Make permanent spawn room locations for multiple spawns
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Make permanent spawn room locations for multiple spawns

#  Mar 10, 2009 at 7:41 AM
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FrozenshiFt 82432
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Basically, I'm making a training map which has multiple spawn rooms where bots spawn, however, once the bot is killed, it will randomly respawn in one of the various spawn rooms that I have in my map.
 
Does anyone know how I can create the spawn rooms so that I can associate the specific spawn room with specific player spawn points.

So, if I kill botA that spawned in room #1, I want botA to spawn in room #1 ---- if I kill botB and he first spawned in spawn room #3, then I want botB to respawn in room #3 and NOT room #1 or #2.
#  Mar 10, 2009 at 8:07 AM
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Milky 80328
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I don't think you can get that precise as to what spawns where, but am not entirely sure about it.
#  Mar 10, 2009 at 8:07 AM
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Big Lou 78077
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You can only filter by team color, unfortunately.
#  Mar 10, 2009 at 8:15 AM
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Jin 84782
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its unrelated but where is the map frozen created that helps you juggling classes. 
#  Mar 10, 2009 at 8:17 AM
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FrozenshiFt 82432
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aw that's kind of strict.

I figured since you can control the spawn rooms by which control point is captured (ie: forward spawns, granary...well... etc...), then I was hoping there was a way to associate a player spawn with a spawn room well thanks for letting me know of this.
#  Mar 10, 2009 at 8:27 AM
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I did find this information which mentions that I could trigger the proximity to where a person respawns based upon where the player died. This actually might work for what I need.

"you can define the effective areas of a respawn room, whereby the play will respawn at the closest respawn room on their death. "

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