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Maps that needs to get fixed

#  Aug 02, 2008 at 7:03 PM
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Jin 84782
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Dustbowl- Only the last stage, even on tf2f servers sometimes one round of the last stage last more than 21 minutes, wayy to long nerf the time.

Goldrush- The image explains all
Almost everytime on the first stage, the only way for the offense to win is to spawn camp, its like the destiny for the offense if they want to win.

Fastlane- Sometimes on fastlane, You always get stuck on capping the last cap and if you don't take it soon enough prepare for turtling. Also look at the stats for fastlane, it has the most percentage for stalemates.
#  Aug 02, 2008 at 7:38 PM
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Rosendoom 83456
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I agree with you on goldrush, and maybe Dustbowl.  However, Fastlane is a mediocre map at best.  So the way that map plays out doesn't really affect me.  Now, Goldrush probably won't be getting a fix, but with some future update when Valve releases its next official Payload map, it will probably have improvments that are much needed.
#  Aug 02, 2008 at 7:54 PM
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madroxinide 80334
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The reason you see that is because most pub servers are 32 players, filled with noobs that turtle behind 8+ sentries every game.
#  Aug 02, 2008 at 8:09 PM
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Jin 84782
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The reason because I posted this is because I also see this on the tf2f servers some what often, on the day of the pyro update 3 out of the 5 rounds I played, the teams was stuck on capping the last point and the 3 pyros limitations was present if how players play on that map changed maybe its my fault for not playing on other servers.
#  Aug 02, 2008 at 8:14 PM
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Numenor 85325
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I have played Fastlane once in a 1vs1. Once. It's a mediocre map, and nothing new. I can't really comment.

Having played on numerous 24/7 Dustbowl servers I can say that 20 minutes is fine as it is. It's an easily defendable position, and BLU needs all the time they can get fighting back any RED foreward pushes and get to the point.

Goldrush- what madrox said, so many bad servers will imbalanced numbers of people, incorrect spawn timers and no co-ordination make Goldrush appear unfair. Play it like it was supposed to with co-ordination and I would be willing to bet that it reaches less of an extreme imbalance, maybe on par with Dustbowl.
#  Aug 03, 2008 at 12:24 AM
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Savage-Alien 77215
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First off, I'd like to say:

2Fort & Hydro for rotation.
Stalemates on Hydro? What stalemates?


To topic now:
So what. It's not as though you're stuck on BLU or RED, you get your turn at being on the statistically "superior" team or, if not, you get your turn next time.
These stats aren't perfect for obvious and previously mentioned reasons. Coordination, cooperation, focus, skill, and luck can all be factors in the success or failure of a team, and it's up to the players to do something about it. I don't care as long as I'm having fun and not being owned too bad.
#  Aug 03, 2008 at 12:27 AM
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sishgupta 79293
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Quote:
Originally Posted by Savage-Alien
First off, I'd like to say:

2Fort & Hydro for rotation.
Stalemates on Hydro? What stalemates?


#  Aug 03, 2008 at 12:33 AM
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madroxinide 80334
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I'd rather have Defense win more than Offense win more. If  your on defense and you get rolled 75% of the time, its not as fun as trying to coordinate a good offensive attack against a statistically stacked defense.
#  Aug 03, 2008 at 2:24 AM
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Wildo 84865
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tru dat ^
#  Aug 03, 2008 at 9:27 AM
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Savage-Alien 77215
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True enough.
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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
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Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
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Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
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Epic Defender: {TF2F} Spy - (9 kills with wrench)
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Stats Refreshed 6/24/2008 5:00:03 AM CST
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