142, you couldn't even do a loop quikly or easily. It was almost imposible to skim the ground quickly. And transportation vechicles were a joke, and rediculously hard to land.
If heroes really lives up to it's promise to be a casual game, it has to make flying fun. Everything else, however, might work out.
Few other things, though. They need a respawn room. Many times in 2142, I would spawn, only to die to a strategically placed tank by the enemy team, whose sole job it was to watch the spawn points while his teammates captured the flag.
No Ordinances this time, please. And while we're at it, I think we can call the commander role a failiure. Heroes doesn't need any of that.
Tanks need to become rediculously destructable and vunerable again. 2142 had a "lock on" sound whenever a rocket was shoot at a tank, and the tank could always deploy a shield. way too strong.
While we're at it, I know there won't be any mechs in the game, but if I so much as see such a powerful vechicle in this game, I will lose it.
Otherwise, make sure it's more about 1on1 fights, then having a coordinated team of players rip through the lines, one guy at a time. That was the big problem with battlefield. If you didn't play with friends, you had a lot less options with what to do against a squad. A squad could surround you. flank you, surprise you, a ton of options. But if you were one guy, you had a lot less going for you. Casual gamers don't want to form clans. They want to enjoy the game, no matter how they organize themselves.
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The only thing that appeals to me is that it is TF2 + vehicles, I'm just curious to see how that all works out. I'd love to hear a report, Lou!
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Quote: Originally Posted by TheRileyDuo I would actually like to know about whether the computer requirements are high or not. If they are, then Heroes will go down as a huge failure in casual gaming.
Just looking at the trailer, I highly doubt it.
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Guh... I was about to say something about the Battlefield series being just adaquete and nothing else when I read on the devlogs saying that one of the class abilities is and is official called Grenade Spam.
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Be careful, they have a No Disclosure policy going on here, they don't want anything leaked out right now.
I'm gonna let you guys in on my (non-disclosing) opinion about what I've seen so far, as I have been in the Beta for a while now.
I feel that if Battlefield Heroes is released the way it is right now, DICE is going to overshoot their target audience of casual players and beginning gamers by a huge margin. Right now game play seems largely dependent on your skill set, and if you don't make excellent use of your skills or don't have a quick reaction time to activate counter skills at the right moment, you can kiss your ability to compete in the game goodbye.
So far I see a game that allows for players to get good because their play style allows them to easily take advantage of an unbalanced situation while everyone else is struggling, I notice this most when you encounter players who have found a specific set of skills that pretty much allows them to own the ground you stand on and they can seem like they are invulnerable if you don't know or don't have the skills to counter them.
I was really excited for this game, but at the moment I'm kind of disappointed with what I'm seeing and I am actually finding it hard to motivate myself to actually sit down and play it. But most of you guys are just going to have to find out and make your own opinion when it gets released.
Overall, I think its a great concept and I can see it going far, but unless they do some major balance overhaul, I don't see it being a casual game to anybody but the skilled and the inhumanly calm.
And don't hold my opinion as fact, this is just what I have experienced, we may have another BFH player in these forums that has had the exact opposite experience, so just take what I've said for what it's worth to you.
(And yes, I do know that a game in Beta isn't going to be balanced or finished, but thats how I feel about the game as it stands right now.)
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Not alot of my friends around where I live are PC gamers, mostly due to lack of powerful PC's. This game could and will get them interested in PC and gaming becasue they can play it on their laptops, and it costs them nothing to try it out. And for this reason I commemorate it, regardless of how TF2-like it is. This and Quake Live will make PC gaming something I can enjoy in a much more local, personal, and social atmosphere, comsidereing I haven't really been to any LANs  . Have fun in the beta Big Lou!
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Quote:
Originally Posted by Isaak Johnson Be careful, they have a No Disclosure policy going on here, they don't want anything leaked out right now.
I'm gonna let you guys in on my (non-disclosing) opinion about what I've seen so far, as I have been in the Beta for a while now.
I feel that if Battlefield Heroes is released the way it is right now, DICE is going to overshoot their target audience of casual players and beginning gamers by a huge margin. Right now game play seems largely dependent on your skill set, and if you don't make excellent use of your skills or don't have a quick reaction time to activate counter skills at the right moment, you can kiss your ability to compete in the game goodbye.
So far I see a game that allows for players to get good because their play style allows them to easily take advantage of an unbalanced situation while everyone else is struggling, I notice this most when you encounter players who have found a specific set of skills that pretty much allows them to own the ground you stand on and they can seem like they are invulnerable if you don't know or don't have the skills to counter them.
I was really excited for this game, but at the moment I'm kind of disappointed with what I'm seeing and I am actually finding it hard to motivate myself to actually sit down and play it. But most of you guys are just going to have to find out and make your own opinion when it gets released.
Overall, I think its a great concept and I can see it going far, but unless they do some major balance overhaul, I don't see it being a casual game to anybody but the skilled and the inhumanly calm.
And don't hold my opinion as fact, this is just what I have experienced, we may have another BFH player in these forums that has had the exact opposite experience, so just take what I've said for what it's worth to you.
(And yes, I do know that a game in Beta isn't going to be balanced or finished, but thats how I feel about the game as it stands right now.) So you're saying that the game is going to be in the hands of swearing, ultra-skilled 15 year old boys who play the game every day for 8 hours?
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