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Some of my ideas for TF2...

#  Nov 06, 2008 at 2:20 AM
Join Date:
Jul 03, 2008
Post Count:
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Kaz21 86334
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Hey Everyone,
These are some ideas I have thought of during my time playing TF2, I have tried to make them as balanced as possible, they are not weapon unlockable ideas, just general ideas for new features.

Pyro Airblast Jump - Yeah its been said heaps of times, I think it would be cool but it can only jump slightly higher than normal jump, not like a rocket, sticky or double jump. Just a bit of a boost to help you get away.

Reflectable Syringes - Well I just think this would be cool, it hardly has a point, and a kill would be really rare, but they seem reflectable and they could be useful, spraying 4-5 syringes back at the medic or at a fleeing enemy would be very humiliating if it killed.

Reflectable Sentry Rockets - Again, wouldnt really be very useful, would be fairly ineffective against sentrys because you wouldnt be able to reflect many of the rockets, or fast enough to be able to kill the sentry, because you will be getting hit by bullets, more useful to kill people by getting it fired and redirecting it into someone. Basically saying these reflects because if it can reflect rockets why not sentry rockets?

Alternative level 3 sentry attachments - So we have a rocket launcher, I think some good alternatives would be a flamethrower for close range sentrys, a rifle for long range sentrys and a cloaked sentry, which is hte same as a lvl 2 but it is invisable until the enemy is in a vulnerable position before firing and revealing its self. I would also like to see as a complete alternative sentry offensive sentrys which are lvl 1's which build 30% quicker and do slightly more damage then a normal lvl 1 and an offensive engy can construct 2 or 3.

Spy Cloaking - The cloak goes down very slowly while standing still, I know its been suggested before but I like the idea.

Disguise Fix - The disguises atm are pointless other then for sentry cover, they should make you exactly like the person your disguising as, it should warn you if there is none of the class on there team, you should have random health which can be healed. You can change what gun your disguise has, and also fake fire and stuff.

Extinguish Teammates (OVERPOWERED ALOT) - You can airblast teamates to remove the fire from them instantly. This is very overpowered however because you could effectively stop a teammate from dieing from a pyro who managed to get close to them and blow the pyro away at the same time.

Baseball Kill and Icon (UNSURE PLEASE CONFIRM) - Because the scout can hit stickys back with his bat, does this kill the enemy demoman 1 hit or have no effect other than knocking a sticky back? If it doesent I think it should be an instakill and also have its own icon.

I'll probably add more, but for now thats it.
Any comments?

#  Nov 06, 2008 at 2:40 AM
Join Date:
Sep 25, 2007
Post Count:
1401
 
Specialty: Demoman
Steam ID: Fluffy Tiger Plushie
 
--Pyro Airblast Jump
I don't know if we should have another class with enhanced z-axis movement, 3 are fair.

--Reflectable Syringes.
not quite of use except for lulz, just like taunt kills... so, whatever.

--Reflectable Sentry Rockets
Already possible...

--Alternative level 3 sentry attachments
Engineer Update maybe?

--Spy Cloaking
totally OP, make it really slow, but not stop completely.

--Disguise Fix
agreeable.

--Extinguish Teammates
That's a medic's job. None around? Switch or stop crying.
#  Nov 06, 2008 at 3:06 AM
Join Date:
Jul 03, 2008
Post Count:
94
 
Kaz21 86334
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Pyro Airblast Jump - Yeah thats why I made it only slightly enhanced jumping, but it wouldnt even be very helpful then.

Reflectable Syringes - Yeah it would just be for fun, it could also save you though, because of the medics speed they can hit you with syringes while running backwards, if your low health and have to retreat knocking away 4-10 syringes could save you.

Reflectable Sentry Rockets - Really? What icon appears if you kill someone with it?

Alternative level 3 sentry attachments - well I'd like to see the new weapons be shotgun, wrench and a completely different toolbox/sentry. These could however come out at the same time.

Spy Cloaking - Yeah I guess, ill change it.

Extinguish Teammate - Yeah I know, just an idea from a long time ago, because I liked the idea of the pyro getting a fdire extinguisher as a melee weapon. =P
#  Nov 06, 2008 at 4:01 AM
Join Date:
Nov 02, 2007
Post Count:
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TuRbINE 79748
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Specialty: Soldier
Steam ID: thatguy13744
Clan: {TF2F}
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Quote:
Originally Posted by Kaz21

Hey Everyone,
These are some ideas I have thought of during my time playing TF2, I have tried to make them as balanced as possible, they are not weapon unlockable ideas, just general ideas for new features.

Pyro Airblast Jump - Yeah its been said heaps of times, I think it would be cool but it can only jump slightly higher than normal jump, not like a rocket, sticky or double jump. Just a bit of a boost to help you get away.

Reflectable Syringes - Well I just think this would be cool, it hardly has a point, and a kill would be really rare, but they seem reflectable and they could be useful, spraying 4-5 syringes back at the medic or at a fleeing enemy would be very humiliating if it killed.

Reflectable Sentry Rockets - Again, wouldnt really be very useful, would be fairly ineffective against sentrys because you wouldnt be able to reflect many of the rockets, or fast enough to be able to kill the sentry, because you will be getting hit by bullets, more useful to kill people by getting it fired and redirecting it into someone. Basically saying these reflects because if it can reflect rockets why not sentry rockets?

Alternative level 3 sentry attachments - So we have a rocket launcher, I think some good alternatives would be a flamethrower for close range sentrys, a rifle for long range sentrys and a cloaked sentry, which is hte same as a lvl 2 but it is invisable until the enemy is in a vulnerable position before firing and revealing its self. I would also like to see as a complete alternative sentry offensive sentrys which are lvl 1's which build 30% quicker and do slightly more damage then a normal lvl 1 and an offensive engy can construct 2 or 3.

Spy Cloaking - The cloak goes down very slowly while standing still, I know its been suggested before but I like the idea.

Disguise Fix - The disguises atm are pointless other then for sentry cover, they should make you exactly like the person your disguising as, it should warn you if there is none of the class on there team, you should have random health which can be healed. You can change what gun your disguise has, and also fake fire and stuff.

Extinguish Teammates (OVERPOWERED ALOT) - You can airblast teamates to remove the fire from them instantly. This is very overpowered however because you could effectively stop a teammate from dieing from a pyro who managed to get close to them and blow the pyro away at the same time.

Baseball Kill and Icon (UNSURE PLEASE CONFIRM) - Because the scout can hit stickys back with his bat, does this kill the enemy demoman 1 hit or have no effect other than knocking a sticky back? If it doesent I think it should be an instakill and also have its own icon.

I'll probably add more, but for now thats it.
Any comments?


Airblast Jump:  No.  Anything that makes the pyro even more mobile than he already is would be overpowered.  He's a close-range fighter for a reason:  flames are powerful.  Giving him a tool to get close range even quicker or at an unexpected angle is overpowered.

Reflectable Syringes:  I don't have a problem with this.  However, it doesn't seem very useful since you should be trying to kill the medic instead of humiliating him.

Reflectable Sentry Rockets:  Yeah it's already possible.  It takes about half of a level 3's HP away.  I've never tried reflecting them at another enemy though.  So i'm not sure what the icon would be.

Alternate attachments:  Flamethrower is ok.  Rifle is overpowered.  Invisibility is ok only if the sentry gives off a louder sound and is detactable somehow... The spy has to wait about 3 seconds after deactivating cloak to attack an enemy for a reason, after all.  Offensive sentry sounds good, but the ability to make multiples is overpowered.  Faster build time and more damage is a fair enough trade-off for not being upgradeable.

Spy cloaking:  No, not without a drawback.  Doing this would allow a Spy to cross enemy lines and hide in a corner for an extended period of time without the chance of being detected.  He would be able to recon all enemy positions to his teammates and wait for an enemy rush all while safely cloaked in a hiding spot of his choosing.  I realize Spy is pretty broken right now, but this would be OP without some kind of drawback.

Disguise fix:  Disguises aren't meant to be fool-proof.  They're supposed to be unreliable.  Telling the player that there is none of a certain class on the other team makes no sense... Just cloak and walk out for a second to have a look at what the other team is comprised of.  If they were to change either the fixed half-full health meter or the ability to only display primary weapons, they would only fix one and not the other.  Good spies are hard to detect as it is because they don't use disguises except for between cloaking and killing.  If given both of these advantages, even bad spies would be difficult to find.

Extinguish teammates:  Out of flavor for the pyro.  If you had the ability to airblast flames off of a teammate and ONTO AN ENEMY thats more in-flavor... but even that wouldn't be very practical.

Baseball Kill:  Umm.. sure.  I have no problem with this, since no good scout would ever have his bat out at medium range against a demoman anyways...

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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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