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Jaks basic engineer guide

#  May 16, 2008 at 1:40 PM
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Dec 20, 2007
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Saint 81347
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Specialty: Pyro
Steam ID: whiteblade999
Clan: AoC, Aged In Oak Casks
 
This is a guide that my friend in real life made and asked me to post here for you folks since he doesn't have an account here. His name is <Sawbuck> in game. 

Your Basic Guide to Playing the Engineer
by, ..

Intro

Hello and welcome to Your Basic Guide to Playing the Engineer, by me, Jake ".." Wedlick. I decided to write this guide for a couple of reasons. Mostly because I will go into a server with four Engineers, and all of them doing a crap job. The Engineer has the best defense in the entire game, and is crucial for holding control points and securing intel. This will teach you how to make the most of the Enginner.

Weapons

Shotgun: This is your primary weapon. At close range it rivals the Scout's scattergun or even the mighty flamethrower. It's about as basic as a shotgun gets: if they're close then shoot, if they're far away forget about it.

Pistol: This is your backup. If they're too far away to hit with the shotgun then you can try this. It's fairly powerful but being single shot it's hard to hit anything smaller than a demoman, so think of this as a last resort. You're better off running or getting closer and pulling out the shotgun.

Wrench: This is the weapon you will have out most of the time. It's used to upgrade your sentries, repair structures, remove sappers, and build structures faster. Coincidentily, it's also my favorite mêlée weapon. A whack with this will make a spy think twice before messing with you.

Build menu: Self explanatory. This is where you build stuff. Sentries are 130 metal, dispensers are 100, and teleporter entrances and exits are each 125.

Destruction: Also self explanatory. This blows up your structures. You gain some metal back from this. Use if you have misplaced something, want it moved, or to be a jerk and deny points to people.

Structures

Before I get into the different structures, I would like to start off with this: Never, ever, build out in the open. A Soldier or Demoman would be happy to turn it into scrap metal. Always build behind a wall, rock, or anything that blocks direct line of sight. This is the number one mistake nooby Engineers make, and they usually end up back at the spawn before the structure is done building. With that said let's move on.

Sentry: This is your primary building. Guard it with your life because when your sentry dies, you are virtually useless. Always build these in or around corners. Also try to put it somewhere unexpected so when the enemy is blitzing down the hallway they get some rockets to the face.
As an Engineer, you want to pick a building, hide the sentry so it's not in direct sight, then sit and wait for the enemy to come in. The room should only have one entrance from the enemy's side and shouldn't be easy to shoot rockets or grenades into. This room is going to be known as your Sentry Room, get comfortable here because this is where you're going to camp for most of the match.
They cost 130 metal, then 200 metal to give it bigger guns, and another 200 metal to give it rockets. Always stay by them because they are a primary target for the enemy. The cost of metal to repair and restock them varies on how much health or ammo has been used.

Dispenser: There are a few good places to put these. Most Engineers put them right next to them so they have a good supply of ammo for their sentries. If you build your sentry near the spawn and can restock your ammo supply quickly, then build them on the front line or next to the snipers. But always remember: never build out in the open. They are well worth the 100 metal because as it charges it releases bursts of 40 metal and a constant stream of health.

Teleporter entrance: These are obviously to teleport your teammates (or enemy Spies) to the front lines. Most Engineers build this first, directly outside the spawn door. This is usually ok, but once in a while a Spy will sneak around and have a f
#  May 16, 2008 at 2:06 PM
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Feb 04, 2008
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Ritz 82737
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Specialty: Scout
Steam ID: ritzblues
Clan: {TF2F} Applicant
 
That's definitely the basics... but there are certainly a few Engi players around here who have differing opinions on various details of the class.

e.g. offensive vs defensive engineering, sentry placement/upgrade strategies, where to put a dispenser or other building, when to wrench/when to run.

One piece of advice I can certainly give is: don't stand still once your sentry is up and upgraded; there may be other Engineers who need help with their buildings, or an enemy around a nearby corner that you can "soften up" before they play peek-a-boo with your sentry.
#  May 16, 2008 at 7:48 PM
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Hellblazer 77363
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Specialty: Engineer
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Good basic guide, a nice summation for newbie engineers.
#  May 16, 2008 at 8:22 PM
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Analyzer 81085
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Steam ID: Andipo
 
Take like the starting point of gold rush for the attacking team (Blue)...how can an engineer not build their sentry out in the open? :S
#  May 16, 2008 at 9:10 PM
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Iremand 82429
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Specialty: Heavy
Steam ID: Iremand
Clan: { } Communitah
SquigMember
 
I'm a bigger fan of the offensive engineer, myself. I usually rush in with the offensive classes, secure a foothold in enemy territory with my shotgun/wrench, and then put up a level 1 sentry gun so my team has an area to rally from. My main goal, later in the game, is getting a teleporter deep into enemy lines, and setting up dispensers/sentries to aid the front line.
#  May 16, 2008 at 9:26 PM
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Analyzer 81085
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Steam ID: Andipo
 
Heh...yeah I noticed no matter where I put my sentry, it always gets destoried within seconds when I'm on the offense. Should have fought without my sentry and secure a point first.
#  May 16, 2008 at 9:28 PM
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Iremand 82429
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People really underestimate what a level 1 sentry can do, especially for the low cost.
#  May 17, 2008 at 1:39 PM
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Ritz 82737
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Specialty: Scout
Steam ID: ritzblues
Clan: {TF2F} Applicant
 
The biggest trick to it is finding a subtle location (even out in the open)  but dropping it a few yards behind your fellow teammates, and wrenching the crap out of it to get it built fast.  You just need 5 seconds of uninterrupted build time.

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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