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By the way, they're trying to set up a new gather that
isn't as fail as the current gather, if you get a team together to do
this you should look into making the site design versatile enough to
handle that as well, as it'd see a loooot more use that way(and I think
you'd be more likely to find people willing to work on it)
Not a bad idea, does the gather bot do other games as well? I think that would be an option, but would also be a lot larger of a scale of a project. It might be good to make the TF2F version keeping the design of the software versatile enough that it'd be easily matured into a larger scaled application. It could be improved and refined over time while keeping it local and then pushed out to a more public scene once everything is working nicely. Plus if it's a big success -- then it'd bring new members into the TF2F community (hopefully good ones) and could definitely build the community here.
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another way to put it would be how far do you want to take it, are you looking to have the website setup the servers for you once everything is completed or do you just want a handy way of admining the pug from a website and then the actual server side stuff and making sure everyone is where they're supposed to be is handled the way it is right now. (EDIT: you answered this in your OP i'm just blind)
I thought that game server automation would be cool (and there's also example source code by valve to admin a server with .net) so I figured that'd be an option for sure if people wanted it. Of course there would still have to be server admins uploading the config files and maps and whatnot that the pug bot would execute commands against.
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How are you planning on handling registration? What's to stop someone
from registering on the website and then forgetting about the pug? How
early could you register? Are you going to require people to make
accounts on the site because honestly i think that would hurt
participation.
I was thinking that site registration would maybe be a barrier as well, but I think the benefits it gives in stat tracking and other security related reasons might outweigh the trouble that having that barrier causes. And when you think about it, people actually pay money to use a service that requires you to register twice and run a windows desktop application to even do anything on it (ESEA) so I don't think registering to play for the pugs is any more unreasonable or difficult than registering to post on forums.
On a side note, depending on how custom we wanted to get (and what kind of forum software you are using) we could possibly use the forum login account as the forum account and pug account if we could read the database the forum is using and edit the source of the application to allow the forum login to authenticate the user for pugs as well. That way everyone that has a forum account automatically has a pug account and can join and play pugs. This is just a concept though, I don't know if its possible cuz I don't know anything about your DB/forum software setup. (is the forum software open source, what db type do you use? etc...)
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One of the advantages to our pugs is the ease with which it is to get
started in them. I admit that they aren't run incredibly efficiently or
consistently and we have fat kids. But we also don't require you to use
IRC, to register an account, to do anything but have vent and be in it
on time, really. I think that low barrier to entry is what makes our
pugs what they are.
OTOH, as a pro-fatkid guy, I can't really
say that raising the barrier to entry bothers me very much, but
whenever I say things like that I'm told it's against the "spirit of
our pugs", they're probably right
I think if it's coded and planned well, it could be very easy and intuitive, as long as theres heavy focus in simplifying user experience for the people that are just coming to play. The Managers and Admins would have to endure a little more complexity - but I don't think it will be very hard to use at all as long as there's a lot of focus on the UI's usability. I think the voting systems would get the users involved and would make it a desirable way to join up pugs. It's also benificial to the admins and managers because it takes some of the pressure off of them for getting things going. Ideally the bot could run the servers itself and you'd only need managers to come and start up pugs. I think if it was done well, it would be a nice system.