Quote:
Originally Posted by Shadowfox952
What? I see too many problems with this.
1) I see a heavy. 2 seconds later, i see his dead body on the floor in front of me with a knife in his back and nobody was even around to witness his death.
2) The heavy takes a few seconds to start shooting, hence no hit and run.
3) The heavy can't cap as fast.
4) The heavy is slow and cannot jump high.
5) The heavy is a heavy. Do what he's meant to do.
I feel i need to address these points
1) obviously a spy s a concern but when you play super paranoid it makes it a lot harder on a spy, and i mean back to the wall all the time and such
2) this is not a hit from the front, this is flanks and from behind, as in they know your there because your already shooting them
3) this is not for capping, this is like a defensive scout (and yes there is such a thing)
4) its not all about jumping high with scouts or their speed, its about getting the edge by shooting first (unless on offense but thats not what the fat scout is meant for)
5) "no william hung your not suppose to sing, your suppose to do calculus and make finger traps"....we all have dreams
overall, this does not work on all maps but the ones where the defensive scout reigns so shall the obese...i mean come on, if you threw a hat on that guy he would totally look like a scout
as for the rest of you non believers
200 ammo will last for quite a few kills if your not spamming it at random people...the medic is a crutch for the weak, though awesome in there own respect, 300 health is more than enough since you get the first shot. they should be dead before they get too many hits on you... and last, for those damn snipers who are only in it for the points, if im trying to get the drop on people, why would i EVER be in the open?