RSS Feed

Sneaky Teleporter Spot

#  Mar 09, 2008 at 7:34 PM
Join Date:
Dec 13, 2007
Post Count:
95
 
SDS-PAGE 81141
Loading...
Specialty: Pyro
 
This is an aggressive location to place a teleporter that is generally out of view.  Below the center A/C gateway there is a shack (it's the one that scouts use to leapfrog onto the CP Tower).  Place your teleporter behind that shack.
#  Mar 11, 2008 at 2:34 PM
Join Date:
Oct 18, 2007
Post Count:
75
 
jonmacs 78727
Loading...
Specialty: Spy
Steam ID: waystationzebra
GamerTag: JonMacS
Clan: Fail Truck
 
Quote:
Originally Posted by SDS-PAGE
This is an aggressive location to place a teleporter that is generally out of view.  Below the center A/C gateway there is a shack (it's the one that scouts use to leapfrog onto the CP Tower).  Place your teleporter behind that shack.

I assume you're talking about while being on the attack.  That is a good spot.
#  Mar 11, 2008 at 2:38 PM
Join Date:
Oct 09, 2007
Post Count:
1109
 
Big Lou 78077
Loading...
Specialty: Demoman
Steam ID: {TF2F} Big Lou
GamerTag: Hard Pour Corn
Clan: {TF2F} Community
Fortcast Contributor
 
A little more information would be helpful... but I do assume you mean on Gravelpit, behind the shack on the ground in front of the C cp tower.  Yes, it seems that would be a good spot.
#  Mar 11, 2008 at 3:29 PM
Join Date:
Dec 13, 2007
Post Count:
95
 
SDS-PAGE 81141
Loading...
Specialty: Pyro
 
Yes, I did mean to do it while on the attack, and we are in the Gravelpit forum, I think.
#  Mar 11, 2008 at 3:47 PM
Join Date:
Nov 02, 2007
Post Count:
453
 
TuRbINE 79748
Loading...
Specialty: Soldier
Steam ID: {TF2F}TüRb!NE
Clan: {TF2F} Community Clan
 
its a good spot until the enemy sees anyone coming out of it with tele-trails behind them... and realizes where the tele is and destroys the crap out of it.

I'd much rather set up a tele in A or B that is reliable, aiding a prolonged attack of attrition.
#  Mar 11, 2008 at 5:49 PM
Join Date:
Dec 13, 2007
Post Count:
95
 
SDS-PAGE 81141
Loading...
Specialty: Pyro
 
Quote:
Originally Posted by TuRbINE
its a good spot until the enemy sees anyone coming out of it with tele-trails behind them... and realizes where the tele is and destroys the crap out of it.

I'd much rather set up a tele in A or B that is reliable, aiding a prolonged attack of attrition.

True true.  Sneaky but risky.
#  Mar 11, 2008 at 7:14 PM
Join Date:
Dec 01, 2007
Post Count:
472
 
burp154 80844
Loading...
 
can someone post a pic for it please!
#  Mar 11, 2008 at 7:42 PM
Join Date:
Nov 24, 2007
Post Count:
1127
 
Chupathingy 80641
Loading...
Specialty: Demoman
Steam ID: ChupathingyMan
GamerTag: ChupathingyMan
Clan: {TF2F}
 
Can't post a picture but here's a better description.

You're standing on the C cap looking at the A doorway.(straight forward)
Now look down. There is a shack below you. This is the only shack in the C area, so it shouldn't be too hard to find.
If you lodge a teleporter back there, nobody really goes behind it so it should be good for a few tellys.

Edit: give me 2 minutes I'll have a pic.
img81/159/teleporterspotoc1.jpg
#  Mar 15, 2008 at 11:17 AM
Join Date:
Jan 07, 2008
Post Count:
344
 
Dartagnan 81953
Loading...
Specialty: Spy
Steam ID: dartagnan
GamerTag: muskokajoe
Clan: {TF2F} Community
 
This is a nice spot but with any teleporter at C you have to accept the fact that it won't last forever. My personal favourite place is on the back roof of the C tower, if you don't place an entrance for it until you need to get a heavy in there to ninja cap then no one sees the trails and it can go unnoticed for quite a while. The other good spots at C are: out of view by the spawn entrance that they never use until B and A are already taken. It really only comes into its own for a few minutes when your team is trying to take B and you have reinforcements preventing enemies from getting to B (this shouldn't be a permanent spawn camp mind you, just a temporary forward defense so that you can cap without getting uber pyros shoved down your throat. Keep in mind that this tele won't last more than 4 seconds when your team is trying to take C. The final place is the lower area in the A-C tunnels just around the corner at the bottom of he stairwell. This one is still useful but only for a while because the travel times from it can be restrictive.
#  Apr 29, 2008 at 8:30 AM
Join Date:
Apr 25, 2008
Post Count:
19
 
Mastur Ceef 84415
Loading...
Specialty: Demoman
Steam ID: Meegee
GamerTag: Mastur Ceef
Clan: Team Lulz Leader
 
Its a good spot, ive used it many times, it can make an entire match if done right.
But you should have someone guarding it nearby because it is noticed after about 5-6 teleports

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
AddThis Social Bookmark Button
Fortcast Podcast
Donate
Welcome, you are not logged in.
Login or Register
Team Fortress 2 Fort Team Fortress 2 Fort