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New map ideas!

#  Aug 20, 2008 at 4:00 AM
Join Date:
Jun 29, 2008
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402
 
oofy15354 86204
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Specialty: Pyro
Steam ID: oofy15354
 
k so after the heavy update came out i was all excited to play it. i played for about 3 hours before going to bed and lost every single round. I was also disappointed with arena mode and especially with having to sit out. but i actually had dreams i can remember and they were all about tf2 which is kinda sad. so, in the shower this morning i had ideas for new maps. ill prob try to make them myself but im not very good at mapping so if anybody wants to use the ideas, i dont care. but post here if you want to tell me how it turned out
so the ideas:

a hill climbcp  map- blue teams climbs a large hill to capture a bottom point, one halfway up and a top point. red  had a fort at the top and has to block blue

strom the base- red has a large fortress in the middle and blue spawns surrounding the building and needs to rush though open fields with little cover to the base and capture control points (maybe just one?)

trenches- WWI style, only character heads can be seen above trenches but not when crouching. gun emplacements and bunkers neer the back help snipers
#  Aug 20, 2008 at 4:47 AM
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Oct 30, 2007
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Sam_Galactic 79589
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Specialty: Soldier
Steam ID: Sam_Galactic
 
Them's some nice ideas you got going... love the hill climb idea, can see that working really well as a Payload type. Trench maps could tend to be dominated by Demomen who would just spam spam spam their grenades into the trenches, but I can see that one working too. Strom the base... lol gotta love typos that make you sound swedish.
#  Aug 20, 2008 at 7:32 AM
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Aug 20, 2008
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a hill climbcp  map- blue teams climbs a large hill to capture a bottom point, one halfway up and a top point. red  had a fort at the top and has to block blue

I like this idea especially if it was with the new green/mountain look. Kinda like cp_dustbowl I think, one of my favourite map.

strom the base- red has a large fortress in the middle and blue spawns surrounding the building and needs to rush though open fields with little cover to the base and capture control points (maybe just one?)

Good idea because if there were only a few (or one) choke you could have a big fight on the fort entrance, and would be great for me cuz  Iplay mainly Engineer, sometimes Demoman.. very good for those classes. Hmm how about a sniper ledge on the fort second floor too?

trenches- WWI style, only character heads can be seen above trenches but not when crouching. gun emplacements and bunkers neer the back help snipers

I don't know about this, because it would be hard to be permanetly crouched. Maybe if there were a few posts in the trenches that protected your heads, and a few areas to fire from that would be great. I like the other parts to this idea though.
#  Aug 20, 2008 at 2:47 PM
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Jun 29, 2008
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oofy15354 86204
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Specialty: Pyro
Steam ID: oofy15354
 
yeah for the trenches, im thinking most would have some coverage so your head is only exposed for a short time. and i thought about demo spam but i was hoping to have enough trenches so you can just avoid stickies ones and not run over pipe bombs? idk, thats poor reasoning for pipe bombs but id try to make it hard to land pipe bombs in trenches so most would land on the higher ground. I think the main problem would be rocket jumping and sticky jumping cause it may ruin the point of the trenches or make some ramps out so everyone can do it. actually i like that cause leaving the trenches exposes you to snipers! hey that could work.

but a main point for this is that i dont want to be able to fire from trench to trench except with a demo. the goal is for close quarter combat when in the trenches
#  Aug 20, 2008 at 2:51 PM
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Nov 23, 2007
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keenoperson 80602
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Specialty: Scout
Steam ID: krazy_kapital_K
 
I would like a third team, possibly green, to be added, in a more classic shooting brawl.
#  Aug 28, 2008 at 7:27 AM
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oofy15354 86204
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Specialty: Pyro
Steam ID: oofy15354
 
well im working on the hillclimb right now, and its my first map that doesnt look plain and squarish
#  Aug 28, 2008 at 11:10 AM
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May 06, 2008
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How about a "Tug of War" payload map? The bomb starts at a middle position and is equally affected by either team. Either that or two bombs, on parallel tracks, one for each team. Haven't ever tried making a map before, so I don't know if this is possible.

Also, there are no maps that are entirely underground. I was thinking of a coal-mine kind of setting. Maybe some large passages and jumps for scout hit-and-run tactics (how bout a chasm in the middle. All other classes need to take a little bridge while scouts can double jump across).

And maybe another map with a large environmental hazard (like the trains in Well). Something that rewards timing and being able to move the other team into position.
#  Aug 28, 2008 at 1:53 PM
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Jun 29, 2008
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oofy15354 86204
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Specialty: Pyro
Steam ID: oofy15354
 
well ive seen both types of pl map. theres one where the bomb starts in a central location and can be pushed in either direction (pl_payback i think). however, that map is too open and everyone just gets sniped and ive never seen anyone actually win it. theres another i played where you push cars, each team has their own. i dont know the name of it though. abnd ive seen a few maps that were all underground. never a coal mine but i like the idea. my favorite on all in tunnels then there is a central area with low gravity. its kind of space themed and i think its ctf. im new to map making so i have no idea how to make the pl type maps but i do wish there were more maps with environmental hazards.
#  Aug 28, 2008 at 2:07 PM
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Jun 21, 2008
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Mattikus 85865
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Specialty: Sniper
Steam ID: MattikusAeon
GamerTag: MattikusAeon
Clan: None
 
What about like misson maps, like kinda like a race, for exsample, youll need certain classes to sort out certain obsticals then you have to destroy something at the end or a capture point, sorta like thats sky scraper map but not only soldiers / demos can do it
#  Aug 28, 2008 at 2:10 PM
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Nov 09, 2007
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kikinchikin 80063
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Specialty: Engineer
Steam ID: {TF2F} kikin chikin
Clan: {TF2F} Community
 
Quote:
Originally Posted by oofy15354
a hill climbcp  map- blue teams climbs a large hill to capture a bottom point, one halfway up and a top point. red  had a fort at the top and has to block blue

strom the base- red has a large fortress in the middle and blue spawns surrounding the building and needs to rush though open fields with little cover to the base and capture control points (maybe just one?)

trenches- WWI style, only character heads can be seen above trenches but not when crouching. gun emplacements and bunkers neer the back help snipers
There's a payload map that with a crappy looking alpine climber instead of the bombcart, and your idea reminded me of that.  Not a bad map, but it needs a high amount of players to work well.  It is also kind of like Avanti, my favorite map that just needs some more tweaking of the chokepoints.

The storm the base idea could be great, but it will need to have more "openings" than red can possibly cover to force a choice of which cps to guard and create the chokepoints.  Nice idea.

There is a Normandy beach landing map with trenches and it is a fun map to play.  A little OP for the defenders, but that's ok if you are taking turns holding it.
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