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Nerfs and buffs the classes need

#  Jan 02, 2009 at 12:57 PM
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Specialty: Sniper
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Just my ideas to increase balnce among the classes.

Pyro: this is a terribly OP'd class, mainly for the reason of the viability of w+m1, but it can be fixed quite easily, drop the pyros health to 150, this makes it so it is much easier to kill if rushing, something it shouldnt be doing anyway.

Heavy: increase accuracy of the cone, the cone of fire is only really accurate at close range, but an increase wold help the heavy deal with snipers and various other sharpshooters from bothering it.

Engy: the one buf for this class I can think of is to decrease builde time on all items, this allows offensive engys to be much more viable and used, and allowdefenses to not be broken by a single push.

Sniper: Not really needing blance but for the loveof god valve give a useful secondary weapon.

#  Jan 02, 2009 at 1:11 PM
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Ninjarooster 86252
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It's these disavantages that make TF2 so fun trying to work around the classes faults.Making them all perfectly balanced would be nigh impossible. But still, I'll run with it.

Pyro: I used to think the same thing with the Back-Burner +50 health, but when they took that away. Just back up and make sure you see them before they see you, obviously agaisnt a Spy a Pyro has a 90% chance of winning.

Heavy:That's what the shotgun is for, the heavy needs a weakness

Engy:The engy is perfectly fine the way it is, get another engy to help you

Sniper:The secondary weapon is usefull when used in the hands of a master.

One thing that I think needs a nerf is the Demoman, one crit of ANY of his weapons will kill you, even a non-crit can cause some serious damage, coupled with his tendency to camp areas or lob for the entire match is concerning.
#  Mar 21, 2009 at 3:56 PM
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BKWHOPPER 89898
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Quote:
Originally Posted by Ninjarooster
It's these disavantages that make TF2 so fun trying to work around the classes faults.Making them all perfectly balanced would be nigh impossible. But still, I'll run with it.

Pyro: I used to think the same thing with the Back-Burner +50 health, but when they took that away. Just back up and make sure you see them before they see you, obviously agaisnt a Spy a Pyro has a 90% chance of winning.

Heavy:That's what the shotgun is for, the heavy needs a weakness

Engy:The engy is perfectly fine the way it is, get another engy to help you

Sniper:The secondary weapon is usefull when used in the hands of a master.

One thing that I think needs a nerf is the Demoman, one crit of ANY of his weapons will kill you, even a non-crit can cause some serious damage, coupled with his tendency to camp areas or lob for the entire match is concerning.

I completley agree with the Demo nerf, it doesn't take much skill to launch grenades across the map from your Resupply door to get kills. If people start moving in, duck into your resupply and wait it out. Also, it's way to easy to spawn cap respawn and resupply rooms as Demo with Sticky bombs. Maybe there should be set areas on the map that Stickies would be blocked from, or just make Stickies easier to destroy.
#  May 26, 2009 at 8:16 PM
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I'll go against you guys and say that the demo needs a buff. Not really power-wise, but how far and how fast his grenade launcher fires the grenades. Most of the time it's a pain to shoot scouts and just everyone that dodges like crazy.
#  May 26, 2009 at 8:21 PM
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Renegade26 78969
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then improve, dont ask for buffs

demo is OP, you just need to play better
#  May 26, 2009 at 8:30 PM
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Alright then. I'll start practicing more.
#  Jun 08, 2009 at 8:22 AM
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G0LF K4RT 90913
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Pyro: IMO, ever so slightly underpowered depending on the situation. But it is perfect for splitting up groups of enemies (and sending noobs scrambling for health packs when they dont even need it. Also great for herding (by that i mean compression blasting people around and just sending themm running/backpedalling somewhere)
Engie: Fine the way it is

Heavy: i think the cone accuracy increase is a good idea. @Ninjarooster: The heavy already has a major weakness; speed.

Spy: Shouldnt even have the ambassador. Its completely rigged.

Sniper: Should have a secondary attack weapon similar to the ambassador. Then it would make sense

Demo: i think its fine

Soldier: Its fine. A cool thing for the soldier would be a rocket launcher with a slower firing rate but shoots faster-moving rockets.

Medic: Blutsauger has to be nerfed. Its more of a replacement than an alternative to the syringe gun. Although practically everyone has it. Kritskrieg should be more useful in some way. Maybe the medic doesnt need 150HP. Possibly 125HP i don't know.

Scout: I think the Force-a-Nature should be stronger.

#  Jun 08, 2009 at 9:17 AM
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Valentine002 90514
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Scout: Scatter gun spread needs to be increased. Been saying this since the game released.
#  Jun 08, 2009 at 9:35 AM
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Tekar 87539
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Spy: invisible snipers that randomly sap teleporter entrances are not really fun to play against. Especially with the death ringer everyone in pubs is just constantly shooting thin air trying to find cloaked spies. The class should not be the uncloak-hit-cloak-run class it is now.
#  Jun 08, 2009 at 9:47 AM
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jibn 90463
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Quote:
Originally Posted by G0LF K4RT

Medic: Blutsauger has to be nerfed. Its more of a replacement than an alternative to the syringe gun. Although practically everyone has it. Kritskrieg should be more useful in some way. Maybe the medic doesnt need 150HP. Possibly 125HP i don't know.

No, the medic is the most haunted class in every competitive match.
Scout is the most op class, demos only have stickies but they get punished hard at close range because of the self damage. The spread is perfect rite now, learn to close in people when they're distracted.
What they should lessen is the demo and soldier self damage.
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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
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