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Meet The Heavy

#  Nov 17, 2008 at 8:30 PM
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ArlanKels 79224
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Specialty: Heavy
Steam ID: ArlanKels
Clan: {TF2F}
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Introduction

The Heavy Weapon character in Team Fortress 2 is a combination of heavy weapons fire along with high durability while sacrificing mobility.  Placed by Valve under the Defense grouping of characters, he is often used as a vanguard or right behind the vanguard to smash through most groups and rapidly destroy everything in the players path.

The Statistics

Health:
 300
 450 Overhealed by medic.

Speed:
 77% Walking Speed versus Spy/Engineer/Sniper/Pyro.
 27% while minigun revved.

Minigun:
 200 Ammunition.
 1 Second wind-up.
 Right-click Spins Up.
 50 to 54 Damage per single ammunition at Point Blank Range.

Natascha:
 200 Ammunition.
 Second Unlockable weapon, replaces Minigun.
 1 Second wind-up.
 Right-click Spins Up.
 32-36 Damage per single ammunition at Point Blank Range.
 Enemies struck by bullets have a decrease in speed temporarily.

Shotgun:
 6 maximum loaded shells, 32 total ammunition allowed.
 80 to 90 Damage at Point Blank Range.

Sandvich:
 First Unlockable weapon, replaces Shotgun.
 Unlimited Ammunition.
 Can be picked up from ground by others for a quick heal.
 Regenerates 120 HP to the Heavy by being fired or taunted with.
 Requires Four Seconds of immobility, leaving the Heavy vulnerable during eating.
 Makes loud OM NOM NOM noises.

Fists:
 Melee Weapon, requires close-range combat.
 43 to 87 Damage possible.
 If fists are out, death causes the Heavy to drop his mini-gun.
 Taunting with fists allows for a one-hit kill if properly aimed.

Killing Gloves of Boxing(KGB):
 Final Unlockable for Heavy, replaces Fists.
 20% reduction in attack speed versus Fists.
 Killing with KGB causes 5 seconds of Guaranteed Criticals.


Advantages

The Heavy has a distinct edge over other classes in that it is the hardiest one out of them all, given his massive 300 Health. On top of that, most medics will inherently be attracted to the Heavy, and often new players will find it easy to get healing from their medic allies with minimal fuss, versus a Scout or Spy having to almost plead for heals from some medics.

The Shotgun is considered a powerful, well balanced weapon that is the same as the ones used by others.   The Minigun is deadly in close combat, and properly used the Heavy can drop other players in a second or even less.  Sentry Guns are also easily targets, if approached in a correct fashion and attacked at a short range.

The Sandvich is the only weapon in game that allows a player to self-heal without interacting with others.  Engineer Dispensers are not weapons, and the Blutsauger of the Medic requires striking opponents to get the Health regeneration bonus.  As such, the Sandvich gives the Heavy significant solo capability, as well as a potentially powerful tool in Arena mode.


Disadvantages

While the Heavy is a powerhouse of destruction most people do not play it in competitive play, favoring more mobile classes.  Some top tier professional player groups have had Heavy players in them, but the rarity of this is significant.

The Heavy is also a popular target of everyone in the entire world, plus some people from the world that exists in a sub-space dimension behind your ear.  Whenever a Heavy walks around a corner his immense size, the loud rattle of his gun, and the evil laugh as he rips through people attracts all sorts of attention.  Snipers aim for his head, stickies and pipe bombs fly and flamethrowers devour your life.  This means that players who want to be more stealthy, sneaky or ambush oriented will have a harder time with the Heavy.

The speed of the Heavy is so slow that to remain permanently revved, or rather ready to fire the minigun, becomes far too costly in the long run.  You'll spend most of your time attempting to keep up with your far faster teammates, and this in turn means that if your group is rapidly moving forward through the map that you'll be seeing little to no action.  This discouraging aspect of the Heavy grows even more significant when the Heavy player walks out into the battlefield at long last and...gets shot in the head.  So begins another five year trek back to the battlefront.

Long range is your greatest weakness.  Force your opponent to fight up close or figure out some way to get around them so you don't have to play their game.

Recommendations

The Heavy players out there tend to fall into one of three niches.
The Solitary Heavy, who does not need nor ever really seeks out a Medic to assist them.  While potent, they tend to lack in overall capability as well as team coordination, serving more as an actual Defensive buffer than anything else.  Often confused as to what to do when paired with a Medic.

The Combo Heavy, who is almost always attached to a Medic and works with his team closely.  Properly played this can be one of the deadliest out there, as they serve capable at being the spearhead of attacks and keeping the flow of battle going in the direction they want.  When left alone, however, they become flustered and often disgruntled, having a hard time playing the game.

The Spammer Newbie, a Heavy that simply stays revved almost perpetually and simply waddles through the stage attempting to kill every single shadow that exists.  Easily the hardest type to deal with at close range, these are the easiest ones to butcher with a Sniper, and also often have highly predictable patterns of movement that make Spies happy.  These will eventually either stop playing Heavy or blossom into one of the other two types.


Your average competitive player is going to be of the Combo Heavy type, whereas your average Pub player is going to  be either a spammer or a solitary.  My personal playstyle favors Solitary Heavy, whereas I know that Chadbro(One of the more respected heavys in TF2F) is a Combo Heavy to the extreme.  Finding what works for you is one of the things that will make your time as a Heavy better.


Another thing to remember is that your shotgun is your friend. It's high damage at close range helps out significantly, and also makes it so that you do not waste your precious minigun ammunition on weakened targets.  Also, while on the move you're going to most likely have the shotgun out at least during the "Rare chance of encounter" period of time, when you're attempting to get to the battlefield and don't really expect to see any opponents.

And the last thing I can recommend is to watch your back perpetually.  Spies love to backstab Heavys.
#  Nov 18, 2008 at 10:43 AM
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_Duke_ 85189
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Steam ID: Tiramisu
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Short but sweet; I like it. I'd also add to be aware of your surroundings; keep track of where all of your opponents are coming from and going to, and you can take on a whole team. With proper awareness you can even dodge fire from competent snipers if you know how to move properly.
#  Nov 18, 2008 at 10:59 AM
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WarningSDE 85254
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The Heavy is my least played class, and he's the only one that I would say I am bad at on a regular basis. However, I'm getting more intersted in the class, probably because I'm more seeing how he should be played.

At first, I thought he should get to the front lines, rev, and shoot. Maybe this works for some people, but not for me.

I now enjoy the Heavy as a Defensive manuvure (especially on Dustbowl)

I stay directly on the point, and "Purge" to kill my enemies, and do quite good


To be on Topic, great guide (though, you left out "Pow", which is hands down the best part of the Heavy, no pun intended)
#  Nov 21, 2008 at 7:17 PM
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kronos319 88627
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A potent class if played well, but is rarely played well in pub games.

Gr8 guide Arlankels
#  Nov 23, 2008 at 7:32 AM
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You also have to mention that Chadbro goes out of his way to Taunt players at the most inappropriate of times.

#  Nov 23, 2008 at 7:34 AM
Join Date:
Nov 10, 2007
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Specialty: Heavy
Steam ID: sleeping_in
GamerTag: ShotgunNinja86
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BULLET GUN GUY!
#  Nov 26, 2008 at 10:41 PM
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Nov 04, 2007
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LOL!rus 79829
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Specialty: Heavy
 
The only problem with this guide is that I am not in it.

Nosrsly the heavy is awesome.

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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