Source Engine Automatic Demo Saver 3.20
Download here: http://code.google.com/p/seads/
==What is this thing?==
The
Source Engine Automatic Demo Saver makes
recording and saving demos of gameplay a lot more streamlined. Normally
you have to open console, enter the name you want every time you want
to start a new demo file, and make sure you don't already have one
named the same thing or it overwrites it.
SEADS uses a mixture of C# and cfg coding to make the process a
lot easier: Hit one key (numpad enter) to start recording a demo, and
then if you want to start another, just hit numpad enter again. When
you're all done, the program organizes your demos into folders by date
and renames them with the save time for ease of access.
Currently Supported Games:
All Source Engine Games & Mods (contact me if SEADS doesn't work for a certain game).
==What's new?==
---HIGHLIGHTED CHANGES:---
- The Demo Browser! (To access it, right-click the SEADS tray-icon and click "Open Demo Browser".)
- The Demo Browser lists all demos saved by SEADS; allows you to sort by
date, name, game, map, creation date and file size; gives you one-click
viewing of demos and converting demos to TGA or HD AVI (right now I set
it to default to 1280x720 windowed mode, as that's HD quality.) You can
also open the demo containing folder for easy locating of demos (say if
you want to share them with someone) or you can selected multiple demos
in the list and send them to the Recycle Bin (useful when there's a
game update breaking all your old demos).
- SEADS should now remember selected keybinds in the Configuration Menu.
- SEADS checks to see if a Source game is running once every two minutes instead of every 30 seconds now.
- Error logging more thoroughly implemented; if you encounter a problem,
a log.txt file should be created in the SEADS program folder.
---Future Plans:--- (The full list can be viewed here.)
- Work on reverse-version playback.
- Work on automaticly recording on joining a server.
==So how do I use it?==
---INSTALLATION INSTRUCTIONS---
SEADS utilizes a two-stage automated installer; extract and run
SEADS_Setup.msi, then follow the instructions to choose an installation
folder for SEADS. After SEADS has been installed, it will automatically
scan for available Source Engine games and enable SEADS support.
---RECORDING AND SAVING INSTRUCTIONS---
- Make sure SEADS is running (an icon will be visible in the tray of a floppy disk.)
- Begin playing a Source Engine game (TF2, L4D, SourceForts, etc.)
- To record a demo, press the NUMPAD ENTER key (default). To start a new demo, press NUMPAD ENTER again.
- When you're done, exit the game.
- When saving is completed, a window will appear showing how many demos were saved by SEADS.
---WHERE ARE MY DEMOS SAVED---
In a subfolder of the game they were recorded from. For example, Team Fortress 2 demos would be at:
"C:\...\team fortress 2\tf\saved_demos\~date~\xxxxx_saved_demo01.dem"
You can also jump to the last saved demo; right-click the tray icon and select "Go To Last Saved Demo".
---CONFIGURING SEADS---
To configure SEADS, right-click the tray icon and select "Configure Settings".
< General >
This tab displays information, links, and has two additional functions:
- Scan For New Source Games - Checks for newly installed Source Engine games and enables SEADS support.
- Save Recorded Demos - Checks for recorded demos that were not saved automatically and saves them.
< Customize >
This tab contains three primary option categories:
- Launch Options - Allows you to enable/disable "Run at Startup" and "Run Minimized" options.
- Keybind Options - Allows you to change keybinds used to start and stop recording demos.
- Naming Options - Allows you to enable/disable renaming demos with the map name.
==Questions? Comments? Suggestions?==