Quote:
Originally Posted by
Chro
You're wrong in multiple ways.
First of all there should be no direct counters in this game, its not rock paper scissors. What you do is make a balanced weapon and use it, you don't design a weapon to counter a specific class. You'll say sapper and razorback and you can look at my past arguments on why valve is wrong.
Secondly, you're comparing the sandman on the fastest strongest class in the game to an uber which is all the medic really has. Not to mention the 40 seconds it takes to charge up the uber, so don't say its balance to the uber. Theres weapon balance and then class balance, sandman breaks both of them. Weapon balance because double jump is not the scouts strong point, its his speed. Give him normal or demoman speed when using the sandman and it could be balanced. It breaks class balance because, as i said before, it gives the strongest, fastest and most versatile class the ability to one-shot people. Enabling people to get picks that they should have no chance in getting. Not to mention it takes full player control away with no chance to fight back when the class already has enough strong points.
Thirdly, the sandman works on everyone, its not made to balance uber. It stuns people, stunning ubers as well is just a side effect.
Lastly, you're talking to a demoman and you whine about how hard it is to hit with a slow arching projectile? No dice.
Oh, and ubers aren't over powered. They make the medic a balanced class, without ubers medics balance goes out the window. So giving scout, the medics #1 enemy a way to counter when the medic has lived long enough for the scout to make 2-3 suicide runs is again, broken.
You're assuming too much and making accusations. Noone is arguing, we're discussing opinion, your tone is out of the question.
1. fastest STRONGEST CLASS? What the hell are you talking about. 125 health, and die at the whim of any class? When souts get hit, 9/10 times they die.
2. Removing the double jump IS a severe strong point to the scout, it gives him the ability to attack from above and avoid fire that he would have otherwise taken in the main thourougfares (sp? too lazy to use google too early in the morning :S)
3. Normal/Demo speed on a class with only 125 health? yeah the sniper has that, but he also has the ability to avoid any direct fire by standing 100 yards away, whereas the only way for a scout to do damage is to get in your face.
4. its NOT rock paper scissors? Offense, defens, and Support. Triangle, 3 classes per role, another triangle. It is a very complex rock paper scissors, but it still is one nonetheless. The only thing is there are three different types of rocks, and in order to be effective in countering the scissor you need all three parts. (its a convoluted analogy i know, but I'm not doing a very good job explaining.)
5. Noone is whining about how hard it is, I'm inferring that it isn't a noobs weapon, not everyone can use it. And on top of that, it isn't like the demo where you lob grenades, and people die because of splash damage, you need a direct hit, not only that, but a direct head shot. How many times do you do that per game black irish cyclops? (lol)
6. And ubers being OP, that is just my opinion because i play as the scout most often, and when I do, any time an uber comes strolling around, i die, or nearly, and have to retreat, so I danced with glee the first time I unubered a heavy

. I hardly ever get a follow up kill after the sandman, because the scout is so WEAK (how this guy thinks its the strongest class i have no idea) i normally die if i rush up there to finish off my victim, leaving up the damage to be done by another class.