Penny Arcade on MW2's lack of dedicated servers...
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Penny Arcade on MW2's lack of dedicated servers...

#  Oct 23, 2009 at 7:07 PM
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Spacegirl 77817
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I figure many ppl here have seen this, but there was a recent discussion on here about MW2 and I thought this comic was pretty funny. They are obviously making fun of all the crazy ppl on forums going ape shit about the decision. 

IW had a recent quote saying they were putting the games in the hands of the players and not the modders. Umm... The modders ARE the players, IW. 

IW has built an XBox live matchmaking system (IW.NET) for the PC for this game. They are doing this for two reasons : Piracy and Bonus Game Content Control. This system gives them control over who plays the game and HOW they play the game. You can't play the game online without a legit copy and you can't go to fpsbanana to get new maps and shit for MW2, you gotta go to IW.Marketplace.net or some bullshit and pay for em. The whole situation has VERY little to do with putting the game in the hands of the players. IMO it's quite the opposite. 

I look at the successful games on the PC (in relatable genres), and they are not like this. Turning a PC into a Console is not how to make a successful PC Game. Embrace what makes the PC unique (like what Valve does with its games) and you will be successful and fan loved. 

I was going to buy this game on the PC, largely due to the dedicated server benefits. Now I am just gonna get it on console (probably) cause I'll have friends with it on there and I will play with them.

It will of course remain to be seen how this all plays out, but I don't see great success really. Of course it's also irrelevant. That game is going to sell gangbusters on consoles. 
#  Oct 23, 2009 at 7:48 PM
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Hawbagz 91901
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Yeah, as shitty a decision as it is, its the kind of kneejerk response to the financial implications of piracy that we'll continue to see more of until it reaches some kind of critical mass.

No servers has just assured that I'm going to pirate the game now anyway. Such a powerplay isn't going to perturb pirates when the multiplayer component of your game is lacklustre.
#  Oct 23, 2009 at 8:08 PM
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WarningSDE 85254
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I've never been a big Call of Duty fan, so this decision didn't really hurt me (it just veryfied that I won't be getting it)

I do think it's ironic, though. Them trying to reduce piracy will just reduce PC sales, especially since the now lack-luster multiplayer isn't what the pirates are wanting

Not that it matters anyway, the game is going to sell like hotcakes on consoles
#  Oct 23, 2009 at 10:54 PM
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GeneralSheep 81594
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I told this to my friend who is a CoD fiend on the console and he didn't understand why I was so distressed, but the fact that they don't have dedicated servers is


FUCKING

STUPID
#  Oct 23, 2009 at 11:13 PM
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[H]oi BoC 78912
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I don't care.  IF can go fuck themselves with all the money CoD has made them.
#  Oct 24, 2009 at 12:28 AM
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Console game made for consoles
#  Oct 24, 2009 at 4:29 AM
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Spacegirl 77817
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^^ yeh that's why I'm just gettin it on a console i think
Should be pretty fun  
#  Oct 24, 2009 at 8:47 AM
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[H]oi BoC 78912
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how do people enjoy call of grenades

IT MAKES DUSTBOWL WITH 16VS16 NOT LOOK VERY SPAMMY

least skill fps I have ever played  stop supporting shitty companies who pump out shity games
#  Oct 24, 2009 at 12:56 PM
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Boney526 78504
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Quote:
Originally Posted by Spacegirl
^^ yeh that's why I'm just gettin it on a console i think
Should be pretty fun  
Yep.  What I liked in COD4 was smaller games on Smaller maps like shipment.  2-4 people made the game fast paced enough, but not spammy.  It's fun.
#  Oct 24, 2009 at 5:12 PM
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Quote:
Originally Posted by Boney526
Quote:
Originally Posted by Spacegirl
^^ yeh that's why I'm just gettin it on a console i think
Should be pretty fun  
Yep.  What I liked in COD4 was smaller games on Smaller maps like shipment.  2-4 people made the game fast paced enough, but not spammy.  It's fun.
You should play with my group of friends.

16 people on shipment.
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