Spies should definately get one of these as a new class weapon
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Spies should definately get one of these as a new class weapon

#  May 30, 2008 at 12:13 AM
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person99 85230
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Specialty: Spy
 
Vid: http://www.i-am-bored.com/bored_link.cfm?link_id=30447
About: http://gizmodo.com/gadgets/gadgets/gun-hidden-in-a-knife-its-two-two-two-kills-in-one-219363.php

Knife, shoot, knife, shoot, knife, shoot. What more could we ask for?

(No, I did not join the forums just to post this.)

#  May 30, 2008 at 10:44 PM
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Frost Army? 83647
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While I must admit those things look kind of neat, we already have both a knife and a revolver, I'd take those over a knife-gun any day. 

By the way welcome to the forums, have a fishy stick!
#  May 31, 2008 at 11:34 AM
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Specialty: Pyro
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That's very clever, the enemy would assume you have a knife, so they wouldn't be ready to get shot.
Though it does look more dangerous for the user than it does whoever he's trying to shoot.
#  Jun 01, 2008 at 2:41 AM
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holypaper 82493
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lol, this is crazy. I like it though. I can't wait for the spy's update. There's a lot of good ideas for this class. I think he should be able to do sometime with his cigs. Like plant a bomb disgusted as a cig. or be able to attach something to an enemy that alerts your teammates. Hell, even being able to throw a knife would be cool.
#  Jul 08, 2008 at 1:41 PM
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inGin 85376
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throwing knives are probably the most obvious guaranteed new weapon
#  Jul 08, 2008 at 1:59 PM
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GManNickG 80805
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I really really really hope so, as long as they like, backstab but do no normal damage.

More depth please.
#  Jul 08, 2008 at 2:00 PM
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BUICK 82538
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mmmm more depth.
#  Jul 08, 2008 at 2:03 PM
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GManNickG 80805
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I know, it's so tasty

I hope aiming the knifes is really fucking hard too
#  Jul 09, 2008 at 10:50 AM
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inGin 85376
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Specialty: Demoman
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Throwing knives: Lower damage than pistol during usage, but guaranteed crit from behind, replaces pistol

Chloroform rag: Replaces knife, causes enemy to pass out for 10 seconds and disables that players communication capabilities, but does not remove disguise. Must be implemented from behind.
  
Could be very useful in disabling engineers at sentries as well as heavy/medic combos
#  Aug 19, 2008 at 12:19 PM
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untitled 87479
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I think a golf club would be in the style of the spy. It would instantly kill but take away 50 health from the spy's base stats. For the model, I would think a driver that has a huge bend in it (In the contour of the heavy's head.) With a green handle. It would also have blood at the tip of the driver head.

  Also, a hush puppy would be cool, aka- a silenced single shot pistol used during WWII to kill guard dogs. It would have a VERY slow fire rate. But it would not disengage the disguise. The fire rate would be equivalent to a sniper rifle.

 I think C4 would round this off. It is a replacement for the sapper. It has only 1 ammo. It undisguises the spy, and there is no guarrentee that it will kill the sentry. Why would it be used? One word; 'Splodey. It does enough damage to reduce all structures to 1 health in a small radius. It also kills people, too. You would think it is overpowered, but C4 is dangerous for the spy, too. It explodes just late enough for the spy to get out of the radius.

 What do you think?
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