While I admit the spy is perfectly playable, I doubt many would disagree it needs a little tweak. As Explodesed (sp?) said in another topic, the game has changed from it's original conception, and the spy needs to change with it.
What I was thinking was...
- The spy isn't immediately revealed when he brushes up against a foe.
This is a troublesome one. When the cloaked spy brushes up against a foe, his cloak flickers, revealing him. Often, it's hard to tell you were revealed and react accordingly, which makes the spy learning curve considerably higher. More troubling, when an opponent lags, that opponent may cause a spy to flicker, while the spy's own display shows him to have successfully evaded the enemy. The lack of flicker would allow the spy to slip into backstab range without being held back by a very minor feature.
Common sense recommends a spy to take alternate routes to the back line of battle, but unfortunately, these routes are often narrow with many sharp corners, and there's little a spy can do to evade enemy movement in such cramped confines (except retreat the way they came). Removing the flicker on a bumped spy would mean spies could take such routes with more confidence, and would require enemies to be more sensitive to when their movement is obstructed, or openly fire into areas with suspected spies to make them flicker that way instead. Such a fix would require more intelligent play from enemies while taking away a sometimes arbitrary handicap in the spy.
- Disguises made more efficient.
Of the disguises, only a handful are truly usable. These flaws are increased bit by bit with each loadout release. This fix would involve giving spies disguised as medics a random ubercharge %, cause spies to display with loadouts and would avoid giving spies the same name as the player looking at him. Disguises are unreliable at best, they don't need to be handicapped further.