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Mornington Crescent

#  Jun 04, 2009 at 7:16 AM
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Severyo 84135
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Here's the map we'll be using: http://images.intolondon.com/images/intolondon/transport-maps/london-underground-tube-map.gif

As a forum of mostly dignified people I expect most of you to be familiar with the rules. Those of you who need a little reminding can find a description of the game in any copy of Lord Harry Ramsbottom's 'Mornington Crescent Unraveled' (1899).

We'll be playing the Harrish Revision of Station 4 edition so make sure all your full Arches are symmetrical.



I'll start off with Baker Street.
#  Jun 04, 2009 at 7:31 AM
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Cascade 83566
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Dude, thank you so much for running a Harrish game (S4's fine, any other edition would be cool as well). It seems like every other game I find is using the same old Amberly ruleset - which was great when it came out, but now it's been twinked to hell - everyone just camps Embankment and Euston and any time you try to break it up by approaching from the Finsbury direction they shunt you down the Central line. It's fun sometimes - last time I nearly sent someone all the way down to Epping, they used a Woodford ralley at the last minute to get out of it. But it's pretty much played out imo.

Anyway to your Harrish. Let's keep this simple to start with; Edgware Road. That stops things from getting out of control, while opening up the Mallory Gambit for the midgame (if you dare, heh!).
#  Jun 04, 2009 at 7:36 AM
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Severyo 84135
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It's a risky move, but I'm going to take a gamble and capture Oxford Circus.
#  Jun 04, 2009 at 7:41 AM
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Cascade 83566
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*yawn* That was new in the 90s, it's almost textbook now. Bank, obviously - weakens your Central while giving me options on several different signal lines.
#  Jun 04, 2009 at 7:43 AM
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Cascade 83566
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By the way, after your response I'm gonna hold off my next move to see if anyone else comes in. You said in the SB that you wanted to run this as a Zone 4, so we could do with at least 2 more - your thoughts?
#  Jun 04, 2009 at 7:46 AM
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Severyo 84135
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When in doubt, work by the Textbook, or in this case 13.8 Due to the arch of Oxford Circus and Seven Kings, with point of Banks, I gain Victoria Line bonus for this turn and move on to Seven Kings.
Good point, I'll end here. Here's hoping we get more people with class.
#  Jun 04, 2009 at 7:50 AM
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Numenor 85325
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Working by textbook is so predictible. I think you need someone to shake you up a bit. I'm going to take a gamble and do a double reverse turn to move to Canning Town, entering into zone 3 and opening up new routes of play whilst avoiding a triple blockoff.
#  Jun 04, 2009 at 8:04 AM
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Cascade 83566
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Now we're rolling! Or, to put it more correctly, rolling stock. Now that the south-east is opened up, Mayfair rules from S3 of Harrish let the signalman bring in stock from the East India, and unless I'm mistaken, Bank + one minor station makes me the signalman. So I'm deploying stock as a free move to jam the DLR at Limehouse. That avoids a long DLR runabout (I was chatting to Sev a while ago about DLR games, I hate them) while giving me at least two z2 tickets for later use unless Numenor closes his station.

For my actual move, I'll consolidate signalling with another major station: London Bridge.
#  Jun 04, 2009 at 8:26 AM
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Severyo 84135
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Well then, since the game has been upped a level, I'm going for the infamous chigwell corner turn, enabling me to hold the first zone area for the redbridge. Now, checking S4 I see that this means I can cause one train to stall for one 24 hour period. I'll hold this I think, because it may come in useful. Especially with those z2 tickets.
TL;DR - Chigwell.
#  Jun 04, 2009 at 8:30 AM
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Cascade 83566
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um, you're not holding my train, are you?

EDIT: hold Numenor and we can isolate him in the east side of the map, that gives me mid and you left + some top.
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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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