« Previous12345Next »
RSS Feed

New buffed Natascha - is she worth it?

#  Jan 30, 2009 at 9:06 AM
Join Date:
Mar 13, 2008
Post Count:
1864
 
Cascade 83566
Loading...
Specialty: Heavy
Steam ID: coriolis_cascade
Clan: ++nato++
Sponsor
 
So, I spent an evening playing with the new Natascha - now with 9% more damage and more slowdown!

Is she worth it yet? In my opinion, no. The killing power just isn't there.

Pre-buff, I still used Natascha when playing offence sometimes - and I still will, because she's only gained in power.

But, in my opinion: 99% of the time, she's not a credible alternative to Sascha.

Your opinions?
#  Jan 30, 2009 at 9:11 AM
Join Date:
Nov 24, 2007
Post Count:
90
 
Lycosa 80613
Loading...
Steam ID: Lycosa
 
I think Natasha is great for slowing down an uber Pyro e.g., but I still prefer Sasha... You already said it, Natasha is just lacking firepower.
#  Jan 30, 2009 at 9:20 AM
Join Date:
Mar 13, 2008
Post Count:
1864
 
Cascade 83566
Loading...
Specialty: Heavy
Steam ID: coriolis_cascade
Clan: ++nato++
Sponsor
 
Lycosa - are you sure that firing Natascha at an ubered character slows them down? I haven't seen this.
#  Jan 30, 2009 at 9:57 AM
Join Date:
Aug 04, 2008
Post Count:
1176
 
Drake Matter 87141
Loading...
Specialty: Medic
Steam ID: drakematter
Clan: .nato
 
I'm almost sure that this doesn't work, unless it's a glitch. The whole point of an uber is to be invincible. If effects are still on you, what's the point?
#  Jan 30, 2009 at 10:00 AM
Join Date:
Sep 21, 2007
Post Count:
1638
 
Chro 77370
Loading...
King Engie
 

I took a heavy with natasha as an engineer, within flame thrower range about and only the shotgun.  The amount of health i made it out with was low, enough that normal sasha would have killed me.  The heavy is about killing and thats the problem with natasha.

Sure on paper natasha looks great.  Makes him more useful longer range and should hit more because of slow at medium/close.  Since a heavy isn't going to walk around with his gun down, theres not point to being good long range, the 3-4 seconds it takes to actually hit the guy and either party is usually dead.  Let alone the time you lost because you stopped to shoot.  If something is close range, you want it dead asap.  You're a big fat slow target, so sasha is the choice.  Natasha only has a chance at medium range.  That is where it shines the most, but the problem is that the target gets another shot or two to kill you.  While you have more hp, it is not enough to cover for the lack of damage.  Instead of a soldier getting 2 rockets off, he can get 3-4.  Or as i did with engineer, unload two more shotgun shots into him.  The heavy is fat so theres a good chance of all bullets hitting him.  That 25% less damage is 2 seconds longer i get to live, thats two more shots and about 160 more damage.  No class can take that type of punishment.

It also has the wrong role attached to it.  You don't want to be a target with natasha, if someone runs at you they don't care if they're slow (aside from pyro, scout usually closes the distance by the time you're ready to shoot him)  But you will become a target, with less killing power.  All that means is you have to count on your HP more, which is a horrible trade off.  Theres alot more to this than most people think, and right now i'm all over the place with it.  It comes down to a killing class getting less power to slow someone who has a ranged weapon.  Getting your medic killed and then killing the enemy is damn good trade for the other team.

In the end it comes down to not testing it competitively, give the gun to anyone in the competitive mind set and have them use it in the game, it just doesn't work in practice, but it is one hell of a paper idea.

#  Jan 30, 2009 at 11:16 AM
Join Date:
Jul 25, 2008
Post Count:
1411
 
Rius 86904
Loading...
Specialty: Medic
Steam ID: coconut_monkey
Clan: {TF2F}
SquigMember
 
So how would we improve Natascha? Should it be implemented similar to pre-nerf BB where any heavy who equips Natascha has an extra 50-100 HP or maybe give some bonus to the heavy, such as allowing the heavy to move faster with natascha equipped/revved?
#  Jan 30, 2009 at 11:18 AM
Join Date:
Mar 22, 2008
Post Count:
1435
 
im2cool4u 83771
Loading...
Specialty: Scout
Steam ID: im2cool4uroflolz
 
The main point of Natascha is to help out with your team. If there's a scoutfight going on, try and hit the other scout: he'll be slower and easier to hit.

Best used with your team, at that...
#  Jan 30, 2009 at 11:24 AM
Join Date:
Mar 13, 2008
Post Count:
1864
 
Cascade 83566
Loading...
Specialty: Heavy
Steam ID: coriolis_cascade
Clan: ++nato++
Sponsor
 
Quote:
Originally Posted by Rius
So how would we improve Natascha? Should it be implemented similar to pre-nerf BB where any heavy who equips Natascha has an extra 50-100 HP or maybe give some bonus to the heavy, such as allowing the heavy to move faster with natascha equipped/revved?

I would like Natascha to have no spin up/down time, and possibly to allow faster movement while revved. Then, I think it would be a genuine trade-off.
#  Jan 30, 2009 at 11:30 AM
Join Date:
Nov 21, 2007
Post Count:
2557
 
NEKPED 80542
Loading...
Steam ID: 1hitblunder
GamerTag: detective
Clan: sheep
 
BAHAAHAHAHA A CHAINGUN WITH NO STARTUP/DOWN TIME

I don't think you realize how unbalanced that would make the class. Even if it is a much less powerful weapon.

Also Natascha is still garbage and not practical. If you want to excel with the class learn to aim without the aid of any slowdown.
#  Jan 30, 2009 at 11:30 AM
Join Date:
Jul 10, 2008
Post Count:
1762
 
Jäger Zero 86541
Loading...
 

There was a time, on Chaos, I got behind a Pyro at point blank, revved before saw me, and he still killed me. He was only barely alive, but I failed to kill a pyro with point blank suprise attack with a minigun because of Natascha. After that, I never used it again.

Quote:

Originally Posted by Cascade
Is she worth it yet? In my opinion, no. The killing power just isn't there.
It's as simple as this, which is a shame, because I like Natascha.
« Previous12345Next »

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
AddThis Social Bookmark Button
Fortcast Podcast
Donate
Welcome, you are not logged in.
Login or Register
Team Fortress 2 Fort Team Fortress 2 Fort