Source Engine Automatic Demo Saver 3.0
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Source Engine Automatic Demo Saver 3.0

#  Sep 23, 2009 at 11:54 PM
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SnH_Mo_Steel 91882
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Source Engine Automatic Demo Saver 3.20

Download here: http://code.google.com/p/seads/

==What is this thing?==

The Source Engine Automatic Demo Saver makes recording and saving demos of gameplay a lot more streamlined. Normally you have to open console, enter the name you want every time you want to start a new demo file, and make sure you don't already have one named the same thing or it overwrites it.

SEADS uses a mixture of C# and cfg coding to make the process a lot easier: Hit one key (numpad enter) to start recording a demo, and then if you want to start another, just hit numpad enter again. When you're all done, the program organizes your demos into folders by date and renames them with the save time for ease of access.

Currently Supported Games:
All Source Engine Games & Mods (contact me if SEADS doesn't work for a certain game).

==What's new?==
---HIGHLIGHTED CHANGES:---
  • The Demo Browser! (To access it, right-click the SEADS tray-icon and click "Open Demo Browser".)
  • The Demo Browser lists all demos saved by SEADS; allows you to sort by date, name, game, map, creation date and file size; gives you one-click viewing of demos and converting demos to TGA or HD AVI (right now I set it to default to 1280x720 windowed mode, as that's HD quality.) You can also open the demo containing folder for easy locating of demos (say if you want to share them with someone) or you can selected multiple demos in the list and send them to the Recycle Bin (useful when there's a game update breaking all your old demos).
  • SEADS should now remember selected keybinds in the Configuration Menu.
  • SEADS checks to see if a Source game is running once every two minutes instead of every 30 seconds now.
  • Error logging more thoroughly implemented; if you encounter a problem, a log.txt file should be created in the SEADS program folder.

---Future Plans:---
   (The full list can be viewed here.)
  • Work on reverse-version playback.
  • Work on automaticly recording on joining a server.

==So how do I use it?==

---INSTALLATION INSTRUCTIONS---

SEADS utilizes a two-stage automated installer; extract and run SEADS_Setup.msi, then follow the instructions to choose an installation folder for SEADS. After SEADS has been installed, it will automatically scan for available Source Engine games and enable SEADS support.

---RECORDING AND SAVING INSTRUCTIONS---
  1. Make sure SEADS is running (an icon will be visible in the tray of a floppy disk.)
  2. Begin playing a Source Engine game (TF2, L4D, SourceForts, etc.)
  3. To record a demo, press the NUMPAD ENTER key (default). To start a new demo, press NUMPAD ENTER again.
  4. When you're done, exit the game.
  5. When saving is completed, a window will appear showing how many demos were saved by SEADS.
---WHERE ARE MY DEMOS SAVED---
In a subfolder of the game they were recorded from. For example, Team Fortress 2 demos would be at:

        "C:\...\team fortress 2\tf\saved_demos\~date~\xxxxx_saved_demo01.dem"

 You can also jump to the last saved demo; right-click the tray icon and select "Go To Last Saved Demo".

---CONFIGURING SEADS---
To configure SEADS, right-click the tray icon and select "Configure Settings".

< General >
This tab displays information, links, and has two additional functions:
  • Scan For New Source Games - Checks for newly installed Source Engine games and enables SEADS support.
  • Save Recorded Demos - Checks for recorded demos that were not saved automatically and saves them.
< Customize >
This tab contains three primary option categories:
  • Launch Options - Allows you to enable/disable "Run at Startup" and "Run Minimized" options.
  • Keybind Options - Allows you to change keybinds used to start and stop recording demos.
  • Naming Options - Allows you to enable/disable renaming demos with the map name.



==Questions? Comments? Suggestions?==
#  Sep 23, 2009 at 11:56 PM
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SnH_Mo_Steel 91882
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Steam ID: mo_steel
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e: Thanks SDE.

Not sure if there's a post text limit, so I'll grab the next slot as well.  To be actually somewhat informative:  I was intending on waiting to complete version 3.1 before posting this, but I'm going to be moving and it's unlikely I'll finish 3.1 before October.

Please let me know if there are any features you'd like to see implemented; I can't promise much as I'm pretty amateur at coding (self-taught essentially), but I'm willing to take a look and give most things a try.
#  Sep 23, 2009 at 11:58 PM
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kankle king 78269
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Sounds cool I will install this
#  Sep 24, 2009 at 12:00 AM
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WarningSDE 85254
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I'll give you my slot.
#  Sep 24, 2009 at 1:17 AM
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BUICK 82538
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gotfrag.com tf2 section would greatly appreciate this. you should consider posting this there.
#  Sep 24, 2009 at 1:58 AM
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Specialty: Sniper
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Ah, this sounds great.. I'm constantly in and out of console starting new demos..
#  Sep 24, 2009 at 12:29 PM
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SnH_Mo_Steel 91882
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Quote:
Originally Posted by BUICK
gotfrag.com tf2 section would greatly appreciate this. you should consider posting this there.
I'll head over and take a look, thanks.
#  Sep 26, 2009 at 4:10 PM
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SnH_Mo_Steel 91882
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As a heads up, a coder on another forum alerted me to a potential method for renaming demos using the map name, so I'll be looking into implementing this as soon as possible.
#  Sep 26, 2009 at 8:17 PM
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Dude, this is an awesome little gadget. This is exactly what I needed for a long time.
#  Sep 26, 2009 at 10:48 PM
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Cartographer 81654
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I like this and will like it even more if you can get the map name added to the demo name
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