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Solly unlockables

#  Mar 11, 2009 at 11:38 PM
Join Date:
Dec 13, 2008
Post Count:
39
 
Pyromaniac13 88817
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Specialty: Pyro
Steam ID: Civilprotection1313
 
Ok guys, Im gonna throw my unlocks. Please do NOT flame, because I am ze battle medic.

The Maggot Launcher


25% faster rockets
25% less damage


If you click m2 The last rocket you shot drops in a straight line. Good for twitchy aim (I wouldnt need this, since im a good shot, but some would), also for the sentry harrasser and for some carpet bombardments. Ill add more stuff to the original post.

Shotgun: The bunker buster


If standing still while firing, this baby deals 75% more damage than the shotgun, but shoots 20% slower
If moving, It deals 75% less damage but shoots 20% faster
#  Mar 11, 2009 at 11:56 PM
Join Date:
Apr 03, 2008
Post Count:
2326
 
Steam ID: Twilight Mage
 
The Artillery of War - Rocket Launcher (Solly likes Sun-Tzu, hence the pun on "Art of War".  If you don't get it watch "Meet the Soldier")

Does 33% less damage (open to tweaking)

50% Larger Clip (6 Rocket Clip)

Paints enemies upon damaging them (Paints enemies a bright version of their team's color, I'm talking a smoky looking neon here... Uses HL2 Paint-can+Gravgun effect with a different texture)

Greatly increased knockback affects painted enemies (doesn't impact airblast effectiveness)

Paint Effect Affects Self...This gives you higher Rocket-Jumps, but more vulnerability to Knockback from Enemy Weapons.
#  Mar 12, 2009 at 12:08 AM
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Oct 15, 2007
Post Count:
912
 
spoo! 78418
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Steam ID: spoo
Clan: {}
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Flak-Launcher
Identical to the standard launcher as far as capacity/knockback except...

When a rocket gets X distance from an enemy it explodes, regardless.  This means getting a full damage body shot is impossible, but it greatly improves the solly's capability for air control.  The rockets would also explode on walls/floor so rj's would be completely unaffected.
#  Mar 12, 2009 at 12:23 AM
Join Date:
Mar 03, 2009
Post Count:
26
 
Ash 89654
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Steam ID: AshForte
 
imo, new unlocks should be less trade-off, more gimmick

the Soldier should have crit rocket hot pockets that boost health to 200% permanently and make all of his rockets for the next 20 minutes all criticals
#  Mar 12, 2009 at 1:06 AM
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Oct 24, 2007
Post Count:
487
 
TheRileyDuo 79176
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GamerTag: TheRileyDuo
Clan: LAPD
 
What does the soldier need to do better at? I hear that he's slightly underpowered in high level clan matches. How so?
#  Mar 12, 2009 at 9:06 AM
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Dec 13, 2008
Post Count:
39
 
Pyromaniac13 88817
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Specialty: Pyro
Steam ID: Civilprotection1313
 
Ermh, its me who is suggesting unlocks, you discuss them only, but thanks for adding ideas
#  Mar 12, 2009 at 9:08 AM
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May 08, 2008
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1261
 
Jin 84782
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Specialty: Demoman
Steam ID: Jin
 
The solly is pretty weak acutally, the only reason its even used in comps is cuz he is faster than a heavy and can protect medics better. If it weren't for class limits, it would be 2, scouts, 3 demos, 1 medic. If its a 6vs6 match
#  Mar 12, 2009 at 9:13 AM
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Nov 08, 2007
Post Count:
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Fortunate 80036
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Quote:
Originally Posted by Pyromaniac13

If you click m2 The last rocket you shot drops in a straight line. Good for twitchy aim (I wouldnt need this, since im a good shot, but some would), also for the sentry harrasser and for some carpet bombardments. Ill add more stuff to the original post.
this is an interesting idea.

Jin, if it werent for class limits, it would be 6 scouts.
#  Mar 12, 2009 at 9:25 AM
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Dec 28, 2007
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3654
 
GeneralSheep 81594
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Steam ID: Droog
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Clan: fat
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You mean 4 scouts 2 demomen
#  Mar 12, 2009 at 11:16 AM
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Nov 08, 2007
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Fortunate 80036
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5 scouts 1 engi.
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Team Fortress 2


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Captures Blocked: Nimbli Bimbli - (26 captures blocked)
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Flags Defended: MechaEdd - (12 flags defended)
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