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Is the Axtinguisher overpowered?

#  Aug 24, 2008 at 5:28 PM
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[VIM]Elhehir 80661
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After killing a bit in the servers, I'd like to know, do you think that the Axtinguisher is overpowered? While playing and talking in vent, some people likely think that the Axtinguisher is OP, I'd just like to know the community's opinion as a whole. Thank you.
#  Aug 24, 2008 at 5:34 PM
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Phoenix 81840
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Compared to the normal axe I'd say it is, but not in comparison with other classes.
#  Aug 24, 2008 at 5:35 PM
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BUICK 82538
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I have no complaints.

#  Aug 24, 2008 at 5:39 PM
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it is still only a melee weapon afterall
#  Aug 24, 2008 at 5:41 PM
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[VIM]Elhehir 80661
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Well, a melee weapon almost guaranteeing an insta-kill. I find that having 175 health, it is quite easy to get in range to do an axe kill.
#  Aug 24, 2008 at 5:45 PM
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fatalmsg 85065
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I don't think it's op, but i definetly think that the fireaxe, ubersaw and fists need some kind of effect of their own. Though they have better stats overall (not incuding the powerful effects of the new melee generation), at this point, no one who has the new, uses the old, it's not that their that bad, but melee weapons have always been more for fun for over half the classes (obviously the spy and engie need their's for instance), but the new actually can be devistating in certain situations, and come on, the old ones just look boring at this point....They either need to be more desirable (i mean come on, the ubersaw is just plain better, who needs faster swing, it's already the toughest melee in the game), or better to look at, or both.
#  Aug 24, 2008 at 5:47 PM
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Maxx 80986
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Considering how, in the first few months after the release of the game, the pyro's flamethrower was a bit underpowered for a so-called "ambush" class, he needed a close-range boost.  It is completely true that the axetinguisher is not a fair trade-off (alternative) to the regular fire axe, but to say that it is overpowered in respect to the entire game as a whole, I cannot agree.

To let a pyro, 175hp class with no long range capability (shove it, flare gun weilders), get up close or behind you, light you on fire, take the time to switch weapons, and get a melee hit on you and whine when you die is pretty ridiculous considering that in most other situations a pyro is at a great disadvantage.  Of course, you could have been aware, turned around, juggled him with your rocket and killed him with a second shot, but since you didn't, the pyro worked pretty hard for that kill and deserves it.  (The same can be said if you are a Demo or Heavy, though other classes have little business going toe-to-toe with a pyro.)

Theres my two silvers.  (Since i'm not cheap)
#  Aug 24, 2008 at 6:00 PM
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Quote:
Originally Posted by Maxx

To let a pyro, 175hp class with no long range capability (shove it, flare gun weilders), get up close or behind you, light you on fire, take the time to switch weapons, and get a melee hit on you and whine when you die...

I quite disagree.

When I switched to the Axetinguisher, I found myself using the Shotgun less and less, to the point where Puff and Sting became my primary weapon against high-hp classes.  With the newfound power of the Flamer, the air blast, as well as the reduced damage dropoff, I found myself either burning my foes to death or airblasting them and bringing the so-called hammer down on them with my fancy new axe.  Acknowledging my disuse, I switched to the Flaregun, and have used it to take potshots ever since.  Caught unawares, I can ignite any class at middling range with the inflammable cartidge of my flare, and then split them down the middle with my axe.  Not to mention that the Flare is an effective "pester" weapon, useful for making Snipers curse me and lone Heavies fear me.
#  Aug 24, 2008 at 6:08 PM
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R4z0r 82169
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no, hell no, a big HELL NO!

You don't want me to unleash the rage on anyone that claims any part of the Pyro is overpowered so all you get is a NO, IT'S NOT OVERPOWERED.
#  Aug 24, 2008 at 6:10 PM
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Durr the pyro is a nub class cause its so OP


Just kidding. Its fine.
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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
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Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
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Master Fister: Maero - (3 kills with fists)
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Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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