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Server Crashing

#  Jan 10, 2009 at 6:24 PM
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sishgupta 79293
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Server Crash Guide
Hey guys, I just wanted to create this thread in order to help people determine what is a server crash, what type,  and what is not really a crash.
The idea is that you guys will be able to help notify me of crashes and what kind it was. This will allow me to troubleshoot and ideally reduce the quantity of crashing.

"Crashing" on mapchange
The server is considered to have crashed if when it comes back it is on the default map.
This is either dustbowl or granary, depending on the server (for tf2f). If the server continues onto the next map, it is not crashed.

There is a bug in valves server code that causes a longer than normal mapchange, and clients will get one of those red auto-disconnect messages. If you see this message at the end of a round, the server has likely NOT crashed. Its just doing a very lame mapchange. I don't know what causes this, but i DO know that it happens on all TF2 servers. If you go to other servers sometimes you will see a message telling people to rejoin on mapchange if they get the disconnect error.
A normal mapchange should take <20 seconds. A buggy valve mapchange might take up to 45 seconds. Just wait till the server has finished changing map and rejoin. I will be adding an ad to the servers tonight that notifies people to do this.

This issue is something neither I or clutchkill can fix. While I don't technically consider it crashing, most ppl will call it one and it does cause a loss of players.
Typical Frequency: Multiple times per day.


ISP downtime
Our clutchkill servers are hosted in chicago at the internap datacenter. From time to time, all clutchkill servers and possibly other servers at internap will lose their net connections. Sometimes this lasts for only 5 minutes, sometimes its more like hours.

You can identify ISP downtime by all of the servers going down at once, and then coming back on non default maps. Note that this issue is not technically a crash, but is still something that affects player count.

This issue is something neither I or clutchkill can fix. Best we can do is wait it out.
Typical Frequency: Less than twice per month.


Dedicated box crashes
Everyonce in a while the machine that hosts all 7 of our servers will go down. Either because of hardware failure, or a reset, or just a general crash (it runs windows).

You can identify this sort of crash as all of the servers will go down at once, and then returning on their default maps.
Typical Frequency: Less than twice per month.


General crashes
The most common type of crash, is where one server goes down and comes back (or even doesn't) and the rest are stable.
Causes of these crashes range from general valve server crashing, to one of our addons, to one of our plugins.
I run about ~30 plugins on our servers. The first 15 are relatively mandatory, and the next 15 give us a lot of nice features.
All plugins are developed by the gaming community and are possible sources of crashing. Same with our two addons (sourcemod and metamod). The fact that plugins and addons are created by non-professional programmers, means two things.

1. We can expect bugs/crashes
2. There is no support for these plugins. By support i mean, i cant call someone up, say plugin x is crashing, and expect anyone to give a damn.

I have recently taken tftrue off of our private servers to confirm that the plugin was indeed crashing the servers.
For example, the only difference between server 1 and server 4 is TFTrue. But, server 4 crashed 13 times in 5 days, and server 1 had not crashed once.

Typical Frequency of general crashes is super random. At least once per day, sometimes higher, sometimes less.
It is also dependent on the quantity of traffic a particular server recieves. A server that recieves more traffic will have a higher chance to crash than one that doesnt.

Whether or not I can do something about these crashes depends on whether or not I can determine its source and or remove the offending plugin/addon. Determining the source of the crash can be difficult. Part of the reason is that sourcemod plugins dont log crashes very well. They do log errors, but if the plugin crashes before it reports an error I'm SOL, and this is often the case. The other issue is that I can't sit infront of my computer 24/7 and thus am not able to collect my own data on the crashes.


How you can help
I would very much appreciate a steam message informing me of server crashes. I would like to know this information:
-date/time (please specify timezone)
-server
-type (one of the things above)

I dont really want to know about the mapchange 'crash' so much. Theres nothing I can do about it.
ISP downtime and box crashes are good for me to know so I can track how often it happens. If box crashing or downtime is high enough I can talk to clutchkill and help them help me.
General crashes are the ones i want to know about most.


Anyway, hopefully with everyones assistance we can minimize TF2F downtime to something negligable.
#  Jan 10, 2009 at 7:03 PM
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sishgupta 79293
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OK so apparently TFTrue 2.2 was indeed the cause of crashing (last post by anakin) on our servers.

The fix is to use 2.1 which doesn't have the soldier damage reduction removal. All of our tftrue servers (#4, sarah, alice) have been downgraded.
#  Mar 22, 2009 at 6:18 PM
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FoCA|deaf 89005
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Hey,
The servers seem to crash every so often. Right now its 9:16pm EST and the 24man server went down while we were playing on turbine. The other servers are operational so I dont think its server maintenance downtime as you said they all go down at the same time. I notice the 16man servers also go down randomly while playing on it.

#  Mar 22, 2009 at 6:21 PM
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Jin 84782
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I think majority of the time, if one server crashes so does the others, Album, you should ask nuclear fallout and ai to sponsor you guys.
EDIT: Ai= apoplexy industries
#  Mar 22, 2009 at 7:05 PM
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Quote:
Originally Posted by FoCA|deaf
Hey,
The servers seem to crash every so often. Right now its 9:16pm EST and the 24man server went down while we were playing on turbine. The other servers are operational so I dont think its server maintenance downtime as you said they all go down at the same time. I notice the 16man servers also go down randomly while playing on it.

Thanks for this report.

Yeah the servers do seem to crash every so often and I'm not too sure why.
It seems to be about 1-2 (this is the 2nd for today, there was 1 yesterday, i dont recall any on friday) crashes per day at random across our 7 servers.

There seem to be no common elements between the crashes except that it happens on a full/semifull server.

Anyway, im pretty busy with school ATM but ill be looking to have some convos with our host, and get some of our net downtimes sorted out and maybe see if we cant track the random crashes to an OS/hardware issue or something. OFC it could be something on my side, but the plugins we use are very straightforward and i dont see any errors from them.
#  Mar 23, 2009 at 4:43 AM
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Kermit 88024
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The biggest issue is the LAG! The servers lag so much it's ridiculous. I'm pretty sure it happens every day where half the people will suddenly get like 600 ping. Half the people disconnect or lag out (the server does get filled quickly again because of popularity) but it happens so consistently.
This has been an everyday issue it seems for the past month or so.

I also have an issue where I join a team and it makes me stuck in spectator until I rejoin the server. Anybody have this issue or know a fix for it?
#  Mar 23, 2009 at 5:25 AM
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Jin 84782
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I get that too, it forces you to rejoin the server and when the server is full, the only way to get back is to hope no one is auto-rejoining the server
#  Mar 23, 2009 at 1:50 PM
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Quote:
Originally Posted by Kermit
The biggest issue is the LAG! The servers lag so much it's ridiculous. I'm pretty sure it happens every day where half the people will suddenly get like 600 ping. Half the people disconnect or lag out (the server does get filled quickly again because of popularity) but it happens so consistently.
This has been an everyday issue it seems for the past month or so.

I also have an issue where I join a team and it makes me stuck in spectator until I rejoin the server. Anybody have this issue or know a fix for it?
I didnt know the lag was still happening. You guys need to keep me informed of these things, im not available to pub all the time and this lag doesnt seem to happen during the LNpugs.

I'll submit a ticket asap.
#  Mar 24, 2009 at 4:12 PM
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ChompaChompa 87623
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Quote:
Originally Posted by Kermit

I also have an issue where I join a team and it makes me stuck in spectator until I rejoin the server. Anybody have this issue or know a fix for it?
jointeam spectator in console, then hit the change team button, and it should work.

At least, it worked for me today.
#  Apr 03, 2009 at 9:40 AM
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Kermit 88024
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Quote:
Originally Posted by ChompaChompa
Quote:
Originally Posted by Kermit

I also have an issue where I join a team and it makes me stuck in spectator until I rejoin the server. Anybody have this issue or know a fix for it?
jointeam spectator in console, then hit the change team button, and it should work.

At least, it worked for me today.
I type jointeam spectator in console? If so, thanks a lot. Because it stinks having to leave the server and pray that someone doesn't have it on auto-join.
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