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SentryGun Ability Idea

#  May 23, 2009 at 1:19 PM
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WARNING: This has absolutely nothing to do with the recent 'huge' Sniper/Spy update. Its just something I thought of and wanted to  have it checked about and thought about by other people.



SentryGun Ranged Rocket Attack.

-In a Nutshell, what is it?
The Ranged Rocket Attack (RRA) is a simple addition to the game and is unique for Level 3 SentryGuns. This is the ability for Level 3 SentryGuns to shoot their rockets at targets on an unlimited range. The Rockets are not accurate however. 

-How would this be done?
After selecting his Building PDA. The Engineer simply 'fires' at targets in the distance, for example, an enemy Sniper taking aim. The Sentry will then point towards the target and shoot its rockets, reload, fire again, reload... This continues until the Sentry runs out of Rockets (There are 20 in total) or the Engineer tasks his Sentryy to stop firing by selecting his Building PDA and pressing OFF, for the SentryGun. The Sentry then 'reboots' itself before going its normal stage of scanning the area and shooting at hostiles.
The whole reboot takes 3 seconds.

-Why is this needed and why would it be a nice, little upgrade for the Engineer?
The Engineer desperately needs some help protecting his SentryGun. With Snipers, Soldiers, Demomen and FlareGun Pyros all kicking his ass at range, now with Ambasserdor armed Spys in on the action. It's about time time the Texan got some lovin'. Now, if he spots some enemy at range in a window or on a ledge, he can simply task his SentryGun to fire Rockets at that spot and they'll take care off the rest.

-The drawbacks.
1. The Rockets are not 100% accurate like at normal range. The enemy has plenty of time to move out of range before he gets hit.

2. As it takes 3 seconds for the SentryGun to stop firing at the target and then return to normal, the Engineer is left very vulnerable. If someone was to happen to attack him at that stage, he'd be done for.

3. Pyros' can airblast the Rockets back towards the and your buildings.

4. The SentryGun would need constant attention.


Well what ya' think?        
#  May 24, 2009 at 11:05 AM
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Greed 90671
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I think the Sentry Gun is good as it is.
#  May 24, 2009 at 11:21 AM
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Peperoros 83190
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Yeah a sentry with longer range is somewhat needed. I can imagine one of those mobile missile launchers they used in WW2 and in the recent wars, shooting 20 rockets each 5sec or so.

I hate those god damn nub snipers trying to take out my sentry for the whole round ._.

It would be cool if we got to choose between a minigun sentry or a rocket sentry, choices are always fun.

But I believe that Valve will make the engineer more offensive, since his duty is to defend areas, keeping the enemy away. Two lvl1 sentrys, yes please, two-way tp, yes please, portable dispenser welded onto Heavy, yes please!
#  May 24, 2009 at 1:24 PM
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P0W3RBOY 90685
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I think new designs should be put into play for this...

when you pick the Engineer, we should be able to pick a different TYPE of turret,
i have three in mind, there would be the normal rocket+machinegun turret,
then perhaps something more long ranged like an mounted sniper rifle turret, some thingthat shoots slowly and has low damage
but has an extremely long range, (good for taking care of Snipers and Scouts) next there would be somthing more Defensive,
like a short-range flamethrower/flail turret, somthing that can guard entrances or access ways, (good for barring out heavies)

Personally i think that would be a great idea, but as always. the main drawback of all of these is that the Spy can sap them all (he he heh)

Whaddy'all Think?!
#  May 24, 2009 at 2:05 PM
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Greed 90671
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Quote:
Originally Posted by P0W3RBOY
I think new designs should be put into play for this...

when you pick the Engineer, we should be able to pick a different TYPE of turret,
i have three in mind, there would be the normal rocket+machinegun turret,
then perhaps something more long ranged like an mounted sniper rifle turret, some thingthat shoots slowly and has low damage
but has an extremely long range, (good for taking care of Snipers and Scouts) next there would be somthing more Defensive,
like a short-range flamethrower/flail turret, somthing that can guard entrances or access ways, (good for barring out heavies)

Personally i think that would be a great idea, but as always. the main drawback of all of these is that the Spy can sap them all (he he heh)

Whaddy'all Think?!

That would be awesome. Great idea.
#  May 24, 2009 at 3:26 PM
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but we dont want to create more gun humpers...
#  May 24, 2009 at 4:58 PM
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Hellblazer 77363
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I like this idea.

What I want more is the ability to target the sentry. Perhaps a pistol replacement. Its a laser that auto-locks on enemies and when you push fire the sentry will target that person. (downside is the engineer can't repair it while hes using the laser)

Ranged rockets could be incorporated into the above, like if the sentry is out of range of a targeted enemy it will fire only rockets.
#  May 24, 2009 at 5:37 PM
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targeting specific people with the normal machine gun part would be good...especially for killing those around ubers.
#  Jun 03, 2009 at 6:02 PM
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Specialty: Spy
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Sounds great. I think I'll just go get everyone on my clan to ruin a game by building mass sentries on the battlements on 2Fort.

It would be a fun addon, I'll admit, but just not practical in the long run.
#  Jun 15, 2009 at 1:31 AM
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Nucleotyde 80221
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I've always thought it would be cool (but probably not very practical) if each class could add a special upgrade to his gun somehow.  Instead of rockets, the Medic could give him a healing turret, the Pyro a flame turret, the Heavy a minigun turret, Sniper a long range turret, etc.  Of course a lot of classes would be hard to do (scout, soldier, spy), and there's always a chance of overpowering it, but I think it could make his sentries better and encourage some more teamwork.

Sorry if I was offtopic.  I don't think I was off enough to get in trouble...
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