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Multiple Spawn Points

#  Jan 13, 2009 at 9:52 AM
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iamnotyou5 89146
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When making a map on hammer, how do you create multiple spawn points on one map and have the players spawn at the closest spawn point to where they are when they die?

Any help would be much appreciated.
#  Jan 13, 2009 at 10:52 AM
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Vigilante212 88134
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Specialty: Pyro
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Have the second set of spawn points start disabled and after a certain condition is reached enable them and disable the first set.

#  Jan 13, 2009 at 11:24 AM
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iamnotyou5 89146
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And what entities and input/output setups would I use to achieve this?
#  Jan 13, 2009 at 2:21 PM
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iamnotyou5 89146
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Anybody know how to do this?
#  Jan 14, 2009 at 3:35 AM
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fishy 81630
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The spawnpoints get used in the order that they get added to the vmf, with no way to select which player, or even class, gets to use any specific spawn point.
Enabling/disabling spawn points is for an entire team, not just individual players.
#  Jan 14, 2009 at 7:20 AM
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iamnotyou5 89146
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So, if not possible, is there another way to set up 'checkpoints' or something similar to create specific intervals for progress within a game?
#  Jan 14, 2009 at 7:39 AM
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fishy 81630
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Specialty: Pyro
 
Quote:
Originally Posted by iamnotyou5
So, if not possible, is there another way to set up 'checkpoints' or something similar to create specific intervals for progress within a game?

For individual players in TF2, none that I've ever heard of.
In the old tfc, not a problem.
:/
#  Jan 14, 2009 at 7:55 AM
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Big Lou 78077
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That would be a cool addition, but unfortunately you're stuck with altering spawn points for an entire team.

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