I got this idea from reading
this thread by our favorite Wrench Ninja Paul and a few others suggested we should organize... not a bad idea really. Especially given my experience in MMO's organized guilds/corps/clans are generally more successful than "hang out groups" IF the members buy-in.
Should we organize in this or a similar manner we would need to start getting clan events going at some point as well. My hope is that an organizing would lead to this naturally.
Obviously I'm making two assumptions here.
The first is that the community clan wants to be organized, and the second is that our primary competition is each other. There's also a third, that the members find this assortment appealing, should they not all I ask is that they allow me to don proper Pyro attire before they commence flaming.
As I was listening to the Control point podcast today an interesting (but painfully obvious) point was made. 'If you don't have a leader everyone is just playing their own game."
Thus I propose building a chain of command of sorts for the community clan, to be used for in clan challenges and events.
I'll arrange this based on 2 reasonings
A: Using the standard TF2 server size as a unit size
B: Accepting an 8 person tourney roster.
The base server size is 12 which leads to a unit size of 12. Assuming 60 clan members yields 5 seperate units of 12... sorting into 15's may be better but I'll be super optimistic and assume the 12.
Since I'm a hopeless nerd I'll us some organization culled from Battletech with a deemphasis on military ranks.
Each clan member is termed in game as a point (ie: 3 points down or some such)
Four Points form a Squad which is led by a Lance,
Three Squads form a Section lead by a Hammer (or sergeant but I'm trying to keep away from actual military terms... failing horribly)....
The 3 sections form a platoon led by a __________ (lieutenant I guess, can we come up with something better?) This officer leads one of the 3 sections.
Stuff the Platoons into a company commanded by _________...
What this gives us is a distinct command line to use in most server situations.
Under this system the Lance is the primary unit structure, with the Section also being a major factor. Getting 12 people to work together is really hard, but packets of four may not be too hard.
Under this system each platoon has :
One Platoon Lead (also commands a section, and his/her Squad), 2 Section Leads (each also directly commanding a Squad), then Six Lances with a Squad each. Making for 9 "ranks" per platoon. I would suggest that only the platoon leads and higher be considered clan "officers".
I would suggest we consider labeling one server as team stacking allowed to facilitate the "units" working together under normal pub play. This would hopefully assist all community players in working together since you would (hopefully) side with your Lance/section mates. Also community events would be organized along Section/Lance lines.
Now this is all fine and good but leaders need to be chosen. Personally I would rather avoid having tryouts for this, however that's certainly an option. I suggest a nomination and voting system be the primary system of selection. I would also say that RedBull and Voss are the De facto CO and XO respectively. This means that each