Long ago in the days of yore I started a TF2 map. It got it to an alpha version and I was pretty happy with it. BigLou and some other graciously tested it and helped me make it better. And then I hit a major road block in the form of effeciency. I struggled with this for a while, but then Life got super busy and I haven't touched the thing in 4 months. Unfortunately, Life hasn't subsided and I'll be lucky to be able to put in even an hour or so playing TF2 over the holidays. But, I would still very much like to see my map make it to the public stage.
Thus I'm offering money to anyone who can get my map working! I'll pay $200 to anyone who can do this for me, with a bonus $50 if it can be done without drastically changing the flow of the map (ie cutting out a portion to make it smaller). The current problems with my map include:
- "Too many t-juncs!" This can be solved by converting a bunch of my func_details to world geometry, but i imagine that also increases Vis run time.
- If I do a Normal Vis compile it takes rediculously long. Like, maybe 24+ hours? Something is clearly wrong so I need an expert who can go through and optimize to make this a more rational number. Alternatively, if someone is good with hints and could carve up the whole thing appropriately so that a Fast Vis would work, that's an acceptable solution.
- There are some lighting artifacts (weird dark spots) scattered throughout that need to be cleaned up.
And that's it. If there are any custom props that need to be created I can definitely handle the modeling / texturing inside a 3d program (3ds Max or Maya), but you would be responsible for exporting and getting them into Source.
You can see some screenshots of my map here: http://xombie.redjustice.com/display.php?id=skull_island
You can download the current bsp here: http://rapidshare.de/files/41117017/cp_skull_island_broken.bsp.html
Note that this was compiled with a Fast Vis and thus has virtually no vis groups, meaning the frame rate is low and there are certain points where objects flash in and out of view.
So, if anyone is interested please let me know. Please include a link to a TF2 map you have done yourself, as I don't want anyone who doesn't know what they're doing just stumbling through it. If you seem competent I'll send you my current VTF for you to take a look at (I'm not going to ask anyone to agree to anything before they see what they're working with). From there I'll ask you to give me an estimate on when you think you could have it finished and then let you get to work! If you have any questions just let me know.
Alright, much thanks in advance!